XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Novosibirsk to Timguska
                      Italians take Timguska from Russians
                1 bomber moved from Turkey to Russia

    Combat - Italians
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.

    Non Combat Move - Italians
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Russia to Bryansk
                1 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Turkey to Volgograd
                3 mech_infantrys moved from Persia to Caucasus
                1 mech_infantry moved from Persia to Trans-Jordan
                1 aaGun moved from Western Germany to France
                1 mech_infantry moved from Southern France to Gibraltar
                1 artillery, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
                2 fighters and 1 tactical_bomber moved from Turkey to Western Germany

    Place Units - Italians
                1 transport placed in 81 Sea Zone
                2 armour placed in Egypt
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,1,2,3,6
                Italians collect 29 PUs (2 lost to blockades); end with 29 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for Italians :

    Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 1 infantry and 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour, 8 infantry and 1 mech_infantry
        Egypt : 1 flag, 2 armour, 1 factory_minor and 1 harbour
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Syria : 1 flag
        France : 1 aaGun
        Western Germany : 2 aaGuns, 1 artillery, 3 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
        Denmark : 1 artillery, 2 infantry and 1 mech_infantry
        Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 bomber
        Bessarabia : 1 flag
        Tambov : 1 infantry
        Novosibirsk : 1 flag
        Volgograd : 3 mech_infantrys
        Caucasus : 1 flag, 3 mech_infantrys
        Portugal : 1 flag
        Turkey : 1 flag, 1 factory_minor
        Saudi Arabia : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag
        Spain : 1 flag

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 18 / 55
        Japanese : 56 / 67
        Americans : 69 / 90
        Chinese : 8 / 9
        British : 29 / 31
        UK_Pacific : 0 / 0
        Italians : 31 / 45
        ANZAC : 9 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

  • TripleA

    The income war continues it seems.

  • TripleA

    Russia airbase on Finland could be interesting… Russia kinda needs men… but it would be funny.

    Italy should really max placements on Europe and ease Germany’s burden.

  • '12

    @Cow:

    Russia airbase on Finland could be interesting… Russia kinda needs men… but it would be funny.

    Italy should really max placements on Europe and ease Germany’s burden.

    Cow stop talking strategy in our game thread please.  This is the tournament Final.

  • '12

    we are trying to squeeze in a quick franzac for you boys this am.  chances look good.

  • TripleA

    Ban me.

    I am the final boss.

  • '12

    @Cow:

    Ban me.

    I am the final boss.

    I can’t ban you, I can only ask you to shut your big ol flappin mouth.

  • '12

    You sure seem to be trolling the game quite a bit.  Maybe you’ll actually learn something - tournament finals are usually pretty good.

  • Liaison TripleA '11 '10

    @Cow:

    Ban me.

    I am the final boss.

    lol that is a pretty funny quote.

    Welcome to the cow level.


  • You have to beat the Grim Reaper (AWN) before you get a chance to fight Dracula (Cow)
    (Castlevania I reference)

    Or, if you prefer, you must knock out Super Macho Man before you even get to face Mike Tyson
    (Mike Tyson’s PunchOut)

    (btw I have defeated both Dracula and Tyson - no cheats, no emulator, no save state)  :-D

  • '12

    in reality it’s more like saying you have to defeat Mike Tyson in order to face Glass Joe.


  • So you are 2-1 vs. Glass Joe

  • '12

    Yes, I am 2-1 against glass joe (cow).  Soon to be 3-1.  And there is a giant ***** next to the 1.


  • Glass Joe was 1-99, I believe, so you are being a little harsh
    Cow is at least Don Flamenco

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to 56 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Kwangsi
                Battle in 56 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win, taking Kwangsi from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 fighter moved from 56 Sea Zone to South Australia
                3 fighters moved from Jehol to 19 Sea Zone
                3 fighters moved from 19 Sea Zone to 20 Sea Zone
                2 fighters moved from Finland to Russia
                2 aaGuns and 1 artillery moved from Queensland to South Australia
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Belgian Congo to Rhodesia
                1 fighter moved from Finland to Russia

    Turn Complete - French

  • '10

    NOTE:
    2 French inf on 1 US tnp.
    2 Anz ftrs on one US AC, 1 Anz fighter on other US AC.

  • '12

    @Gamerman01:

    Glass Joe was 1-99, I believe, so you are being a little harsh
    Cow is at least Don Flamenco

    1-99 is what cow’s record would be against me if we played 96 more matches.

  • '12

    well here we are at G11.  as dutch would say, i’m like a kid on christmas morning - waiting to see what gifts AWN is going to leave under the tree.  :-D

  • '12

    @Cow:

    Ban me.

    I am the final boss.

    trying to get you banned would be the very last thing i would ever do.  i need my bumbling stumbling nemesis around.  and there will be NO EXCUSES FOR YOU when you finally lose 2 straight at our hands.

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