Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
you are correct that he doesn’t have to answer but that doesn’t mean i can’t ask.
you are correct that he doesn’t have to answer but that doesn’t mean i can’t ask.
are you sure you want us to answer?
normally i would wait to see the whole move, but i would not mind answering this time if you want me to.
dutch might be upset that you decided his move for him.
the question was conditional. I doubt we will be taking every aircraft we can get his zone 6
our turn will most likely come sometime during the day tomorrow
the question was conditional. I doubt we will be taking every aircraft we can get his zone 6
conditional on what?
if we give you a scramble, submerge, or intercept decision you can NOT change your attack.
be careful what you ask for.
are you sure you want us to answer?
dude forget i said anything. a conditional
is a question like if…., then…
look closely at what i said and you will understand. it was a joke, relax.
:-P
after many rounds of careful planning, the allies are now prepared to kick some major axis butt. we will be posting this morning - brace yourselves. :-P
You are the most annoying person to play with, ever. And it’s not as bad online
I can’t even imagine a world where this is even possible. Wow.
stop whining hank and take the loss like a man. :-P
boy you sure did surprise me by not stacking z6. and it was a pleasant surprise. :-D
i consider this to be the defacto final game. you guys are playing well. but COW MUST DIE>
boy you sure did surprise me by not stacking z6.
Even though I told you I didn’t think he would
stop whining hank and take the loss like a man. :-P
Two things wrong with this statement.
1. This game is far from over.
2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :)
stop whining hank and take the loss like a man. :-P
Two things wrong with this statement.
1. This game is far from over.
2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :)
Gettin a bit chippy in here :-o
Just how I like it :-D
any minute now. Dutch’s phone is blowing up this morning.
@Ancients: we are
just too darn busy
doing nothing to post!
well, dutch has a full on crisis on his hands right now… may not be posting today. The move is completely ready, Dutch and i just have to discuss one minor technicality but we have been unable to connect all day (i know, sounds familiar right?). i would just do the move for him but we disagree on this minor technicality and i think he would be pretty pissed if i did the move my way, even though i think he will eventually agree with me. :-)
Don’t touch my troops B. Or my dice. If I have to put a restraining order on you I will.
Don’t touch my troops B. Or my dice. If I have to put a restraining order on you I will.
haha - call me! i have some convincing to do.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 carriers, 1 harbour and 1 transport; Remaining resources: 8 PUs;
Combat Move - Americans
2 fighters moved from Buyant-Uhaa to Jehol
1 bomber moved from Korea to Jehol
9 submarines moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Korea to Jehol
1 fighter moved from Korea to Jehol
1 fighter moved from Korea to Jehol
4 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
1 mech_infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 fighter moved from Korea to 6 Sea Zone
5 fighters moved from Korea to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 bomber, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 fighters, 9 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 bomber moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to 6 Sea Zone
6 fighters moved from Jehol to Manchuria
3 fighters moved from Jehol to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to Scotland
2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 aaGuns and 2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Central America to Colombia
1 mech_infantry moved from Colombia to Brazil
Place Units - Americans
3 carriers placed in 6 Sea Zone
1 transport placed in 101 Sea Zone
1 harbour placed in Korea
Turn Complete - Americans
Americans collect 55 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Manchuria
Turn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,6,6,2,5,5,4,2,5,4,1,6,4,2,5,4,2,4
Chinese collect 7 PUs (4 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 8 to 12
EDIT: Turning off Edit Mode