XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • '12

    With the kamis we r already at disadvantage then.

  • '12

    Even I guess.  Pretty cool.  Dunno about all the rest of the dice.  Vologda was a big swing 2 inf for nuthin.  Great game either way… dice havent been much of a factor yet.  Lets see what this round brings its pretty dicey with the intercept and sbr.

  • '12

    I havent felt like the dice have been bad for either side.  The kami roll just came out of nowhere and bit us in the heel.  :wink:

  • '12

    U took our tacs but we took your ftrs.  Fair trade I guess.

  • '12

    Dutch they need to say what 2 ftrs they lose b4 I do uk.

  • TripleA

    can you please post the map.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 factory_minor, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 bombers moved from Finland to Western Germany
                1 infantry moved from Norway to Sweden
                      Americans take Sweden from Germans
                1 infantry moved from Rio de Oro to 91 Sea Zone
                1 mech_infantry moved from Rio de Oro to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 mech_infantrys moved from Brazil to Bolivia
                1 infantry and 3 mech_infantrys moved from Bolivia to Chile
                1 armour moved from Jehol to Shantung
                1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                7 submarines moved from 19 Sea Zone to 20 Sea Zone
                5 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Jehol to Anhwe
                1 tactical_bomber moved from 19 Sea Zone to Chahar
                4 fighters moved from Central Mongolia to Chahar
                1 fighter moved from 19 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to Shantung
                1 fighter moved from 19 Sea Zone to Shantung
                1 fighter moved from 19 Sea Zone to Shantung
                1 fighter moved from 19 Sea Zone to Shantung
                1 artillery moved from Jehol to 19 Sea Zone
                3 fighters moved from 19 Sea Zone to Anhwe
                1 fighter moved from Chahar to Anhwe
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 4 units heading to Western Germany
                    Germans launches 4 interceptors out of Western Germany
                    2 fighters owned by the Italians lost in Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in Western Germany rolls: 7,4,8 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 10 damage total.  Damaged units is as follows: harbour = 4, airfield = 6
                Battle in Chile
                    Americans attack with 1 infantry and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Chile from Neutral_True with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in 21 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 tactical_bomber
                Battle in Anhwe
                    Americans attack with 4 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Americans win with 4 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 infantry, 13 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 13 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Kiangsi
                Battle in Kwangtung
                Battle in Normandy Bordeaux
                Battle in Shantung
                    Americans attack with 1 armour and 4 fighters
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Kiangsi from Japanese, taking Kwangtung from Japanese, taking Normandy Bordeaux from Germans, taking Shantung from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Chahar
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    Americans win with 3 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 tactical_bomber
                Cleaning up after air battles

    Non Combat Move - Americans
                1 artillery moved from 19 Sea Zone to Shantung
                3 fighters moved from 21 Sea Zone to 20 Sea Zone
                4 fighters moved from Shantung to 20 Sea Zone
                4 fighters moved from Anhwe to 20 Sea Zone
                1 battleship, 8 carriers and 2 destroyers moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from Chahar to 20 Sea Zone
                1 fighter moved from Chahar to Yenisey
                1 fighter moved from Chahar to Yenisey
                1 carrier moved from 25 Sea Zone to 26 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to Wake Island
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun moved from Norway to 125 Sea Zone
                1 infantry moved from Norway to 125 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 125 Sea Zone to 111 Sea Zone
                1 aaGun moved from Scotland to 111 Sea Zone
                1 aaGun and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                4 bombers moved from Western Germany to Scotland
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                2 fighters moved from Western United States to Wake Island
                1 aaGun moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Western United States
                3 fighters placed in Eastern United States
                2 fighters placed in Western United States
                1 factory_minor placed in Norway
                1 transport placed in 10 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Americans
                Americans collect 69 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Adding units owned by Americans to Wake Island: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                10 infantry moved from Jehol to Shantung

  • '10

    Edited the fighter to Wake, built 4 in E US, 1 in W US.  Not sure how I messed that up.  It’s on the China map.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Adding units owned by Americans to Wake Island: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                10 infantry moved from Jehol to Shantung

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

  • '10

    Heh, forgot to place the Chinese and post the right map…… posted the combat map.

  • '10

    Now, may the Royal AirForce sink every last bastard fascist in the Baltic.  Good luck B.

  • '12

    @DutchmanD:

    Heh, forgot to place the Chinese and post the right map…… posted the combat map.

    you must be shellshocked from losing two more tacs  :lol: (z21 and chahar are two more hits against all air for your chart AWN).


  • AWN, we both enjoy analyzing numbers and spreadsheets and we are the top 2 players in the league.  Coincidence?

    THAT made a difference!  I missed those 4 battles because I was overlooking AA in the first 5 rounds and failed to go back and check for them.

    So now, in fact, the ALLIES have had the edge in air only battles throughout the game.

    Overall net of 1.37 with Allied advantage of approximately +2 aircraft from G5 through UK9!

    And it seems it has been growing since last night?  Guess I will update again.

    Gamer’s audit of BoldDutch v AWNHank air battles.xls


  • @Boldfresh:

    Thanks gamer u proved my point.  Slight axis advantage  :oops:  :-P

    NOPE!  All the data is in now, and it has been an ALLIED advantage!


  • @Gamerman01:

    If Allweneed’s results are correct and unbiased, then all I can say is

    BWAHAHAHAHA!!  :lol:

    So BWAHAHAHAHA!!

    well boys, thanks to your use of LL reroll in amur and the favorable trades you are getting on all air attacks and our poor results of all air attacks, not to mention the perfect kamis, this game has gotten a lot tighter as of late than i ever thought it could be.

    Well, 2 of us have completely debunked this claim about “favorable trades you are getting on all air attacks and our poor results of all air attacks”, so any time you want to retract this statement, would be appropriate  :-D


  • Allied advantage on all air is now above 3 planes, with brilliant luck over West Germany

    This is why we don’t like dice complainers.  Many times they’re complaining about dice when actually their the lucky ones.  As you said, the dice have been quite even this game, so why is it being talked about?  Time to stop, I think.

    Gamer’s audit of BoldDutch v AWNHank air battles.xls


  • @Gamerman01:

    their the lucky ones

    they’re  :oops:

  • '12

    no we just lost 2 tac gamer.

  • '12

    listen guys, there may be a large change in USA noncom so don’t get too excited about what you see yet.

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