No scramble in France. Cheers! 🤓
The Axis, Surprise Attack VS The Allies Dawgoneit!!! No bid, No tech, Just war!
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Poland
1 artillery moved from Finland to Karelia
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
4 infantry moved from Norway to Finland
2 transports moved from 126 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to Poland
1 tactical_bomber moved from Slovakia Hungary to Poland
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Slovakia Hungary to Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Poland
1 artillery moved from Finland to Karelia
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
4 infantry moved from Norway to Finland
2 transports moved from 126 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to Poland
1 tactical_bomber moved from Slovakia Hungary to Poland
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Slovakia Hungary to PolandCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Poland
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/7 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 2 : 3/3 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Poland, round 3 : 3/4 hits
Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Karelia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Poland to Western Germany
1 fighter moved from Poland to Western Germany
1 infantry moved from Bulgaria to Romania
2 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 armour, 1 artillery and 3 infantry placed in Western Germany
1 armour, 1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.692
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Forgot that German bomber was over there
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 8 damage on 8 factory_minors; Remaining resources: 45 PUs;
Russians buy 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 infantry moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 fighter moved from Novgorod to Slovakia HungaryCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Karelia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Russians win, taking Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tsinghai
Russians attack with 3 infantry
Germans defend with 1 bomber
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Slovakia Hungary to Bessarabia
4 infantry moved from Belarus to Eastern Poland
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
6 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from Alaska to British Columbia
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Shensi to Sikang
1 armour moved from Hopei to Sikang
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Jehol to Kiangsi
1 artillery moved from Korea to Manchuria
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 fighter moved from Borneo to Malaya
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from Alaska to British Columbia
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Shensi to Sikang
1 armour moved from Hopei to Sikang
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Jehol to Kiangsi
1 artillery moved from Korea to Manchuria
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 fighter moved from Borneo to Malaya
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 artillery
British defend with 1 armour
Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Malaya
Japanese attack with 3 fighters and 1 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 infantry in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in British Columbia
Japanese attack with 2 infantry
Americans defend with 2 aaGuns and 1 infantry
Japanese roll dice for 2 infantry in British Columbia, round 2 : 0/2 hits
British roll dice for 2 aaGuns and 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in British Columbia
1 infantry owned by the Japanese retreated to Alaska
British win with 2 aaGuns and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo ChinaNon Combat Move - Japanese
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Malaya to Borneo
2 fighters moved from Malaya to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to AlaskaPlace Units - Japanese
1 factory_minor placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.633
Median : 4.000
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.364
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.800
Median : 5.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5 -
Japan has to win this one for me cause Italy and Germany are having a rough time of it. Its still a fun war
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from British Columbia to Alaska
1 armour and 1 mech_infantry moved from Western United States to Alaska
3 armour, 4 artilleries and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
8 infantry moved from Gibraltar to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
3 armour, 4 artilleries, 1 battleship, 4 carriers, 4 cruisers, 7 fighters, 12 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 12 transports moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Malta to Southern Italy
3 armour, 4 artilleries, 12 infantry and 4 mech_infantrys moved from 95 Sea Zone to Southern Italy
7 fighters moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 submarine moved from 25 Sea Zone to 7 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from British Columbia to Alaska
1 armour and 1 mech_infantry moved from Western United States to Alaska
3 armour, 4 artilleries and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
8 infantry moved from Gibraltar to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
3 armour, 4 artilleries, 1 battleship, 4 carriers, 4 cruisers, 7 fighters, 12 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 12 transports moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Malta to Southern Italy
3 armour, 4 artilleries, 12 infantry and 4 mech_infantrys moved from 95 Sea Zone to Southern Italy
7 fighters moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 submarine moved from 25 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 2 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Southern Italy
Americans attack with 3 armour, 4 artilleries, 2 bombers, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -33
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 5 infantry
Casualties for Americans: 1 bomber and 6 fightersNon Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Malta
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
2 aaGuns moved from Eastern United States to Central United States
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 2.
2 artilleries and 3 infantry placed in Western United States
1 armour placed in Central United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 fighter moved from Scotland to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to Ontario
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Eastern Persia to Sikang
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Kweichow -
scramble?
-
friggen japs have a chance of phucking me over. i’m going to ki9ck they’re hee-haw if they do
-
No scramble I need that for offense
Quite a war huh, I think Italy is done for a while Japan has to win this one for me -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British repair 2 damage on 2 harbours; Remaining resources: 36 PUs;
British buy 6 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Scotland to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to Ontario
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Eastern Persia to Sikang
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to KweichowCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Kweichow
British attack with 1 armour
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 112 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 2 transports
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Malaya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 2 fighters
Japanese defend with 1 armour and 1 artillery
British win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - British
2 fighters moved from Sikang to Shensi
1 aaGun moved from Szechwan to Kweichow
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Shan State to Siam
2 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 armour placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,1,4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 infantry
EDIT: Adding units owned by UK_Pacific to India: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,2,6
UK_Pacific collect 9 PUs (5 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - Italians
1 artillery moved from Romania to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
Turn Complete - Italians
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Not taking France really hurt, I hope Japan can do something
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Szechwan to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Szechwan to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Kwangsi
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French