XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • TripleA

    @Boldfresh:

    you are correct that he doesn’t have to answer but that doesn’t mean i can’t ask.

    are you sure you want us to answer?
    normally i would wait to see the whole move, but i would not mind answering this time if you want me to.

    dutch might be upset that you decided his move for him.

  • '12

    the question was conditional. I doubt we will be taking every aircraft we can get his zone 6

  • '12

    our turn will most likely come sometime during the day tomorrow

  • TripleA

    @Boldfresh:

    the question was conditional. I doubt we will be taking every aircraft we can get his zone 6

    conditional on what?

    if we give you a scramble, submerge, or intercept decision you can NOT change your attack.

    be careful what you ask for.

    are you sure you want us to answer?

  • '12

    dude forget i said anything.  a conditional
    is a question like if…., then…

    look closely at what i said and you will understand.  it was a joke, relax.

    :-P

  • '12

    after many rounds of careful planning, the allies are now prepared to kick some major axis butt.  we will be posting this morning - brace yourselves.  :-P

  • TripleA

    @Gamerman01:

    You are the most annoying person to play with, ever.  And it’s not as bad online

    I can’t even imagine a world where this is even possible. Wow.

  • '12

    stop whining hank and take the loss like a man.  :-P

    boy you sure did surprise me by not stacking z6.  and it was a pleasant surprise.  :-D

  • '12

    i consider this to be the defacto final game.  you guys are playing well.  but COW MUST DIE>


  • @Boldfresh:

    boy you sure did surprise me by not stacking z6.

    Even though I told you I didn’t think he would

  • TripleA

    @Boldfresh:

    stop whining hank and take the loss like a man.   :-P

    Two things wrong with this statement.

    1. This game is far from over.
    2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :)

  • '12

    @Hank13:

    @Boldfresh:

    stop whining hank and take the loss like a man.   :-P

    Two things wrong with this statement.

    1. This game is far from over.
    2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :)

    Gettin a bit chippy in here  :-o

    Just how I like it  :-D

  • '12

    any minute now.  Dutch’s phone is blowing up this morning.

  • '12

    @Ancients:  we are
    just too darn busy
    doing nothing to post!

  • '12

    well, dutch has a full on crisis on his hands right now…  may not be posting today.  The move is completely ready, Dutch and i just have to discuss one minor technicality but we have been unable to connect all day (i know, sounds familiar right?).  i would just do the move for him but we disagree on this minor technicality and i think he would be pretty pissed if i did the move my way, even though i think he will eventually agree with me.  :-)

  • '10

    Don’t touch my troops B. Or my dice. If I have to put a restraining order on you I will.

  • '12

    @DutchmanD:

    Don’t touch my troops B. Or my dice. If I have to put a restraining order on you I will.

    haha - call me!  i have some convincing to do.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 carriers, 1 harbour and 1 transport; Remaining resources: 8 PUs;

    Combat Move - Americans
                2 fighters moved from Buyant-Uhaa to Jehol
                1 bomber moved from Korea to Jehol
                9 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Korea to Jehol
                1 fighter moved from Korea to Jehol
                1 fighter moved from Korea to Jehol
                4 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
                1 mech_infantry moved from Brazil to Bolivia
                      Americans take Bolivia from Neutral_True
                1 fighter moved from Korea to 6 Sea Zone
                5 fighters moved from Korea to Jehol

    Combat - Americans
                Battle in Jehol
                    Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win with 1 bomber, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters, 9 submarines and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 bomber moved from Jehol to Manchuria
                1 tactical_bomber moved from Jehol to 6 Sea Zone
                6 fighters moved from Jehol to Manchuria
                3 fighters moved from Jehol to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 6 Sea Zone
                4 bombers moved from Western United States to Scotland
                2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone
                2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 aaGuns and 2 infantry moved from 109 Sea Zone to Scotland
                1 infantry moved from Brazil to British Guiana
                1 mech_infantry moved from Central America to Colombia
                1 mech_infantry moved from Colombia to Brazil

    Place Units - Americans
                3 carriers placed in 6 Sea Zone
                1 transport placed in 101 Sea Zone
                1 harbour placed in Korea

    Turn Complete - Americans
                Americans collect 55 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,6,6,2,5,5,4,2,5,4,1,6,4,2,5,4,2,4
                Chinese collect 7 PUs (4 lost to blockades); end with 8 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 8 to 12
                EDIT: Turning off Edit Mode

  • '10

    Chinese got convoyed.  :-D

    TripleA error obviously.

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