XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Szechwan to Shensi
                1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi
                2 armour, 2 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe
                1 fighter moved from Kiangsi to Anhwe
                2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  5/8 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 battleships in Jehol, round 2 :  2/2 hits
                        Chinese roll dice for 2 infantry in Jehol, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 2 armour, 3 fighters and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Anhwe, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                3 mech_infantrys moved from French Indo China to Kweichow
                2 fighters and 2 tactical_bombers moved from Jehol to 19 Sea Zone
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to Caroline Islands
                1 fighter moved from 35 Sea Zone to Caroline Islands
                1 fighter moved from Anhwe to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 mech_infantrys placed in India
                1 infantry and 2 mech_infantrys placed in French Indo China
                2 fighters, 1 infantry and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                Japanese collect 55 PUs (3 lost to blockades); end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 5 fighters and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 2 fighters and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
        Jehol : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Anhwe : 1 flag, 2 armour
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 2 transports
        19 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
        6 Sea Zone : 1 destroyer
        West India : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 23 / 23
        Japanese : 58 / 66
        Americans : 55 / 78
        Chinese : 9 / 22
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 22 / 42
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

  • TripleA

    Ta da! Just in time for dinner (your’s not mine).

    I wish the turn was more dramatic to warrant the excessive amount of time it took, sorry again for the delay.

  • '12

    if we hit z6 with 10 subs, 14 ftrs, and 3 tacs, will you scramble?


  • @Boldfresh:

    if we hit z6 with 10 subs, 14 ftrs, and 3 tacs, will you scramble?

    He doesn’t have to answer that.  You have to actually make the move first

  • '12

    @Gamerman01:

    @Boldfresh:

    if we hit z6 with 10 subs, 14 ftrs, and 3 tacs, will you scramble?

    He doesn’t have to answer that.  You have to actually make the move first

    :lol: :lol: :lol:


  • You are the most annoying person to play with, ever.  And it’s not as bad online

  • '12

    you are correct that he doesn’t have to answer but that doesn’t mean i can’t ask.

  • TripleA

    @Boldfresh:

    you are correct that he doesn’t have to answer but that doesn’t mean i can’t ask.

    are you sure you want us to answer?
    normally i would wait to see the whole move, but i would not mind answering this time if you want me to.

    dutch might be upset that you decided his move for him.

  • '12

    the question was conditional. I doubt we will be taking every aircraft we can get his zone 6

  • '12

    our turn will most likely come sometime during the day tomorrow

  • TripleA

    @Boldfresh:

    the question was conditional. I doubt we will be taking every aircraft we can get his zone 6

    conditional on what?

    if we give you a scramble, submerge, or intercept decision you can NOT change your attack.

    be careful what you ask for.

    are you sure you want us to answer?

  • '12

    dude forget i said anything.  a conditional
    is a question like if…., then…

    look closely at what i said and you will understand.  it was a joke, relax.

    :-P

  • '12

    after many rounds of careful planning, the allies are now prepared to kick some major axis butt.  we will be posting this morning - brace yourselves.  :-P

  • TripleA

    @Gamerman01:

    You are the most annoying person to play with, ever.  And it’s not as bad online

    I can’t even imagine a world where this is even possible. Wow.

  • '12

    stop whining hank and take the loss like a man.  :-P

    boy you sure did surprise me by not stacking z6.  and it was a pleasant surprise.  :-D

  • '12

    i consider this to be the defacto final game.  you guys are playing well.  but COW MUST DIE>


  • @Boldfresh:

    boy you sure did surprise me by not stacking z6.

    Even though I told you I didn’t think he would

  • TripleA

    @Boldfresh:

    stop whining hank and take the loss like a man.   :-P

    Two things wrong with this statement.

    1. This game is far from over.
    2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :)

  • '12

    @Hank13:

    @Boldfresh:

    stop whining hank and take the loss like a man.   :-P

    Two things wrong with this statement.

    1. This game is far from over.
    2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :)

    Gettin a bit chippy in here  :-o

    Just how I like it  :-D

  • '12

    any minute now.  Dutch’s phone is blowing up this morning.

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