XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Anhwe to Jehol
                      Japanese take Jehol from Chinese
                1 mech_infantry moved from Kiangsi to Shantung
                      Japanese take Shantung from Chinese
                1 armour and 2 mech_infantrys moved from Kiangsi to Jehol
                1 armour moved from Hopei to Jehol
                1 mech_infantry moved from Chahar to Jehol
                3 mech_infantrys moved from French Indo China to Kwangtung
                1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
                2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 bomber moved from Japan to 33 Sea Zone
                3 artilleries and 9 infantry moved from Northern Territory to South Australia
                      Japanese take South Australia from ANZAC

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 harbour
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 :  1/5 hits
                        Americans roll dice for 1 artillery in Kwangtung, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Kwangtung
                    Japanese win, taking Kwangtung from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 33 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 2 destroyers
                        Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 2 destroyers in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 2 destroyers owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 destroyers

    Non Combat Move - Japanese
                1 bomber, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 aaGun and 2 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 infantry moved from Turkmenistan to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in India
                1 destroyer placed in 39 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1,3,2,1,4,6,3,1,2,3,2,3,3,5,1,5
                Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 mech_infantry
        Kwangsi : 1 flag, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
        Jehol : 1 flag, 2 armour and 5 mech_infantrys
        Shensi : 1 flag
        Yunnan : 1 flag, 1 aaGun, 2 infantry and 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour and 3 mech_infantrys
        Northern Territory : 1 flag
        South Australia : 1 flag, 3 artilleries and 9 infantry
        Western Australia : 1 flag
        New Guinea : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Kazakhstan : 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 destroyers
        36 Sea Zone : 1 flag
        39 Sea Zone : 1 destroyer
        West India : 1 flag
        Turkmenistan : 1 flag
        Afghanistan : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 14 / 17
        Japanese : 63 / 65
        Americans : 64 / 89
        Chinese : 6 / 9
        British : 27 / 40
        UK_Pacific : 0 / 0
        Italians : 36 / 53
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 3 / 0

  • '12

    Operation “Blot Out The Sun” about to commence.

  • TripleA

    @Boldfresh:

    Operation “Blot Out The Sun” about to commence.

    Catchy, but you should consider changing it to operation “surrender and beg for mercy”

  • '12

    @Hank13:

    @Boldfresh:

    Operation “Blot Out The Sun” about to commence.

    Catchy, but you should consider changing it to operation “surrender and beg for mercy”

    :wink:

  • '12

    All I can say is u dudes better pray for cowluck.

  • '10

    This is great. Look Bold, now they trash talking us.  :lol:

    Don’t high five anyone just yet Hank.

  • '12

    The pope is gonna be so pissed.

  • '12

    Not to mention Joseph Goebblels.

  • '12

    20 minutes till the bullets fly.

  • '10

    Well, lucky you guys.  Have to use the LL reroll in Northern Italy.

    Here is the combat map.

    12Dus Combat Map.tsvg

  • '10

    Northern Italy
    5 ftrs, 5 bombers vs 10 mech.

    Round 1
    Attacker: 35 Punch for attacker
    5 hits, remainder 5

    Defender: 20 punch for defender
    3 hits, remainder 2

    A:
    DiceRolls: 1@5; Total Hits: 11@5: (4)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    6 hits for attacker
    3 hits for defender

    U.S. loses 3 ftrs

    Round 2
    Attacker has 29 punch = 4 hits, defender wipped out

    Defender has 8 punch = 1 hit, remainder 2

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    (Math was wrong on attacker there… was 26 punch, but still 4 hits)

    N Italy cleared with 2ftrs, 5 bombers remain

  • '10

    I mean, survives with 1 ftr.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 bombers, 1 harbour, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 112 Sea Zone: 5 fighters
                EDIT: Adding units owned by Americans to Northern Italy: 5 fighters
                EDIT: Turning off Edit Mode
                5 bombers moved from Norway to Northern Italy
                5 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
                5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 armour moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Shantung
                1 artillery moved from Kiangsu to Shantung

    Combat - Americans
                Battle in Shantung
                    Americans attack with 1 armour and 1 artillery
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Shantung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Western Germany
                    Americans attack with 5 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 1 aaGun
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 2 infantry
                Battle in Northern Italy
                    Americans attack with 5 bombers and 5 fighters
                    Italians defend with 1 factory_major and 10 mech_infantrys
                    Italians win with no units remaining. Battle score for attacker is -70
                    Casualties for Italians: 10 mech_infantrys
                    Casualties for Americans: 5 bombers and 5 fighters

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to Caroline Islands
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Bolivia to Brazil
                2 fighters moved from Western United States to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to New South Wales
                3 mech_infantrys moved from Peru to Central America

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                5 infantry placed in Eastern United States
                Americans undo move 1.
                4 transports placed in 101 Sea Zone
                2 bombers placed in Eastern United States
                1 transport placed in 6 Sea Zone
                1 harbour placed in Norway
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Algeria: 5 bombers
                EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kiangsu to Anhwe
                13 infantry moved from Kiangsu to Shantung

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

  • TripleA

    Thought for sure you was going to attack Germany in a last ditch effort hope.

    I guess you guys still believe. Germany income is going to get pretty crazy soon, just a matter of time before he pushes back and secures the VC win.

    Anyway GG. Guess I will have to wait till the 31st before a ruling takes place. AFK till then.

  • '12

    here is the edited map.  dutch forgot to offload the US aa gun to w germany.

  • '10

    OK, don’t post on our board until then…. or ever.

  • '12

    @Cow:

    Thought for sure you was going to attack Germany in a last ditch effort hope.

    I guess you guys still believe. Germany income is going to get pretty crazy soon, just a matter of time before he pushes back and secures the VC win.

    Anyway GG. Guess I will have to wait till the 31st before a ruling takes place. AFK till then.

    cow is a very short sighted player - which is why he will never rise above the level of “middling”.  if he gets really lucky he does great, if he doesn’t he dies easily.  how difficult is that.

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