@leemorrison The game is set up to play, now we need to bid and I’ve sent you a private message 👉
▄︻デ══━一💥
🙂
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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cow please refrain from posting on this thread.
i enjoy game discussions and am happy to partake, but please post on a different thread or via p.m. and only discuss past events and not future moves.
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yes, it’s been a true pleasure to play with you gentlemen. looks like you took cow’s advice and vacated west germany. :wink:
dont worry, i have not looked at any of cows maps.
and i usually plan germany’s move on italy’s turn.
i have played cow realtime in the triplea lobby and would not be following his advice, although he does have the basics down as he has written “playbooks” that others find very helpful. if he suggested something that i had done it was probably an obvious move.
i assume the wink emoticon means you are joking, otherwise i would be insulted if you actually thought that i/we would not play our own strategy, in favour of someone elses.
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i have played cow realtime in the triplea lobby and would not be following his advice,
Your lips to God’s ears, my man.
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AWN is better than me.
I tend not to revise my strategies and rather stick to overall concepts, which is good in live play because global is a long game and to complete a game I have to act quickly.
Also, everything I do has been put on the forum. People have done it, devised counter strategies, and so on.
Following my strategies would be bad against experienced players, because they have seen it.
~
I do not expect to beat AWN. I am going to take heavy risks and gamble. -
yes i am joking AWN. cow is just fun to mess with. he is right about one thing… this game is about over.
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So much better so much fun, lets start from scratch and blow up the sun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 artilleries, 1 bomber, 85 infantry and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 12 artilleries, 1 bomber, 85 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 12 artilleries, 1 bomber, 85 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Dzavhan
2 armour moved from Norway to Sweden
4 aaGuns moved from Russia to Samara
3 infantry moved from Shantung to Kiangsu
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Samara to NorwayPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs -
i got 99 problems but the russians ain’t one.
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That poor german unit :lol:
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i got 99 problems but the russians ain’t one, yo
need to say it so cow can understand.
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that “heavy barbarossa incoming” finally cracked moscow. G13.
i sure hope hank has his turn ready. it isn’t like anything russia was going to do would affect it. :-)
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i am very interested to see how you plan to hold Moscow AND Volgo. I’m just here to learn.
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i sure hope hank has his turn ready. it isn’t like anything russia was going to do would affect it. :-)
Ready to go. Will post after dinner or after the kid goes to bed. No significant dice rolls or decisions for the allies on this one.
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Great. Enjoy dinner.
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@Cow:
AWN is better than me.
now there’s the one thing i can remember you ever saying that i can wholeheartedly agree with - we should commemorate this day with some sort of memento. :roll:
so if we beat AWN, would you just concede the tournament to us without another shot being fired?
cheers
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Going to need a scramble decision in Carolines.
Map coming.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from Kiangsi to Shantung
Japanese take Shantung from Chinese
1 armour and 2 mech_infantrys moved from Kiangsi to Jehol
1 armour moved from Hopei to Jehol
1 mech_infantry moved from Chahar to Jehol
3 mech_infantrys moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
3 artilleries and 9 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC -
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from Kiangsi to Shantung
Japanese take Shantung from Chinese
1 armour and 2 mech_infantrys moved from Kiangsi to Jehol
1 armour moved from Hopei to Jehol
1 mech_infantry moved from Chahar to Jehol
3 mech_infantrys moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
3 artilleries and 9 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZACCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 harbour
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits
Americans roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 2 destroyers
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 2 destroyers owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyersNon Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 aaGun and 2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kwangtung to KwangsiPlace Units - Japanese
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in India
1 destroyer placed in 39 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1,3,2,1,4,6,3,1,2,3,2,3,3,5,1,5
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 mech_infantry
Kwangsi : 1 flag, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 1 flag, 2 armour and 5 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 2 infantry and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 3 mech_infantrys
Northern Territory : 1 flag
South Australia : 1 flag, 3 artilleries and 9 infantry
Western Australia : 1 flag
New Guinea : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Kazakhstan : 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 destroyers
36 Sea Zone : 1 flag
39 Sea Zone : 1 destroyer
West India : 1 flag
Turkmenistan : 1 flag
Afghanistan : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 77
Russians : 14 / 17
Japanese : 63 / 65
Americans : 64 / 89
Chinese : 6 / 9
British : 27 / 40
UK_Pacific : 0 / 0
Italians : 36 / 53
ANZAC : 7 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
Operation “Blot Out The Sun” about to commence.
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