13L G40 MrRoboto (Axis) vs PGMatt (Allies+9) Rematch

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    42 Sea Zone : 1 destroyer
        Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 23 / 25
        Japanese : 63 / 68
        Americans : 51 / 71
        Chinese : 4 / 6
        British : 34 / 40
        UK_Pacific : 5 / 5
        Italians : 18 / 23
        ANZAC : 14 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 carrier, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                2 infantry moved from Belarus to Smolensk
                2 bombers moved from Novgorod to Smolensk
                13 armour and 6 mech_infantrys moved from Belarus to Ukraine
                      Germans take Bryansk from Russians
                3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 16 armour and 9 mech_infantrys
                    British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
                    Germans win, taking Ukraine from Russians with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Smolensk
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer
                    Germans win with 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 artilleries and 2 infantry moved from Novgorod to Belarus
                2 bombers moved from Smolensk to Western Germany

    Place Units - Germans
                1 carrier and 1 submarine placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                Germans undo move 2.
                3 infantry placed in Novgorod
                4 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 6 artilleries; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 armour moved from Bryansk to Russia

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Egypt to Alexandria

    Place Units - Russians
                6 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Alexandria : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 7 armour, 13 artilleries, 1 factory_major, 2 fighters, 34 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 18 / 22
        Japanese : 63 / 68
        Americans : 51 / 71
        Chinese : 4 / 6
        British : 34 / 40
        UK_Pacific : 5 / 5
        Italians : 18 / 23
        ANZAC : 14 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair 1 damage on 1 harbour; Remaining resources: 67 PUs; 0 SuicideAttackTokens;
                Japanese buy 6 armour, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 bomber moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                4 submarines moved from 54 Sea Zone to 62 Sea Zone
                1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport; French defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the French lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for French: 1 destroyer
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  3/4 hits
                        ANZAC roll dice for 1 armour in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 submarine
                        British roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 4 submarines
                    ANZAC defend with 1 destroyer and 2 submarines
                    2 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from 44 Sea Zone to French Indo China
                1 infantry moved from Burma to Shan State
                1 infantry moved from Kwangsi to Yunnan
                2 infantry moved from French Indo China to Shan State
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                2 artilleries and 1 infantry moved from Jehol to Anhwe
                1 artillery moved from Kweichow to Hopei
                3 armour moved from Kiangsu to Hopei
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                2 armour placed in Malaya
                3 armour placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                2 transports placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 17 / 22
        Japanese : 70 / 78
        Americans : 51 / 71
        Chinese : 2 / 6
        British : 34 / 40
        UK_Pacific : 5 / 5
        Italians : 18 / 23
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 infantry and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 carriers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                5 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
                2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
                3 fighters moved from 109 Sea Zone to Scotland
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 infantry placed in Eastern United States
                1 destroyer and 3 submarines placed in 101 Sea Zone
                6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 5 destroyers and 1 submarine
        10 Sea Zone : 6 submarines
        17 Sea Zone : 1 flag, 2 transports
        16 Sea Zone : 1 submarine
        6 Sea Zone : 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 1 artillery, 1 infantry and 1 mech_infantry
        Scotland : 3 fighters
        Morocco : 1 flag
        Algeria : 1 armour, 2 artilleries and 3 infantry
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        109 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
        101 Sea Zone : 3 destroyers, 3 submarines and 4 transports

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 17 / 22
        Japanese : 69 / 78
        Americans : 52 / 72
        Chinese : 2 / 6
        British : 34 / 40
        UK_Pacific : 5 / 5
        Italians : 18 / 23
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 7 infantry

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 17 / 22
        Japanese : 69 / 78
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 34 / 40
        UK_Pacific : 5 / 5
        Italians : 18 / 23
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to 99 Sea Zone
                1 armour moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour moved from Burma to India

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 destroyer
                        British roll dice for 1 bomber in 99 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the British and 1 destroyer owned by the Italians lost in 99 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 mech_infantry moved from Caucasus to Bryansk
                1 mech_infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Iraq to Caucasus
                3 mech_infantrys moved from Persia to West India
                3 mech_infantrys moved from Egypt to Iraq
                1 armour, 1 artillery and 6 infantry moved from Morocco to Algeria
                2 destroyers moved from 91 Sea Zone to 109 Sea Zone
                2 aaGuns and 4 infantry moved from United Kingdom to Scotland
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 submarine moved from 71 Sea Zone to 81 Sea Zone

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Persia
                3 infantry placed in Egypt
                1 destroyer and 2 submarines placed in 109 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 aaGun

    Territory Summary for British, UK_Pacific :

    India : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
        43 Sea Zone : 1 flag
        West India : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 2 aaGuns, 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 armour, 1 artillery and 6 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 1 mech_infantry
        Rostov : 1 mech_infantry
        Caucasus : 1 armour and 7 mech_infantrys
        109 Sea Zone : 3 destroyers and 2 submarines
        Iraq : 3 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        Brazil : 1 flag
        Persia : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 17 / 22
        Japanese : 68 / 78
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 18 / 23
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 3 transports moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from Tunisia to 94 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 94 Sea Zone to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to Gibraltar
                2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 2 fighters and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Gibraltar, round 2 :  3/8 hits
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  2/3 hits
                        1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Western Germany to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern France
                1 fighter placed in Southern Italy
                1 submarine placed in 93 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 17 / 22
        Japanese : 68 / 78
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 18 / 28
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,3,3,3,5,3,6
                ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for ANZAC :

    India : 3 fighters
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        62 Sea Zone : 2 destroyers and 2 submarines
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 17 / 22
        Japanese : 68 / 78
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 18 / 28
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 17 / 22
        Japanese : 68 / 78
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 18 / 28
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Novosibirsk
                1 artillery and 2 infantry moved from Belarus to Bryansk
                16 armour and 7 mech_infantrys moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 16 armour and 7 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 16 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Novosibirsk to Vologda
                3 infantry moved from Novgorod to Belarus
                4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
                4 artilleries and 5 infantry moved from Germany to Poland
                3 fighters and 3 tactical_bombers moved from 104 Sea Zone to Gibraltar
                1 tactical_bomber moved from Western Germany to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                1 mech_infantry moved from Tunisia to Tobruk
                2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 bombers moved from Western Germany to Southern Italy

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 fighters and 2 tactical_bombers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • 16

    Been following the “true cost of units” thread, your comments are well thought out and clear.

    I’m not sure my math skills are strong enough, but if you can keep it simple, why do you say the optimal build is 5 subs to each loaded CV?

    I can understand soaking hits, but doesn’t the number of subs have more to do with the opponents number of DDs?  My thinking is that you can’t risk having your valuable ships getting crushed by enemy airpower if he can attack without destroyers.  Otherwise, arn’t you stuck building DDs because they can defend against air and subs?

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                3 aaGuns, 7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber moved from Russia to Samara

    Place Units - Russians
                3 armour placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Alexandria : 1 infantry
        Russia : 1 airfield, 1 factory_major and 1 mech_infantry
        Volgograd : 3 armour and 1 factory_minor
        Samara : 3 aaGuns, 7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 12 / 15
        Japanese : 68 / 78
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 18 / 28
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 fighters, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Shensi
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 armour moved from Yunnan to Shensi
                2 armour, 1 artillery and 1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
                1 artillery moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                4 submarines moved from 62 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking New Guinea from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from New Guinea to 46 Sea Zone
                1 fighter moved from 42 Sea Zone to 46 Sea Zone
                1 carrier and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
                1 battleship, 1 carrier and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                2 armour moved from Malaya to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
                2 artilleries and 1 infantry moved from Anhwe to Kiangsu
                2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                3 armour moved from French Indo China to Yunnan
                4 artilleries and 7 infantry moved from Shan State to Yunnan
                2 bombers moved from French Indo China to Japan

    Place Units - Japanese
                2 submarines placed in 36 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 fighters placed in Japan
                1 artillery and 3 infantry placed in Japan
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,5,4,3,6,1,1,6
                Japanese collect 64 PUs (7 lost to blockades); end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 19 18

    The exact formula is quite complicated, but I can try to explain the general idea.

    I’m only talking about pure defense now.

    Destroyers: 1/8 hp and 1/4 dmg per IPC.
    Cruisers: 1/12 hp and 1/4 dmg per IPC.
    Submarines: 1/6 hp and 1/6 dmg per IPC
    Carrier+2Fighters: 1/9 hp and 5/18 dmg (0.2777…) per IPC
    Battleships: 1/10 hp and 1/5 dmg per IPC.

    So what these numbers say: Destroyers offer the best combination of hp and dmg IPC-wise, while carriers are quite close.
    BUT: After the first round of battle, battleships and especially carriers are stronger than destroyers.

    Now with my formula I can calculate the perfect combination for defense. Carriers are the best defensive units, if you can manage that the fighters survive as long as possible. Having cheap submarines as cannon fodder is worth more than destroyers with slightly less dmg but a lot more cost (33% more expensive!). The best combination is 5 subs for every full carrier.

    Now of course that’s not everything. You need to have at least one destroyer against the enemy submarines. And you also need to be prepared to a air-only attack. Since you have full carriers anyway, just build as much destroyers as possible to have good chances at surviving against air-only.
    Battleships instead of destroyers are acceptable, as long as you have enough destroyers as cannon fodder for air-only.

    @PGMatt:

    I can understand soaking hits, but doesn’t the number of subs have more to do with the opponents number of DDs?

    Yeah that’s a tricky thing. If the opponent attacks without a destroyer, that’s basically some kind of air-only attack, since you can’t take subs as casualties from his planes. Just make sure to have enough destroyers/battleships with your carriers for this case.

    Now that was defense only. But since you also want to threaten a counterattack and convoy, submarines are super important. Another advantage of having mainly subs/carriers is that you can use your fleet very effectively once the naval war is over - subs for convoy and the fighters on land.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone

    Non Combat Move - Americans
                3 destroyers, 3 submarines and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour and 4 infantry moved from Eastern United States to Quebec
                3 mech_infantrys moved from Central United States to Quebec
                1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from 25 Sea Zone to Midway
                5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield, 1 artillery and 3 infantry
        26 Sea Zone : 7 submarines
        25 Sea Zone : 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        54 Sea Zone : 5 destroyers and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Quebec : 1 armour, 4 infantry and 3 mech_infantrys
        Scotland : 3 fighters
        Morocco : 1 flag
        Algeria : 1 armour, 2 artilleries and 3 infantry
        106 Sea Zone : 1 flag, 3 destroyers, 3 submarines and 4 transports
        109 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
        101 Sea Zone : 3 destroyers, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 11 / 15
        Japanese : 71 / 70
        Americans : 52 / 74
        Chinese : 1 / 2
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 18 / 28
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 destroyer and 2 submarines moved from 109 Sea Zone to 104 Sea Zone
                3 fighters moved from United Kingdom to 104 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians
                1 artillery and 2 infantry moved from Alexandria to Tobruk

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 destroyer, 3 fighters and 2 submarines
                    Germans defend with 1 submarine
                        British roll dice for 2 submarines in 104 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    British win with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Tobruk
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Tobruk, round 2 :  3/3 hits
                        Italians roll dice for 1 mech_infantry in Tobruk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tobruk
                    British win, taking Tobruk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from 104 Sea Zone to United Kingdom
                1 armour and 7 mech_infantrys moved from Caucasus to Volgograd
                3 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                1 infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from West India to India

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                3 submarines placed in 81 Sea Zone
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 10 infantry, 8 mech_infantrys and 2 tactical_bombers
        43 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 2 aaGuns, 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 artillery and 6 infantry
        Tobruk : 1 flag, 1 artillery and 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 1 armour and 7 mech_infantrys
        Caucasus : 5 mech_infantrys
        119 Sea Zone : 1 destroyer
        104 Sea Zone : 1 destroyer and 2 submarines
        109 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser, 1 destroyer and 4 submarines
        Brazil : 1 flag
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 11 / 15
        Japanese : 71 / 70
        Americans : 52 / 74
        Chinese : 1 / 3
        British : 35 / 36
        UK_Pacific : 5 / 5
        Italians : 17 / 28
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 airfield and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from 92 Sea Zone to 104 Sea Zone
                1 bomber moved from Southern Italy to 104 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa

    Combat - Italians
                Battle in French West Africa
                Battle in 104 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 destroyer and 2 submarines
                    Italians win, taking French West Africa from French with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for British: 1 destroyer and 2 submarines

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from 91 Sea Zone to Gibraltar
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Southern Italy to Gibraltar

    Place Units - Italians
                1 airfield placed in Gibraltar
                2 submarines placed in 93 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers and 2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    India : 3 fighters
        Queensland : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        54 Sea Zone : 2 destroyers and 2 submarines
        62 Sea Zone : 1 submarine
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 11 / 15
        Japanese : 71 / 70
        Americans : 52 / 74
        Chinese : 1 / 3
        British : 35 / 36
        UK_Pacific : 5 / 5
        Italians : 18 / 29
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 11 / 15
        Japanese : 71 / 70
        Americans : 52 / 74
        Chinese : 1 / 3
        British : 35 / 36
        UK_Pacific : 5 / 5
        Italians : 18 / 29
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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