13L G40 MrRoboto (Axis) vs PGMatt (Allies+9) Rematch

  • 16

    do you want your sub to fight or dive in 43?  (UK SS vs Japan SS, TR)

  • 19 18

    Yeah I know that feeling - I always feel guilty as well.

    +55 TUV swing instead of -5 on Average is quite heavy to digest.

  • 16

    @PGMatt:

    do you want your sub to fight or dive in 43?  (UK SS vs Japan SS, TR)

    Did you want your sub to dive or fight?

  • 19 18

    Sorry, completely forgot to answer that question.

    Dive!

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Egypt to Alexandria
                1 submarine moved from 39 Sea Zone to 43 Sea Zone

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Alexandria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 43 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        British roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Eastern Persia to India
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 2 mech_infantrys moved from West India to India
                3 mech_infantrys moved from Persia to West India
                1 bomber moved from United Kingdom to Morocco

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 submarines placed in 81 Sea Zone
                1 infantry placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
                British collect 32 PUs (1 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in 39 Sea Zone change ownership: 2 submarines

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
        43 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        West India : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 4 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 armour, 1 artillery, 1 bomber and 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 2 submarines
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 29 / 33
        Japanese : 56 / 60
        Americans : 51 / 71
        Chinese : 8 / 10
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 17 / 26
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour and 6 infantry moved from Eastern Poland to Western Ukraine
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Western Ukraine
                    Italians attack with 2 armour and 6 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking Western Ukraine from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                4 aaGuns moved from Eastern Poland to Western Ukraine
                2 fighters moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from Algeria to Tunisia
                1 carrier, 1 fighter and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 1 fighter placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy
                Italians undo move 2.
                1 artillery and 1 infantry placed in Southern Italy
                Italians undo move 1.
                1 fighter placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 54 Sea Zone
                3 submarines moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    India : 3 fighters
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 3 submarines
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 27 / 33
        Japanese : 56 / 60
        Americans : 51 / 71
        Chinese : 8 / 10
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 19 / 25
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 27 / 33
        Japanese : 56 / 60
        Americans : 51 / 71
        Chinese : 8 / 10
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 19 / 25
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                11 artilleries, 1 fighter, 18 infantry and 3 tactical_bombers moved from Novgorod to Archangel
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Archangel
                    Germans attack with 11 artilleries, 1 fighter, 18 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 11 artilleries, 1 fighter, 18 infantry and 3 tactical_bombers in Archangel, round 2 :  10/33 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 11 artilleries, 1 fighter, 18 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Finland to Novgorod
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 bombers moved from 104 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Eastern Poland to Bessarabia
                2 aaGuns, 10 armour, 7 artilleries, 19 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Libya to Tunisia
                1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Finland to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from Finland to Karelia
                1 fighter and 3 tactical_bombers moved from Archangel to Western Ukraine

    Place Units - Germans
                3 infantry placed in Novgorod
                1 fighter placed in Western Germany
                3 armour and 3 mech_infantrys placed in Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 26 / 33
        Japanese : 56 / 60
        Americans : 51 / 71
        Chinese : 8 / 10
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 19 / 25
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
                10 artilleries and 17 infantry moved from Bryansk to Western Ukraine
                2 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
                1 infantry moved from Smolensk to Belarus

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
                10 artilleries and 17 infantry moved from Bryansk to Western Ukraine
                2 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
                1 infantry moved from Smolensk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Western Ukraine
                    Russians attack with 8 armour, 12 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 10 armour, 7 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 3 tactical_bombers; Italians defend with 4 aaGuns, 2 armour and 6 infantry
                        AA fire in Western Ukraine :  0/3 hits
                        Russians roll dice for 8 armour, 12 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  22/51 hits
                        Italians roll dice for 6 aaGuns, 12 armour, 7 artilleries, 1 fighter, 25 infantry, 1 mech_infantry and 3 tactical_bombers in Western Ukraine, round 2 :  19/49 hits
                        19 infantry owned by the Russians , 4 aaGuns owned by the Italians , 10 infantry owned by the Germans , 2 aaGuns owned by the Germans and 6 infantry owned by the Italians lost in Western Ukraine
                        Russians roll dice for 8 armour, 12 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 :  13/32 hits
                        Italians roll dice for 12 armour, 7 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 3 tactical_bombers in Western Ukraine, round 3 :  12/33 hits
                        7 infantry owned by the Russians , 9 infantry owned by the Germans , 3 artilleries owned by the Russians , 2 mech_infantrys owned by the Russians , 3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 8 armour, 9 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 4 :  7/20 hits
                        Italians roll dice for 12 armour, 4 artilleries, 1 fighter and 3 tactical_bombers in Western Ukraine, round 4 :  10/20 hits
                        1 armour owned by the Russians , 1 armour owned by the Germans , 9 artilleries owned by the Russians , 4 artilleries owned by the Germans and 2 armour owned by the Italians lost in Western Ukraine
                    7 armour owned by the Russians retreated to Bryansk
                    Italians win with 9 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 aaGuns, 1 armour, 7 artilleries, 19 infantry and 1 mech_infantry
                    Casualties for Russians: 1 armour, 12 artilleries, 26 infantry and 2 mech_infantrys
                    Casualties for Italians: 4 aaGuns, 2 armour and 6 infantry

    Non Combat Move - Russians
                1 aaGun, 4 artilleries and 5 infantry moved from Smolensk to Bryansk
                8 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
                3 infantry moved from Volgograd to Tambov
                3 infantry moved from Kazakhstan to Samara

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Egypt: 1 infantry
                EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Suiyuyan : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 infantry
        Belarus : 1 infantry
        Bryansk : 3 aaGuns, 7 armour, 4 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
        Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
        Tambov : 3 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Samara : 3 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 27 / 30
        Japanese : 56 / 60
        Americans : 51 / 71
        Chinese : 8 / 10
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 19 / 25
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    Interesting results in the Ukraine.  I killed Italian units, 6 INF and 2 ARM over German.  If you want to swap them for German armour on your move, go ahead.

    You got max defense this way, but I can see the advantage of preserving the can opener power too.

  • 19 18

    Yeah well it’s okay as it is. Better have a bigger German army.

    Besides, that battle in Ukraine went far better than average for you :-)
    The Chinese were strong, too oO

    Please give me an OOL for my sub hit and also for the next hits in SZ7

  • 16

    @MrRoboto:

    Yeah well it’s okay as it is. Better have a bigger German army.

    Besides, that battle in Ukraine went far better than average for you :-)
    The Chinese were strong, too oO

    Please give me an OOL for my sub hit and also for the next hits in SZ7

    This is one of those places that AAA doesn’t work too well.  Your SS lose their first strike, so I shouldn’t have to pick damage until after all your units shoot.

    I’ll take the SS hit on the DD, then tac, fighter, CVx2.  If you get 2 hits and perhaps choose to withdraw for whatever reason, I’ll reserve the right to move a hit to the CV to save my DD.

    I agree about the Ukraine, I was expecting to hit for one round then withdraw, but I hit above my weight, so went another round.

  • 19 18

    you are right about that sub. So I’ll roll the rest here:

    one destroyer, one fighter, one tac and one bomber:

    DiceRolls: 1@2 1@3 2@4; Total Hits: 31@2: (1)1@3: (2)2@4: (1, 6)

  • 19 18

    so overall i have one hit with the sub and 3 more hits -> you could leave your dd, you could leave a damaged carrier or you could leave one of the planes.

    Please give me your choice

  • 16

    @MrRoboto:

    so overall i have one hit with the sub and 3 more hits -> you could leave your dd, you could leave a damaged carrier or you could leave one of the planes.

    Please give me your choice

    Leave me the DD.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to 7 Sea Zone
                2 submarines moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 artillery moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Jehol to Chahar
                2 tactical_bombers moved from Kiangsu to Chahar
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Szechwan to Shensi
                1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    retreated to Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 fighter and 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 7 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                1 bomber moved from 7 Sea Zone to Japan
                2 artilleries and 1 infantry moved from Korea to Manchuria
                1 tactical_bomber moved from Shensi to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
                3 fighters moved from French Indo China to 37 Sea Zone
                2 tactical_bombers moved from Chahar to Kiangsu

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 destroyer placed in 6 Sea Zone
                2 destroyers and 1 transport placed in 37 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 :  0/4 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 :  2/4 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                1 carrier, 2 fighters and 3 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 airfield
        10 Sea Zone : 2 carriers, 2 fighters, 3 submarines and 2 transports
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Morocco : 1 flag, 2 artilleries and 2 infantry
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        86 Sea Zone : 2 transports
        93 Sea Zone : 1 flag, 1 destroyer
        101 Sea Zone : 1 destroyer and 1 transport
        91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 26 / 30
        Japanese : 65 / 67
        Americans : 51 / 71
        Chinese : 5 / 10
        British : 33 / 38
        UK_Pacific : 5 / 6
        Italians : 19 / 25
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 fighter moved from Suiyuyan to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 fighter and 3 infantry
        Kweichow : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 26 / 30
        Japanese : 63 / 67
        Americans : 51 / 71
        Chinese : 7 / 8
        British : 33 / 38
        UK_Pacific : 5 / 6
        Italians : 19 / 25
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 20
  • 38
  • 83
  • 97
  • 96
  • 56
  • 207
  • 93
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.9k

Users

40.7k

Topics

1.8m

Posts