@leemorrison that is tillsjeff@outlook.com my keyboard sticks, but I did get the email to try and confirm
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 destroyers moved from 46 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 5 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Battle in 33 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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hey cow, i think you need to post an updated map…. it’s G12 time and AWN could use your help.
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standing by with russia map in hand. hank, you’re up any minute!
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I just got home! I thought I would have another day at least…
Maybe my partner will stall - I still can’t look at a computer screen for more than 20 minutes straight without getting a headache.
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I just got home! I thought I would have another day at least…
Maybe my partner will stall - I still can’t look at a computer screen for more than 20 minutes straight without getting a headache.
hmmmm. awn is not very good at stalling, but see what you can do.
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Also, we have never, and will never, choose a strategy or do a move based on outside advice so please keep it off the forum (for both sides). I don’t want Bold posting any excuses for why they lose this game :)
(2 exceptions to the no excuse rule: “the sun was in my eyes” “my tummy hurt”) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 18 damage on 18 factory_majors; Remaining resources: 60 PUs;
Germans buy 6 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 4 tactical_bombers moved from Bryansk to Smolensk
3 bombers moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from France to Southern FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 4 tactical_bombers in Smolensk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
4 tactical_bombers moved from Smolensk to Bryansk
2 artilleries moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Volgograd to Tambov
1 mech_infantry moved from Urals to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
5 mech_infantrys moved from Poland to Belarus
10 mech_infantrys moved from Eastern Poland to Belarus
3 tactical_bombers moved from Western Germany to Belarus
5 armour moved from Bryansk to Belarus
2 fighters and 3 tactical_bombers moved from Germany to Bryansk
2 fighters moved from Western Germany to Belarus
2 aaGuns and 1 fighter moved from Western Germany to Germany
3 bombers moved from Holland Belgium to Germany
2 infantry moved from France to Western Germany
2 submarines moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
Yenisey : 1 flag
Gibraltar : 1 artillery and 3 infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Germany : 2 aaGuns, 3 bombers, 1 factory_major, 1 fighter, 9 infantry and 4 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag, 5 armour, 2 fighters, 15 mech_infantrys and 3 tactical_bombers
Baltic States : 1 flag
Bryansk : 1 flag, 4 armour, 25 artilleries, 2 fighters, 19 infantry, 37 mech_infantrys and 7 tactical_bombers
Rostov : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 3 artilleries
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 armour and 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Samara : 1 flag, 1 infantry
Switzerland : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 2 submarines
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 59 / 77
Russians : 13 / 19
Japanese : 56 / 73
Americans : 67 / 89
Chinese : 9 / 9
British : 27 / 40
UK_Pacific : 0 / 0
Italians : 36 / 53
ANZAC : 8 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
Also, we have never, and will never, choose a strategy or do a move based on outside advice so please keep it off the forum (for both sides). I don’t want Bold posting any excuses for why they lose this game :)
(2 exceptions to the no excuse rule: “the sun was in my eyes” “my tummy hurt”)AWN, can you also please request that cow keep his advice off this thread, it’s only hurting you anyway if you would use it. it’s annoying at best and catastrophic at worst. you never know when he’s using his incowception. jedi mind tricks are no match for incowception.
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maybe we can settle this right here in Brainard.
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This is great. What a fun game.
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yes, it’s been a true pleasure to play with you gentlemen. looks like you took cow’s advice and vacated west germany. :wink:
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Probably posting tomorrow Hank so gets some rest.
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It happens. The allies have it hard.
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cow please refrain from posting on this thread.
i enjoy game discussions and am happy to partake, but please post on a different thread or via p.m. and only discuss past events and not future moves.
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yes, it’s been a true pleasure to play with you gentlemen. looks like you took cow’s advice and vacated west germany. :wink:
dont worry, i have not looked at any of cows maps.
and i usually plan germany’s move on italy’s turn.
i have played cow realtime in the triplea lobby and would not be following his advice, although he does have the basics down as he has written “playbooks” that others find very helpful. if he suggested something that i had done it was probably an obvious move.
i assume the wink emoticon means you are joking, otherwise i would be insulted if you actually thought that i/we would not play our own strategy, in favour of someone elses.
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i have played cow realtime in the triplea lobby and would not be following his advice,
Your lips to God’s ears, my man.
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AWN is better than me.
I tend not to revise my strategies and rather stick to overall concepts, which is good in live play because global is a long game and to complete a game I have to act quickly.
Also, everything I do has been put on the forum. People have done it, devised counter strategies, and so on.
Following my strategies would be bad against experienced players, because they have seen it.
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I do not expect to beat AWN. I am going to take heavy risks and gamble. -
yes i am joking AWN. cow is just fun to mess with. he is right about one thing… this game is about over.
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