XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • TripleA

    @Boldfresh:

    Operation “Blot Out The Sun” about to commence.

    Catchy, but you should consider changing it to operation “surrender and beg for mercy”

  • '12

    @Hank13:

    @Boldfresh:

    Operation “Blot Out The Sun” about to commence.

    Catchy, but you should consider changing it to operation “surrender and beg for mercy”

    :wink:

  • '12

    All I can say is u dudes better pray for cowluck.

  • '10

    This is great. Look Bold, now they trash talking us.  :lol:

    Don’t high five anyone just yet Hank.

  • '12

    The pope is gonna be so pissed.

  • '12

    Not to mention Joseph Goebblels.

  • '12

    20 minutes till the bullets fly.

  • '10

    Well, lucky you guys.  Have to use the LL reroll in Northern Italy.

    Here is the combat map.

    12Dus Combat Map.tsvg

  • '10

    Northern Italy
    5 ftrs, 5 bombers vs 10 mech.

    Round 1
    Attacker: 35 Punch for attacker
    5 hits, remainder 5

    Defender: 20 punch for defender
    3 hits, remainder 2

    A:
    DiceRolls: 1@5; Total Hits: 11@5: (4)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    6 hits for attacker
    3 hits for defender

    U.S. loses 3 ftrs

    Round 2
    Attacker has 29 punch = 4 hits, defender wipped out

    Defender has 8 punch = 1 hit, remainder 2

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    (Math was wrong on attacker there… was 26 punch, but still 4 hits)

    N Italy cleared with 2ftrs, 5 bombers remain

  • '10

    I mean, survives with 1 ftr.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 bombers, 1 harbour, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 112 Sea Zone: 5 fighters
                EDIT: Adding units owned by Americans to Northern Italy: 5 fighters
                EDIT: Turning off Edit Mode
                5 bombers moved from Norway to Northern Italy
                5 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
                5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 armour moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Shantung
                1 artillery moved from Kiangsu to Shantung

    Combat - Americans
                Battle in Shantung
                    Americans attack with 1 armour and 1 artillery
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Shantung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Western Germany
                    Americans attack with 5 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 1 aaGun
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 2 infantry
                Battle in Northern Italy
                    Americans attack with 5 bombers and 5 fighters
                    Italians defend with 1 factory_major and 10 mech_infantrys
                    Italians win with no units remaining. Battle score for attacker is -70
                    Casualties for Italians: 10 mech_infantrys
                    Casualties for Americans: 5 bombers and 5 fighters

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to Caroline Islands
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Bolivia to Brazil
                2 fighters moved from Western United States to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to New South Wales
                3 mech_infantrys moved from Peru to Central America

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                5 infantry placed in Eastern United States
                Americans undo move 1.
                4 transports placed in 101 Sea Zone
                2 bombers placed in Eastern United States
                1 transport placed in 6 Sea Zone
                1 harbour placed in Norway
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Algeria: 5 bombers
                EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kiangsu to Anhwe
                13 infantry moved from Kiangsu to Shantung

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

  • TripleA

    Thought for sure you was going to attack Germany in a last ditch effort hope.

    I guess you guys still believe. Germany income is going to get pretty crazy soon, just a matter of time before he pushes back and secures the VC win.

    Anyway GG. Guess I will have to wait till the 31st before a ruling takes place. AFK till then.

  • '12

    here is the edited map.  dutch forgot to offload the US aa gun to w germany.

  • '10

    OK, don’t post on our board until then…. or ever.

  • '12

    @Cow:

    Thought for sure you was going to attack Germany in a last ditch effort hope.

    I guess you guys still believe. Germany income is going to get pretty crazy soon, just a matter of time before he pushes back and secures the VC win.

    Anyway GG. Guess I will have to wait till the 31st before a ruling takes place. AFK till then.

    cow is a very short sighted player - which is why he will never rise above the level of “middling”.  if he gets really lucky he does great, if he doesn’t he dies easily.  how difficult is that.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 bombers and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                2 cruisers moved from 112 Sea Zone to 104 Sea Zone
                2 cruisers moved from 104 Sea Zone to 91 Sea Zone
                12 fighters moved from Norway to Greater Southern Germany
                1 tactical_bomber moved from United Kingdom to Greater Southern Germany

    Combat - British
                Battle in Denmark
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Greater Southern Germany
                    British attack with 12 fighters and 1 tactical_bomber
                    Italians defend with 2 artilleries and 4 infantry
                    British win with 8 fighters remaining. Battle score for attacker is -31
                    Casualties for British: 4 fighters and 1 tactical_bomber
                    Casualties for Italians: 2 artilleries and 4 infantry

    Non Combat Move - British
                8 fighters moved from Greater Southern Germany to Western Germany
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour moved from Norway to 112 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier and 1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 carrier and 1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Bolivia to Brazil
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 aaGun moved from Norway to Sweden

    Place Units - British
                3 bombers and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by British to Western Germany: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '12

    unfortunately we were forced to use back to back low luck rerolls.  now you have one and we do not.

    on the LL reroll of greater southern german, it is a one round battle in which we got the required 6 hits and you got 2, shooting down 2 ftrs.

    we will await mussolini’s response, but that was sure a bad time to have our worst rolls of the game.  just like in the cow game, at the crucial moment our dice went wildly bad.  but this time, there was at least this one time remedy - we are now once again at the mercy of the dice.

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