Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi
2 armour, 2 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/8 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 battleships in Jehol, round 2 : 2/2 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 armour, 3 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
3 mech_infantrys moved from French Indo China to Kweichow
2 fighters and 2 tactical_bombers moved from Jehol to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Anhwe to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Japanese collect 55 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 5 fighters and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 fighters and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Anhwe : 1 flag, 2 armour
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 2 transports
19 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 destroyer
West India : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 59 / 82
Russians : 23 / 23
Japanese : 58 / 66
Americans : 55 / 78
Chinese : 9 / 22
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 22 / 42
ANZAC : 12 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
Ta da! Just in time for dinner (your’s not mine).
I wish the turn was more dramatic to warrant the excessive amount of time it took, sorry again for the delay.
if we hit z6 with 10 subs, 14 ftrs, and 3 tacs, will you scramble?
if we hit z6 with 10 subs, 14 ftrs, and 3 tacs, will you scramble?
He doesn’t have to answer that. You have to actually make the move first
if we hit z6 with 10 subs, 14 ftrs, and 3 tacs, will you scramble?
He doesn’t have to answer that. You have to actually make the move first
:lol: :lol: :lol:
You are the most annoying person to play with, ever. And it’s not as bad online
you are correct that he doesn’t have to answer but that doesn’t mean i can’t ask.
you are correct that he doesn’t have to answer but that doesn’t mean i can’t ask.
are you sure you want us to answer?
normally i would wait to see the whole move, but i would not mind answering this time if you want me to.
dutch might be upset that you decided his move for him.
the question was conditional. I doubt we will be taking every aircraft we can get his zone 6
our turn will most likely come sometime during the day tomorrow
the question was conditional. I doubt we will be taking every aircraft we can get his zone 6
conditional on what?
if we give you a scramble, submerge, or intercept decision you can NOT change your attack.
be careful what you ask for.
are you sure you want us to answer?
dude forget i said anything. a conditional
is a question like if…., then…
look closely at what i said and you will understand. it was a joke, relax.
:-P
after many rounds of careful planning, the allies are now prepared to kick some major axis butt. we will be posting this morning - brace yourselves. :-P
You are the most annoying person to play with, ever. And it’s not as bad online
I can’t even imagine a world where this is even possible. Wow.
stop whining hank and take the loss like a man. :-P
boy you sure did surprise me by not stacking z6. and it was a pleasant surprise. :-D
i consider this to be the defacto final game. you guys are playing well. but COW MUST DIE>
boy you sure did surprise me by not stacking z6.
Even though I told you I didn’t think he would
stop whining hank and take the loss like a man. :-P
Two things wrong with this statement.
1. This game is far from over.
2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :)
stop whining hank and take the loss like a man. :-P
Two things wrong with this statement.
1. This game is far from over.
2. I don’t think you know what whining is. On the bright side, I could compile a list of your posts over the past year that would clearly show you :)
Gettin a bit chippy in here :-o
Just how I like it :-D
any minute now. Dutch’s phone is blowing up this morning.