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XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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Operation “Blot Out The Sun” about to commence.
Catchy, but you should consider changing it to operation “surrender and beg for mercy”
:wink:
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All I can say is u dudes better pray for cowluck.
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This is great. Look Bold, now they trash talking us. :lol:
Don’t high five anyone just yet Hank.
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The pope is gonna be so pissed.
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Not to mention Joseph Goebblels.
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20 minutes till the bullets fly.
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Well, lucky you guys. Have to use the LL reroll in Northern Italy.
Here is the combat map.
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Northern Italy
5 ftrs, 5 bombers vs 10 mech.Round 1
Attacker: 35 Punch for attacker
5 hits, remainder 5Defender: 20 punch for defender
3 hits, remainder 2A:
Rolls: 1@5; Total Hits: 11@5: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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6 hits for attacker
3 hits for defenderU.S. loses 3 ftrs
Round 2
Attacker has 29 punch = 4 hits, defender wipped outDefender has 8 punch = 1 hit, remainder 2
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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(Math was wrong on attacker there… was 26 punch, but still 4 hits)
N Italy cleared with 2ftrs, 5 bombers remain
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I mean, survives with 1 ftr.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 1 harbour, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 5 fighters
EDIT: Adding units owned by Americans to Northern Italy: 5 fighters
EDIT: Turning off Edit Mode
5 bombers moved from Norway to Northern Italy
5 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Shantung
1 artillery moved from Kiangsu to ShantungCombat - Americans
Battle in Shantung
Americans attack with 1 armour and 1 artillery
Japanese defend with 1 mech_infantry
Americans win, taking Shantung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Germany
Americans attack with 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 1 aaGun
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun
Casualties for Americans: 2 infantry
Battle in Northern Italy
Americans attack with 5 bombers and 5 fighters
Italians defend with 1 factory_major and 10 mech_infantrys
Italians win with no units remaining. Battle score for attacker is -70
Casualties for Italians: 10 mech_infantrys
Casualties for Americans: 5 bombers and 5 fightersNon Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Bolivia to Brazil
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to New South Wales
3 mech_infantrys moved from Peru to Central AmericaPlace Units - Americans
5 transports placed in 101 Sea Zone
5 infantry placed in Eastern United States
Americans undo move 1.
4 transports placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 transport placed in 6 Sea Zone
1 harbour placed in Norway
Turning on Edit Mode
EDIT: Adding units owned by Americans to Algeria: 5 bombers
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kiangsu to Anhwe
13 infantry moved from Kiangsu to ShantungCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
Thought for sure you was going to attack Germany in a last ditch effort hope.
I guess you guys still believe. Germany income is going to get pretty crazy soon, just a matter of time before he pushes back and secures the VC win.
Anyway GG. Guess I will have to wait till the 31st before a ruling takes place. AFK till then.
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here is the edited map. dutch forgot to offload the US aa gun to w germany.
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OK, don’t post on our board until then…. or ever.
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@Cow:
Thought for sure you was going to attack Germany in a last ditch effort hope.
I guess you guys still believe. Germany income is going to get pretty crazy soon, just a matter of time before he pushes back and secures the VC win.
Anyway GG. Guess I will have to wait till the 31st before a ruling takes place. AFK till then.
cow is a very short sighted player - which is why he will never rise above the level of “middling”. if he gets really lucky he does great, if he doesn’t he dies easily. how difficult is that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 3 bombers and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 cruisers moved from 112 Sea Zone to 104 Sea Zone
2 cruisers moved from 104 Sea Zone to 91 Sea Zone
12 fighters moved from Norway to Greater Southern Germany
1 tactical_bomber moved from United Kingdom to Greater Southern GermanyCombat - British
Battle in Denmark
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Greater Southern Germany
British attack with 12 fighters and 1 tactical_bomber
Italians defend with 2 artilleries and 4 infantry
British win with 8 fighters remaining. Battle score for attacker is -31
Casualties for British: 4 fighters and 1 tactical_bomber
Casualties for Italians: 2 artilleries and 4 infantryNon Combat Move - British
8 fighters moved from Greater Southern Germany to Western Germany
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 carrier and 1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Bolivia to Brazil
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Norway to SwedenPlace Units - British
3 bombers and 1 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
unfortunately we were forced to use back to back low luck rerolls. now you have one and we do not.
on the LL reroll of greater southern german, it is a one round battle in which we got the required 6 hits and you got 2, shooting down 2 ftrs.
we will await mussolini’s response, but that was sure a bad time to have our worst rolls of the game. just like in the cow game, at the crucial moment our dice went wildly bad. but this time, there was at least this one time remedy - we are now once again at the mercy of the dice.
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at least we did have 2 LL rerolls to use at the most crucial moment. but geez what a wicked bad round of dice.
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