XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch


  • You have to beat the Grim Reaper (AWN) before you get a chance to fight Dracula (Cow)
    (Castlevania I reference)

    Or, if you prefer, you must knock out Super Macho Man before you even get to face Mike Tyson
    (Mike Tyson’s PunchOut)

    (btw I have defeated both Dracula and Tyson - no cheats, no emulator, no save state)  :-D

  • '12

    in reality it’s more like saying you have to defeat Mike Tyson in order to face Glass Joe.


  • So you are 2-1 vs. Glass Joe

  • '12

    Yes, I am 2-1 against glass joe (cow).  Soon to be 3-1.  And there is a giant ***** next to the 1.


  • Glass Joe was 1-99, I believe, so you are being a little harsh
    Cow is at least Don Flamenco

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to 56 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Kwangsi
                Battle in 56 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win, taking Kwangsi from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 fighter moved from 56 Sea Zone to South Australia
                3 fighters moved from Jehol to 19 Sea Zone
                3 fighters moved from 19 Sea Zone to 20 Sea Zone
                2 fighters moved from Finland to Russia
                2 aaGuns and 1 artillery moved from Queensland to South Australia
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Belgian Congo to Rhodesia
                1 fighter moved from Finland to Russia

    Turn Complete - French

  • '10

    NOTE:
    2 French inf on 1 US tnp.
    2 Anz ftrs on one US AC, 1 Anz fighter on other US AC.

  • '12

    @Gamerman01:

    Glass Joe was 1-99, I believe, so you are being a little harsh
    Cow is at least Don Flamenco

    1-99 is what cow’s record would be against me if we played 96 more matches.

  • '12

    well here we are at G11.  as dutch would say, i’m like a kid on christmas morning - waiting to see what gifts AWN is going to leave under the tree.  :-D

  • '12

    @Cow:

    Ban me.

    I am the final boss.

    trying to get you banned would be the very last thing i would ever do.  i need my bumbling stumbling nemesis around.  and there will be NO EXCUSES FOR YOU when you finally lose 2 straight at our hands.

  • '12

    JEDI MIND TRICKS

  • Liaison TripleA '11 '10

    http://www.youtube.com/watch?v=9zG4671fhbQ

    Squirt!

    Squirt, Squirt, Squirt,

    Hardcore Squirt,

    Cow Level Squirrrrrt

    Squirt!

    Squirt, Squirt, Squirt,

    Final Boss Squirt.

    No Fgn around Squirrttt

    Axis and Allies squirrrrrt.

    Mio Sport Squirrrt

    Final match squirrrrt!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
                3 bombers and 2 mech_infantrys moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 3 bombers and 2 mech_infantrys in Novgorod, round 2 :  2/5 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Yenisey
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 2 fighters
                        Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 :  2/3 hits
                        Russians roll dice for 2 fighters in Yenisey, round 2 :  2/2 hits
                        2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Yenisey
                    Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 2 fighters

    Non Combat Move - Germans
                1 infantry moved from Samara to Vologda
                1 infantry moved from Tambov to Samara
                1 artillery and 1 infantry moved from Belarus to Bryansk
                3 artilleries moved from Volgograd to Tambov
                3 artilleries moved from Ukraine to Bryansk
                5 mech_infantrys moved from Baltic States to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland
                3 bombers moved from Novgorod to Western Germany
                2 artilleries and 4 infantry moved from Western Germany to France
                2 fighters and 3 tactical_bombers moved from Baltic States to Western Germany
                1 fighter and 1 tactical_bomber moved from Bryansk to Germany
                1 tactical_bomber moved from Bryansk to Germany
                1 mech_infantry moved from Syria to Egypt

    Place Units - Germans
                3 infantry placed in France
                3 artilleries placed in Volgograd
                3 artilleries placed in Ukraine
                1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Germans :

    Yenisey : 1 flag, 1 armour
        Gibraltar : 1 artillery and 3 infantry
        Egypt : 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 10 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 tactical_bombers
        Poland : 5 mech_infantrys
        Germany : 1 factory_major, 2 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
        Denmark : 1 aaGun and 7 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 9 armour, 20 artilleries, 20 infantry, 35 mech_infantrys and 4 tactical_bombers
        Rostov : 1 flag
        Urals : 1 flag, 1 mech_infantry
        Archangel : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag, 10 mech_infantrys
        Tambov : 1 flag, 3 artilleries
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 3 artilleries and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 infantry
        113 Sea Zone : 2 submarines
        Switzerland : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 13 / 55
        Japanese : 55 / 67
        Americans : 69 / 90
        Chinese : 9 / 9
        British : 29 / 31
        UK_Pacific : 0 / 0
        Italians : 31 / 45
        ANZAC : 9 / 9
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

  • TripleA

    Hey, Veqryn I think the hank’s team will win the game. He will probably take central mongolia and kiangsi if he attacks the naval so there is no chance of a massive air surge to defend russia if he loses the naval battle. The axis got Russia at ridiculously good odds.

    So get ready for a new challenger.


  • @Gargantua:

    @Cow:

    Ban me.

    I am the final boss.

    lol that is a pretty funny quote.

    Welcome to the cow level.

    And to think all you need is Jen’s leg and Gamerman’s book of extensive knowledge to create the portal.

  • '12

    @Cow:

    Hey, Veqryn I think the hank’s team will win the game. He will probably take central mongolia and kiangsi if he attacks the naval so there is no chance of a massive air surge to defend russia if he loses the naval battle. The axis got Russia at ridiculously good odds.

    So get ready for a new challenger.

    Keep praying cow it seems to be working.  Lol

  • TripleA

    126 posts and 9 new pages since Friday…

    Perhaps it’s time for Bold and Cow to restart their trash-talking thread.

  • '12

    site back up!  for how long who knows.  anyway, R11 should be imminent.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair 17 damage on 17 factory_majors; Remaining resources: 38 PUs;
                Russians buy 1 airfield and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 bomber moved from Norway to Smolensk
                1 infantry moved from Russia to Smolensk
                2 artilleries and 3 infantry moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                1 artillery moved from Russia to Tambov

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 3 artilleries, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries; Italians defend with 1 infantry
                    1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
                    Germans win with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Tambov to Russia
                1 bomber moved from Smolensk to Russia
                3 infantry moved from Jehol to Shantung
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Russians
                1 airfield placed in Finland
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 16 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs

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