@Adam514 No scramble.
13L G40 MrRoboto (Axis) vs PGMatt (Allies+9) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 1 damage on 1 harbour; Remaining resources: 67 PUs; 0 SuicideAttackTokens;
Japanese buy 6 armour, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
4 submarines moved from 54 Sea Zone to 62 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits
ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 4 submarines
ANZAC defend with 1 destroyer and 2 submarines
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
1 infantry moved from Burma to Shan State
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Shan State
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 artilleries and 1 infantry moved from Jehol to Anhwe
1 artillery moved from Kweichow to Hopei
3 armour moved from Kiangsu to Hopei
1 destroyer moved from 19 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 armour placed in Malaya
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
2 transports placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 53 / 64
Russians : 17 / 22
Japanese : 70 / 78
Americans : 51 / 71
Chinese : 2 / 6
British : 34 / 40
UK_Pacific : 5 / 5
Italians : 18 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 carriers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
5 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
3 fighters moved from 109 Sea Zone to Scotland
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 101 Sea Zone
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 5 destroyers and 1 submarine
10 Sea Zone : 6 submarines
17 Sea Zone : 1 flag, 2 transports
16 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 artillery, 1 infantry and 1 mech_infantry
Scotland : 3 fighters
Morocco : 1 flag
Algeria : 1 armour, 2 artilleries and 3 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
109 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
101 Sea Zone : 3 destroyers, 3 submarines and 4 transportsProduction/PUs Summary :
Germans : 53 / 64
Russians : 17 / 22
Japanese : 69 / 78
Americans : 52 / 72
Chinese : 2 / 6
British : 34 / 40
UK_Pacific : 5 / 5
Italians : 18 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 53 / 64
Russians : 17 / 22
Japanese : 69 / 78
Americans : 52 / 72
Chinese : 2 / 2
British : 34 / 40
UK_Pacific : 5 / 5
Italians : 18 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 99 Sea Zone
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to IndiaCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer
British roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 destroyer owned by the Italians lost in 99 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyerNon Combat Move - British
1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 6 infantry moved from Morocco to Algeria
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to Scotland
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 destroyer and 2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGunTerritory Summary for British, UK_Pacific :
India : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
43 Sea Zone : 1 flag
West India : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Algeria : 1 flag, 1 armour, 1 artillery and 6 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 mech_infantry
Rostov : 1 mech_infantry
Caucasus : 1 armour and 7 mech_infantrys
109 Sea Zone : 3 destroyers and 2 submarines
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 53 / 64
Russians : 17 / 22
Japanese : 68 / 78
Americans : 52 / 72
Chinese : 2 / 2
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 18 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/8 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/3 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern France
1 fighter placed in Southern Italy
1 submarine placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 53 / 64
Russians : 17 / 22
Japanese : 68 / 78
Americans : 52 / 72
Chinese : 2 / 2
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,3,3,3,5,3,6
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
62 Sea Zone : 2 destroyers and 2 submarines
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 53 / 64
Russians : 17 / 22
Japanese : 68 / 78
Americans : 52 / 72
Chinese : 2 / 2
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 53 / 64
Russians : 17 / 22
Japanese : 68 / 78
Americans : 52 / 72
Chinese : 2 / 2
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
1 artillery and 2 infantry moved from Belarus to Bryansk
16 armour and 7 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 16 armour and 7 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 16 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Novgorod to Belarus
4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
4 artilleries and 5 infantry moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 mech_infantry moved from Tunisia to Tobruk
2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters and 2 tactical_bombers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Been following the “true cost of units” thread, your comments are well thought out and clear.
I’m not sure my math skills are strong enough, but if you can keep it simple, why do you say the optimal build is 5 subs to each loaded CV?
I can understand soaking hits, but doesn’t the number of subs have more to do with the opponents number of DDs? My thinking is that you can’t risk having your valuable ships getting crushed by enemy airpower if he can attack without destroyers. Otherwise, arn’t you stuck building DDs because they can defend against air and subs?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
3 aaGuns, 7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber moved from Russia to SamaraPlace Units - Russians
3 armour placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 infantry
Russia : 1 airfield, 1 factory_major and 1 mech_infantry
Volgograd : 3 armour and 1 factory_minor
Samara : 3 aaGuns, 7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 68
Russians : 12 / 15
Japanese : 68 / 78
Americans : 52 / 72
Chinese : 2 / 2
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour moved from Yunnan to Shensi
2 armour, 1 artillery and 1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
1 artillery moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
4 submarines moved from 62 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in New Guinea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 armour moved from Malaya to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
2 artilleries and 1 infantry moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
3 armour moved from French Indo China to Yunnan
4 artilleries and 7 infantry moved from Shan State to Yunnan
2 bombers moved from French Indo China to JapanPlace Units - Japanese
2 submarines placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
1 artillery and 3 infantry placed in Japan
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,5,4,3,6,1,1,6
Japanese collect 64 PUs (7 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
The exact formula is quite complicated, but I can try to explain the general idea.
I’m only talking about pure defense now.
Destroyers: 1/8 hp and 1/4 dmg per IPC.
Cruisers: 1/12 hp and 1/4 dmg per IPC.
Submarines: 1/6 hp and 1/6 dmg per IPC
Carrier+2Fighters: 1/9 hp and 5/18 dmg (0.2777…) per IPC
Battleships: 1/10 hp and 1/5 dmg per IPC.So what these numbers say: Destroyers offer the best combination of hp and dmg IPC-wise, while carriers are quite close.
BUT: After the first round of battle, battleships and especially carriers are stronger than destroyers.Now with my formula I can calculate the perfect combination for defense. Carriers are the best defensive units, if you can manage that the fighters survive as long as possible. Having cheap submarines as cannon fodder is worth more than destroyers with slightly less dmg but a lot more cost (33% more expensive!). The best combination is 5 subs for every full carrier.
Now of course that’s not everything. You need to have at least one destroyer against the enemy submarines. And you also need to be prepared to a air-only attack. Since you have full carriers anyway, just build as much destroyers as possible to have good chances at surviving against air-only.
Battleships instead of destroyers are acceptable, as long as you have enough destroyers as cannon fodder for air-only.@PGMatt:
I can understand soaking hits, but doesn’t the number of subs have more to do with the opponents number of DDs?
Yeah that’s a tricky thing. If the opponent attacks without a destroyer, that’s basically some kind of air-only attack, since you can’t take subs as casualties from his planes. Just make sure to have enough destroyers/battleships with your carriers for this case.
Now that was defense only. But since you also want to threaten a counterattack and convoy, submarines are super important. Another advantage of having mainly subs/carriers is that you can use your fleet very effectively once the naval war is over - subs for convoy and the fighters on land.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
3 destroyers, 3 submarines and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour and 4 infantry moved from Eastern United States to Quebec
3 mech_infantrys moved from Central United States to Quebec
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield, 1 artillery and 3 infantry
26 Sea Zone : 7 submarines
25 Sea Zone : 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
54 Sea Zone : 5 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Quebec : 1 armour, 4 infantry and 3 mech_infantrys
Scotland : 3 fighters
Morocco : 1 flag
Algeria : 1 armour, 2 artilleries and 3 infantry
106 Sea Zone : 1 flag, 3 destroyers, 3 submarines and 4 transports
109 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
101 Sea Zone : 3 destroyers, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 58 / 68
Russians : 11 / 15
Japanese : 71 / 70
Americans : 52 / 74
Chinese : 1 / 2
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 18 / 28
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 destroyer and 2 submarines moved from 109 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery and 2 infantry moved from Alexandria to TobrukCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 submarine
British roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tobruk
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 3/3 hits
Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tobruk
British win, taking Tobruk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
3 fighters moved from 104 Sea Zone to United Kingdom
1 armour and 7 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from West India to IndiaPlace Units - British
1 destroyer placed in 109 Sea Zone
3 submarines placed in 81 Sea Zone
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 10 infantry, 8 mech_infantrys and 2 tactical_bombers
43 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery and 6 infantry
Tobruk : 1 flag, 1 artillery and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 1 armour and 7 mech_infantrys
Caucasus : 5 mech_infantrys
119 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer and 2 submarines
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 4 submarines
Brazil : 1 flag
Northwest Persia : 1 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 68
Russians : 11 / 15
Japanese : 71 / 70
Americans : 52 / 74
Chinese : 1 / 3
British : 35 / 36
UK_Pacific : 5 / 5
Italians : 17 / 28
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West AfricaCombat - Italians
Battle in French West Africa
Battle in 104 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer and 2 submarines
Italians win, taking French West Africa from French with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 destroyer and 2 submarinesNon Combat Move - Italians
1 bomber and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Southern Italy to GibraltarPlace Units - Italians
1 airfield placed in Gibraltar
2 submarines placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 2 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 2 destroyers and 2 submarines
62 Sea Zone : 1 submarine
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 58 / 68
Russians : 11 / 15
Japanese : 71 / 70
Americans : 52 / 74
Chinese : 1 / 3
British : 35 / 36
UK_Pacific : 5 / 5
Italians : 18 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 58 / 68
Russians : 11 / 15
Japanese : 71 / 70
Americans : 52 / 74
Chinese : 1 / 3
British : 35 / 36
UK_Pacific : 5 / 5
Italians : 18 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Novosibirsk to Volgograd
1 armour and 3 mech_infantrys moved from Rostov to Volgograd
5 armour moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
7 armour and 1 mech_infantry moved from Rostov to Caucasus
4 armour and 3 mech_infantrys moved from Ukraine to Caucasus
2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 11 armour and 4 mech_infantrys
British defend with 5 mech_infantrys
Germans win, taking Caucasus from Russians with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 5 mech_infantrys
Battle in Volgograd
Germans attack with 10 armour and 5 mech_infantrys
British defend with 1 armour and 7 mech_infantrys; Russians defend with 3 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 8 armour remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for Russians: 3 armour
Casualties for British: 1 armour and 7 mech_infantrys
Battle in Russia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_major and 1 mech_infantry
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Rostov
2 aaGuns, 13 artilleries and 20 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Poland to Germany
3 artilleries and 4 infantry moved from Poland to Eastern Poland
2 carriers, 1 cruiser, 5 destroyers and 4 submarines moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from 110 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 113 Sea ZonePlace Units - Germans
2 carriers placed in 113 Sea Zone
1 factory_minor placed in Rostov
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 66 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
Germans defend with 8 armour and 1 factory_minor
Russians roll dice for 7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Volgograd, round 2 : 15/57 hits
Germans roll dice for 8 armour in Volgograd, round 2 : 3/8 hits
3 infantry owned by the Russians and 8 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 armour, 13 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 8 armour
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 aaGuns moved from Samara to Volgograd
1 infantry moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Volgograd to PersiaTurn Complete - Russians
Territory Summary for Russians :
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 infantry
Volgograd : 3 aaGuns, 7 armour, 13 artilleries, 1 factory_minor and 31 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 64 / 108
Russians : 5 / 0
Japanese : 71 / 70
Americans : 52 / 74
Chinese : 1 / 3
British : 35 / 36
UK_Pacific : 5 / 5
Italians : 18 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
5 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Olgiy to KansuCombat - Japanese
Battle in Solomon Islands
Battle in Kansu
Japanese attack with 5 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 7 infantry
4 armour owned by the Japanese retreated to Shensi
Chinese win, taking Solomon Islands from ANZAC with 1 fighter and 4 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 armour and 5 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 submarine and 4 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs





