XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • '12

    cow’s fervent prayers to the dice gods are being _RE_warded as of the last few rounds….  but will it be enough to stop this wrecking ball.  me thinks not.

  • '12

    we are having a great time.  i hope you don’t give up after US/UK10, but i will understand if you do.  i know you agreed to play until all your capitals have fallen, but i’m willing to let you off that hook.  you guys have been great sports, and it’s been an honor to play you.  i look forward to some fantastic 2014 league games with you both!

    cheers

  • TripleA

    Could care less who wins.

    Just curious to see how Italy’s naval bombardments and all that Europe stuff works out.

  • '12

    @Cow:

    Could care less who wins.

    Just curious to see how Italy’s naval bombardments and all that Europe stuff works out.

    Italys naval bombardments???  :lol:

  • '12

    @Cow:

    Could care less who wins.

    Just curious to see how Italy’s naval bombardments and all that Europe stuff works out.

    yeah, right, you don’t care who wins.  you ready to start our game back up?

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 mech_infantrys, 2 tactical_bombers and 3 transports; Remaining resources: 3 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Szechwan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Shensi to Chahar
                1 mech_infantry moved from Hunan to Shantung
                1 infantry moved from Afghanistan to Eastern Persia
                      Japanese take Eastern Persia from British
                2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                3 fighters moved from Caroline Islands to 20 Sea Zone
                2 fighters moved from Caroline Islands to 21 Sea Zone
                1 tactical_bomber moved from Hunan to 21 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  4/6 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Western Australia

    Non Combat Move - Japanese
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer and 1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to India
                1 aaGun, 2 artilleries and 10 infantry moved from West India to India
                2 mech_infantrys moved from India to Yunnan
                3 mech_infantrys moved from Yunnan to Kweichow
                1 armour and 2 mech_infantrys moved from French Indo China to Hunan
                3 fighters moved from 21 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Philippines
                3 fighters moved from 20 Sea Zone to 35 Sea Zone
                3 fighters moved from 35 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone

    Place Units - Japanese
                2 tactical_bombers placed in Japan
                1 armour and 2 mech_infantrys placed in French Indo China
                3 transports placed in 39 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,2,3,1,4,5,5,2,5,5,5,1,4,5,6,6,5,4,2,5,6,4,3,4,4,2,4,3,3,4,1,2,6,2,6,6,5,5,5,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,4,6,6,4,4,6,3
                Japanese collect 54 PUs (9 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag, 1 mech_infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour, 10 infantry and 5 tactical_bombers
        Shensi : 1 flag
        Yunnan : 1 flag, 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag, 1 armour and 2 mech_infantrys
        Kansu : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour
        Szechwan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Western Australia : 1 flag, 1 artillery and 1 infantry
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
        39 Sea Zone : 1 destroyer and 5 transports
        20 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        56 Sea Zone : 1 transport
        West India : 1 flag
        Afghanistan : 1 flag
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 19 / 55
        Japanese : 63 / 67
        Americans : 59 / 79
        Chinese : 4 / 7
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 29 / 39
        ANZAC : 9 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • Boy that’s a great roll for the Axis in 6

  • '12

    @Gamerman01:

    Boy that’s a great roll for the Axis in 6

    no joke.  cow is working overtime with his voodoo dolls.

  • TripleA

    @Gamerman01:

    Boy that’s a great roll for the Axis in 6

    i did not even notice. i just assumed 5 subs would have raided all 8ipc.

    i wonder what hank will purchase with that extra 4ipc. maybe he will just keep it as a memento of strength

  • '12

    @allweneedislove:

    @Gamerman01:

    Boy that’s a great roll for the Axis in 6

    i did not even notice. i just assumed 5 subs would have raided all 8ipc.

    i wonder what hank will purchase with that extra 4ipc. maybe he will just keep it as a memento of strength

    the dice are smiling quite heavily upon hank right now - must be good clean living.

  • TripleA

    @Boldfresh:

    the dice are smiling quite heavily upon hank right now - must be good clean living.

    I think it is all of the positivity that comes off of this thread…

    @allweneedislove:

    i did not even notice. i just assumed 5 subs would have raided all 8ipc.

    i wonder what hank will purchase with that extra 4ipc. maybe he will just keep it as a memento of strength

    I’m thinking of buying 1 mech. infantry for Tokyo that will ultimately take over the US complex in Korea…

  • '12

    i’m very positive, positive that you are going down!  :wink:

  • '12

    wow I feel so honored to get to witness a real live patented hank australia move!  :wink:

  • '12

    well boys, thanks to your use of LL reroll in amur and the favorable trades you are getting on all air attacks and our poor results of all air attacks, not to mention the perfect kamis, this game has gotten a lot tighter as of late than i ever thought it could be.  a lot due to luck, but your good play put you in position to capitalize on luck so that is to be commended.

    i feel much better about this game being close than a blowout anyway - the first ever XDAP tourney deserves a GREAT final, which this will now be.  sorry for the delay in posting, dutch and i are both INSANELY busy and there is a great deal of planning needed for this pivotal move.  maybe tonight, maybe as late as monday.

    cheers

  • TripleA

    @Boldfresh:

    …favorable trades you are getting on all air attacks and our poor results of all air attacks…

    what do you consider air attacks?

    aaguns?
    escort and interceptor?
    combat in territories when the attacker only has air units?
    combat in seazones when the attacker only has air units?
    all of the above?

  • '12

    @allweneedislove:

    @Boldfresh:

    …favorable trades you are getting on all air attacks and our poor results of all air attacks…

    what do you consider air attacks?

    aaguns?
    escort and interceptor?
    combat in territories when the attacker only has air units?
    combat in seazones when the attacker only has air units?
    all of the above?

    all of the above.

  • TripleA

    after work i will do a quick analysis of air attacks

    i believe you have gotten better luck especially in air attacks, will be interesting to find out.


  • Bold’s perception of luck has always been warped  :-)

  • '12

    @allweneedislove:

    after work i will do a quick analysis of air attacks

    i believe you have gotten better luck especially in air attacks, will be interesting to find out.

    yeah will be very interesting.  i will be excited to see your results.

  • '12

    @Gamerman01:

    Bold’s perception of luck has always been warped  :-)

    and no this is not true.  i am especially unlucky sometimes and i am keenly aware of when that is.  for some reason, i usually get good luck when i don’t need it and bad luck when i need good luck.

    remember those 24 twos i rolled on defense in belarus the last time we played FTF gamer?  how many hits did i get again?  :wink: :-)

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