Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from British Columbia to Alaska
1 armour and 1 mech_infantry moved from Western United States to Alaska
3 armour, 4 artilleries and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
8 infantry moved from Gibraltar to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
3 armour, 4 artilleries, 1 battleship, 4 carriers, 4 cruisers, 7 fighters, 12 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 12 transports moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Malta to Southern Italy
3 armour, 4 artilleries, 12 infantry and 4 mech_infantrys moved from 95 Sea Zone to Southern Italy
7 fighters moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 submarine moved from 25 Sea Zone to 7 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from British Columbia to Alaska
1 armour and 1 mech_infantry moved from Western United States to Alaska
3 armour, 4 artilleries and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
8 infantry moved from Gibraltar to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
3 armour, 4 artilleries, 1 battleship, 4 carriers, 4 cruisers, 7 fighters, 12 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 12 transports moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Malta to Southern Italy
3 armour, 4 artilleries, 12 infantry and 4 mech_infantrys moved from 95 Sea Zone to Southern Italy
7 fighters moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 submarine moved from 25 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 2 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Southern Italy
Americans attack with 3 armour, 4 artilleries, 2 bombers, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -33
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 5 infantry
Casualties for Americans: 1 bomber and 6 fighters
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Malta
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
2 aaGuns moved from Eastern United States to Central United States
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 2.
2 artilleries and 3 infantry placed in Western United States
1 armour placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 fighter moved from Scotland to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to Ontario
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Eastern Persia to Sikang
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Kweichow
scramble?
friggen japs have a chance of phucking me over. i’m going to ki9ck they’re hee-haw if they do
No scramble I need that for offense
Quite a war huh, I think Italy is done for a while Japan has to win this one for me
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British repair 2 damage on 2 harbours; Remaining resources: 36 PUs;
British buy 6 armour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Scotland to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to Ontario
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Eastern Persia to Sikang
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Kweichow
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Kweichow
British attack with 1 armour
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 112 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 2 transports
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Malaya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 2 fighters
Japanese defend with 1 armour and 1 artillery
British win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
2 fighters moved from Sikang to Shensi
1 aaGun moved from Szechwan to Kweichow
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Shan State to Siam
2 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,1,4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 infantry
EDIT: Adding units owned by UK_Pacific to India: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,2,6
UK_Pacific collect 9 PUs (5 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - Italians
1 artillery moved from Romania to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
Turn Complete - Italians
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Not taking France really hurt, I hope Japan can do something
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Szechwan to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Szechwan to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Kwangsi
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Novgorod
4 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 fighter moved from Western Germany to Karelia
1 armour moved from Germany to Poland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Novgorod
4 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 fighter moved from Western Germany to Karelia
1 armour moved from Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Poland, round 2 : 3/6 hits
Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Karelia
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 armour, 1 fighter and 4 infantry in Karelia, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 artillery in Karelia, round 2 : 2/2 hits
1 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 artillery
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Non Combat Move - Germans
1 fighter moved from Karelia to Finland
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 infantry moved from Germany to Slovakia Hungary
1 armour, 1 artillery and 3 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 armour and 2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Dice Statistics:
Total
1 was rolled 8 times
3 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 2.941
Median : 3.000
Variance : 3.812
Standard Deviation : 1.953
Total rolls : 17
Germans Combat
1 was rolled 4 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.417
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12
Russians Combat
1 was rolled 4 times
5 was rolled 1 times
Average roll : 1.800
Median : 1.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5
HEY BRO YOU STILL THERE?
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
6 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
6 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Karelia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Karelia from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Romania
Russians attack with 1 fighter and 6 infantry
Germans defend with 1 infantry; Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Belarus
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Novosibirsk
1 artillery and 2 infantry moved from Russia to Vologda
3 infantry moved from Volgograd to Samara
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 armour moved from Yukon Territory to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Soviet Far East to 3 Sea Zone
1 armour and 1 transport moved from 3 Sea Zone to 2 Sea Zone
1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
2 destroyers moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi
1 bomber and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery moved from Sakha to Amur
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Borneo to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 battleship and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 armour moved from Yukon Territory to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Soviet Far East to 3 Sea Zone
1 armour and 1 transport moved from 3 Sea Zone to 2 Sea Zone
1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
2 destroyers moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi
1 bomber and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery moved from Sakha to Amur
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Borneo to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 battleship and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 2 destroyers and 2 submarines
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 3/6 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 submarines
Battle in 7 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 10 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 10 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 10 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 10 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the Japanese lost in 10 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 2 aaGuns and 1 armour
AA fire in Kweichow : 0/1 hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 aaGuns and 1 armour in Kweichow, round 2 : 1/1 hits
1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 1 aaGun and 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the British and 1 aaGun owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 aaGuns and 1 armour
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 2/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter and 2 tactical_bombers in Kwangsi, round 3 : 1/3 hits
Chinese roll dice for 1 fighter in Kwangsi, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 armour moved from 2 Sea Zone to Alaska
1 bomber and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from 54 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 infantry placed in Shantung
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.848
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 66
Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.762
Median : 4.000
Variance : 0.537
Standard Deviation : 0.733
Total rolls : 42
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10