Wanna come over? 😉
You know. After the casino time is past
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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the question was conditional. I doubt we will be taking every aircraft we can get his zone 6
conditional on what?
if we give you a scramble, submerge, or intercept decision you can NOT change your attack.
be careful what you ask for.
are you sure you want us to answer?
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dude forget i said anything. a conditional
is a question like if…., then…look closely at what i said and you will understand. it was a joke, relax.
:-P
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after many rounds of careful planning, the allies are now prepared to kick some major axis butt. we will be posting this morning - brace yourselves. :-P
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You are the most annoying person to play with, ever. And it’s not as bad online
I can’t even imagine a world where this is even possible. Wow.
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stop whining hank and take the loss like a man. :-P
boy you sure did surprise me by not stacking z6. and it was a pleasant surprise. :-D
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i consider this to be the defacto final game. you guys are playing well. but COW MUST DIE>
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boy you sure did surprise me by not stacking z6.
Even though I told you I didn’t think he would
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stop whining hank and take the loss like a man. :-P
Two things wrong with this statement.
1. This game is far from over.
2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :) -
stop whining hank and take the loss like a man. :-P
Two things wrong with this statement.
1. This game is far from over.
2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :)Gettin a bit chippy in here :-o
Just how I like it :-D
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any minute now. Dutch’s phone is blowing up this morning.
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@Ancients: we are
just too darn busy
doing nothing to post! -
well, dutch has a full on crisis on his hands right now… may not be posting today. The move is completely ready, Dutch and i just have to discuss one minor technicality but we have been unable to connect all day (i know, sounds familiar right?). i would just do the move for him but we disagree on this minor technicality and i think he would be pretty pissed if i did the move my way, even though i think he will eventually agree with me. :-)
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Don’t touch my troops B. Or my dice. If I have to put a restraining order on you I will.
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Don’t touch my troops B. Or my dice. If I have to put a restraining order on you I will.
haha - call me! i have some convincing to do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 carriers, 1 harbour and 1 transport; Remaining resources: 8 PUs;Combat Move - Americans
2 fighters moved from Buyant-Uhaa to Jehol
1 bomber moved from Korea to Jehol
9 submarines moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Korea to Jehol
1 fighter moved from Korea to Jehol
1 fighter moved from Korea to Jehol
4 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
1 mech_infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 fighter moved from Korea to 6 Sea Zone
5 fighters moved from Korea to JeholCombat - Americans
Battle in Jehol
Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 bomber, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 fighters, 9 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 bomber moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to 6 Sea Zone
6 fighters moved from Jehol to Manchuria
3 fighters moved from Jehol to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to Scotland
2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 aaGuns and 2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Central America to Colombia
1 mech_infantry moved from Colombia to BrazilPlace Units - Americans
3 carriers placed in 6 Sea Zone
1 transport placed in 101 Sea Zone
1 harbour placed in KoreaTurn Complete - Americans
Americans collect 55 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,6,6,2,5,5,4,2,5,4,1,6,4,2,5,4,2,4
Chinese collect 7 PUs (4 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 8 to 12
EDIT: Turning off Edit Mode -
Chinese got convoyed. :-D
TripleA error obviously.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 armour and 2 mech_infantrys moved from Afghanistan to Volgograd
1 infantry moved from Central America to Venezuela
British take Venezuela from Neutral_True
4 fighters and 1 tactical_bomber moved from Archangel to Eastern Poland
5 fighters and 1 tactical_bomber moved from Russia to Eastern PolandCombat - British
British creates battle in territory 109 Sea Zone
Battle in Volgograd
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
British win, taking 109 Sea Zone from Italians, taking Volgograd from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
British attack with 9 fighters and 2 tactical_bombers
Germans defend with 5 mech_infantrys; Italians defend with 1 artillery and 1 infantry
British win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 5 mech_infantrys
Casualties for British: 3 fighters
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
6 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Vologda to Novgorod
1 fighter moved from 109 Sea Zone to Scotland
1 infantry moved from Union of South Africa to 71 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Central America to Colombia
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eire to United KingdomPlace Units - British
2 transports placed in 109 Sea Zone
2 tactical_bombers placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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Bold was in a hurry. Forgot the noncom move in Afg and the dudes in S Am are in Venz, not Columbia.
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I didn’t ask for scramble in z6 because it was moot. No one would do that.
Also there is at least on AC in z6 free of planes so that the Anz planes can land on one emplty AC…. when its their turn.
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