XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kiangsu to Anhwe
                13 infantry moved from Kiangsu to Shantung

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

  • TripleA

    Thought for sure you was going to attack Germany in a last ditch effort hope.

    I guess you guys still believe. Germany income is going to get pretty crazy soon, just a matter of time before he pushes back and secures the VC win.

    Anyway GG. Guess I will have to wait till the 31st before a ruling takes place. AFK till then.

  • '12

    here is the edited map.  dutch forgot to offload the US aa gun to w germany.

  • '10

    OK, don’t post on our board until then…. or ever.

  • '12

    @Cow:

    Thought for sure you was going to attack Germany in a last ditch effort hope.

    I guess you guys still believe. Germany income is going to get pretty crazy soon, just a matter of time before he pushes back and secures the VC win.

    Anyway GG. Guess I will have to wait till the 31st before a ruling takes place. AFK till then.

    cow is a very short sighted player - which is why he will never rise above the level of “middling”.  if he gets really lucky he does great, if he doesn’t he dies easily.  how difficult is that.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 bombers and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                2 cruisers moved from 112 Sea Zone to 104 Sea Zone
                2 cruisers moved from 104 Sea Zone to 91 Sea Zone
                12 fighters moved from Norway to Greater Southern Germany
                1 tactical_bomber moved from United Kingdom to Greater Southern Germany

    Combat - British
                Battle in Denmark
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Greater Southern Germany
                    British attack with 12 fighters and 1 tactical_bomber
                    Italians defend with 2 artilleries and 4 infantry
                    British win with 8 fighters remaining. Battle score for attacker is -31
                    Casualties for British: 4 fighters and 1 tactical_bomber
                    Casualties for Italians: 2 artilleries and 4 infantry

    Non Combat Move - British
                8 fighters moved from Greater Southern Germany to Western Germany
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour moved from Norway to 112 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier and 1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 carrier and 1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Bolivia to Brazil
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 aaGun moved from Norway to Sweden

    Place Units - British
                3 bombers and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by British to Western Germany: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '12

    unfortunately we were forced to use back to back low luck rerolls.  now you have one and we do not.

    on the LL reroll of greater southern german, it is a one round battle in which we got the required 6 hits and you got 2, shooting down 2 ftrs.

    we will await mussolini’s response, but that was sure a bad time to have our worst rolls of the game.  just like in the cow game, at the crucial moment our dice went wildly bad.  but this time, there was at least this one time remedy - we are now once again at the mercy of the dice.

  • '12

    at least we did have 2 LL rerolls to use at the most crucial moment.  but geez what a wicked bad round of dice.

  • TripleA

    No more LL rerolls? GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

  • '12

    Game nearly over.  May as well use em.

  • TripleA

    Cool naval base on Norway. I wonder what that is for.

  • '12

    @Cow:

    Cool naval base on Norway. I wonder what that is for.

    Everyone has asked you many many times to shut your trap cow.

  • '12

    Why dont the people who complain when cow is insulted also complain when he is assaulting others?

  • TripleA

    97 income germany after this round, so ridic. At least you can stop the VC win at volograd… for like 1-2 rounds…

  • TripleA

    This game is super over bro. I dont see you conquering anything.

  • '12

    Just let us play the game.  Everyone would appreciate if you got lost again for awhile.  Awn and hank are great players.  Unlike yourself.  So go wait to be destroyed by either team that wins this final.

  • TripleA

    Yeah they created impossible decision scenarios for you. They played well.

  • '12

    @Cow:

    Yeah they created impossible decision scenarios for you. They played well.

    i know you probably woulda taken the 5% shot on berlin or whatever it could have been.  but that’s why you are a mediocre player.

  • TripleA

    Nope. I would have done what you did and hope for some lucky dice. Except I would hold Russia and hope to force a LL reroll and then do an attack on Italy or Berlin.

    Instead of the 100% loss.

  • TripleA

    Plus you didnt attack Japan’s stuff either. You have to make things happen.

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