13L G40 Suprise Attack(allies) VS MagicQ(axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 119 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 fighter moved from French Equatorial Africa to 91 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 119 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 fighter moved from French Equatorial Africa to 91 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians

    Combat - Americans
                Battle in Soviet Far East
                Battle in 7 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar

    Non Combat Move - Americans

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Dice Statistics:

    Total
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                2 artilleries and 1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 armour moved from India to Yunnan
                1 transport moved from 91 Sea Zone to 106 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                2 artilleries and 1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 armour moved from India to Yunnan
                1 transport moved from 91 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 3 mech_infantrys
                        British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 :  0/4 hits
                        3 mech_infantrys owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 artillery and 3 mech_infantrys

    Non Combat Move - British
                3 infantry moved from India to Burma

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry

    Dice Statistics:

    Total
                2 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 4.211
            Median : 5.000
            Variance : 3.167
            Standard Deviation : 1.780
            Total rolls : 19

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 5.143
            Median : 5.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    British Combat
                2 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.444
            Standard Deviation : 1.563
            Total rolls : 10

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Tambov
                1 armour moved from Rostov to Samara
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Italians take French Equatorial Africa from French
                      Italians take Nigeria from British
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from French
                      Italians take Tunisia from French

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                    Italians win, taking Tambov from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Samara
                    Italians attack with 1 armour
                    Russians defend with 1 aaGun
                    Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Volgograd
                2 aaGuns and 2 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                4 infantry moved from Southern Italy to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 carrier, 4 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery, 1 carrier, 4 infantry, 1 mech_infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Egypt to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 battleship and 2 submarines moved from 96 Sea Zone to 98 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery, 4 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 45 Sea Zone to 44 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 45 Sea Zone to 44 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Morocco to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Morocco to Algeria

    Non Combat Move - French

    Turn Complete - French


  • Hi General S.A.

    Axis has achieved 8 European victory cities and controlled for a whole round. Good game. Would you please report the result? Thanks for the game.


  • No problem, next time I’ll be a tougher opponent.
    America was just getting ready to liberate London and take on Germany
    Good luck and good games
    Suprise Attack

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