@leemorrison that is tillsjeff@outlook.com my keyboard sticks, but I did get the email to try and confirm
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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Too bad you still lose Russia.
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@Cow:
Too bad you still lose Russia.
if awn thinks he can get it, he should come get it. then again, he followed your advice once already, with disastrous consequences. :lol:
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He has 95% odds on it. Why would he not do that? He dont need West germany yo.
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disclaimer: follow cow advice at your own peril. :lol: :lol:
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cow, so far you have my vote for my MVP of this game. with your help these guys have ZERO chance - keep it up! :wink:
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can you spell it out for these guys a little more clearly? perhaps you could list every single detail… or just take the map after F11 and send them a map ready to roll dice?
Thanks
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UK subs in the wrong place. Hold on AWN.
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Sub to z112. Sorry for confusion.
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They already set themselves up for it in the previous few axis turns. It is pretty clear what is coming. I am not sure how they will optimize it. After all you could drag the game out with a Russian exodus to egypt LOL.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
8 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from Western Germany to Denmark
1 infantry moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from RussiansCombat - Italians
Battle in Spain
Italians attack with 8 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 8 infantry and 1 mech_infantry in Spain, round 2 : 2/9 hits
British roll dice for 1 infantry in Spain, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from British with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Denmark
Italians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 4/7 hits
British roll dice for 3 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits
3 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Denmark
Italians win, taking Denmark from British with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Denmark to Germany
2 aaGuns, 3 infantry and 5 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
2 artilleries and 4 infantry moved from Northern Italy to Greater Southern Germany
3 mech_infantrys moved from Caucasus to Tambov
3 mech_infantrys moved from Volgograd to Tambov
1 bomber moved from Bryansk to Germany
1 infantry and 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Mozambique
Italians take Mozambique from Neutral_TruePlace Units - Italians
10 mech_infantrys placed in Northern Italy
1 mech_infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 36 PUs; end with 37 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag, 1 infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag, 1 armour
Syria : 1 flag
Greater Southern Germany : 2 artilleries and 4 infantry
Western Germany : 1 aaGun
Germany : 2 aaGuns, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Denmark : 1 artillery and 1 infantry
Northern Italy : 1 factory_major and 10 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 armour
Bessarabia : 1 flag
Tambov : 6 mech_infantrys
Novosibirsk : 1 flag
Caucasus : 1 flag
Portugal : 1 flag
Turkey : 1 flag, 1 factory_minor
Mozambique : 1 flag, 3 infantry and 1 mech_infantry
Saudi Arabia : 1 flag
Greece : 1 flag
Iraq : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
Spain : 1 flag, 7 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 78
Russians : 13 / 19
Japanese : 56 / 73
Americans : 69 / 89
Chinese : 9 / 9
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 36 / 53
ANZAC : 8 / 9
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 destroyers moved from 46 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 5 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Battle in 33 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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hey cow, i think you need to post an updated map…. it’s G12 time and AWN could use your help.
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standing by with russia map in hand. hank, you’re up any minute!
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I just got home! I thought I would have another day at least…
Maybe my partner will stall - I still can’t look at a computer screen for more than 20 minutes straight without getting a headache.
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I just got home! I thought I would have another day at least…
Maybe my partner will stall - I still can’t look at a computer screen for more than 20 minutes straight without getting a headache.
hmmmm. awn is not very good at stalling, but see what you can do.
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Also, we have never, and will never, choose a strategy or do a move based on outside advice so please keep it off the forum (for both sides). I don’t want Bold posting any excuses for why they lose this game :)
(2 exceptions to the no excuse rule: “the sun was in my eyes” “my tummy hurt”) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 18 damage on 18 factory_majors; Remaining resources: 60 PUs;
Germans buy 6 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 4 tactical_bombers moved from Bryansk to Smolensk
3 bombers moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from France to Southern FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 4 tactical_bombers in Smolensk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
4 tactical_bombers moved from Smolensk to Bryansk
2 artilleries moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Volgograd to Tambov
1 mech_infantry moved from Urals to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
5 mech_infantrys moved from Poland to Belarus
10 mech_infantrys moved from Eastern Poland to Belarus
3 tactical_bombers moved from Western Germany to Belarus
5 armour moved from Bryansk to Belarus
2 fighters and 3 tactical_bombers moved from Germany to Bryansk
2 fighters moved from Western Germany to Belarus
2 aaGuns and 1 fighter moved from Western Germany to Germany
3 bombers moved from Holland Belgium to Germany
2 infantry moved from France to Western Germany
2 submarines moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
Yenisey : 1 flag
Gibraltar : 1 artillery and 3 infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Germany : 2 aaGuns, 3 bombers, 1 factory_major, 1 fighter, 9 infantry and 4 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag, 5 armour, 2 fighters, 15 mech_infantrys and 3 tactical_bombers
Baltic States : 1 flag
Bryansk : 1 flag, 4 armour, 25 artilleries, 2 fighters, 19 infantry, 37 mech_infantrys and 7 tactical_bombers
Rostov : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 3 artilleries
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 armour and 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Samara : 1 flag, 1 infantry
Switzerland : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 2 submarines
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 59 / 77
Russians : 13 / 19
Japanese : 56 / 73
Americans : 67 / 89
Chinese : 9 / 9
British : 27 / 40
UK_Pacific : 0 / 0
Italians : 36 / 53
ANZAC : 8 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
Also, we have never, and will never, choose a strategy or do a move based on outside advice so please keep it off the forum (for both sides). I don’t want Bold posting any excuses for why they lose this game :)
(2 exceptions to the no excuse rule: “the sun was in my eyes” “my tummy hurt”)AWN, can you also please request that cow keep his advice off this thread, it’s only hurting you anyway if you would use it. it’s annoying at best and catastrophic at worst. you never know when he’s using his incowception. jedi mind tricks are no match for incowception.
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