@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 MrRoboto (Axis) vs PGMatt (Allies+9) Rematch
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
6 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Bryansk to UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 6 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 6 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/20 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 6 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Ukraine, round 3 : 5/19 hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 6 armour, 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Russia to Smolensk
7 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsTerritory Summary for Russians :
Suiyuyan : 2 infantry
Kazakhstan : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 infantry
Bryansk : 2 aaGuns, 10 artilleries and 17 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 6 armour, 2 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys
Western Ukraine : 1 artillery and 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 aaGun, 4 artilleries and 6 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 61
Russians : 30 / 33
Japanese : 43 / 62
Americans : 53 / 78
Chinese : 12 / 17
British : 33 / 38
UK_Pacific : 11 / 12
Italians : 18 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
2 mech_infantrys moved from Hunan to Szechwan
4 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Borneo
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
1 bomber moved from Kiangsu to Korea
1 battleship, 1 cruiser and 1 destroyer moved from 22 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
1 cruiser moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to JeholCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 4 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber
Americans defend with 1 aaGun and 3 infantry
AA fire in Korea : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Korea, round 2 : 4/5 hits
Americans roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 0/3 hits
1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 aaGun and 3 infantry
Battle in Jehol
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 5 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 6 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 7 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 7 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Jehol, round 8 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 8 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Szechwan
Japanese attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 5/7 hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits
5 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Borneo to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
4 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
2 submarines and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Jehol to Kiangsu
1 tactical_bomber moved from Korea to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 60 PUs totalProduction/PUs Summary :
Germans : 46 / 61
Russians : 29 / 33
Japanese : 57 / 60
Americans : 50 / 78
Chinese : 7 / 17
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 18 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/5 hits
1 fighter owned by the Americans , 2 cruisers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
17 Sea Zone : 1 flag
7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 46 / 61
Russians : 29 / 33
Japanese : 57 / 60
Americans : 51 / 71
Chinese : 7 / 17
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 17 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
never know if I should be gleeful when a 20% battle goes my way or guilty. Lets see if that is enough to get me back even in the Pacific.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Hopei
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter
Hopei : 1 infantry
Chahar : 2 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 29 / 33
Japanese : 56 / 60
Americans : 51 / 71
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 17 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 artillery and 2 infantry moved from Egypt to Alexandria
1 submarine moved from 39 Sea Zone to 43 Sea Zone -
do you want your sub to fight or dive in 43? (UK SS vs Japan SS, TR)
-
Yeah I know that feeling - I always feel guilty as well.
+55 TUV swing instead of -5 on Average is quite heavy to digest.
-
@PGMatt:
do you want your sub to fight or dive in 43? (UK SS vs Japan SS, TR)
Did you want your sub to dive or fight?
-
Sorry, completely forgot to answer that question.
Dive!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Egypt to Alexandria
1 submarine moved from 39 Sea Zone to 43 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from West India to India
3 mech_infantrys moved from Persia to West India
1 bomber moved from United Kingdom to MoroccoPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 submarines placed in 81 Sea Zone
1 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 32 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in 39 Sea Zone change ownership: 2 submarinesTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
43 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
West India : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery, 1 bomber and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 2 submarines
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 46 / 61
Russians : 29 / 33
Japanese : 56 / 60
Americans : 51 / 71
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 17 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour and 6 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Western Ukraine
Italians attack with 2 armour and 6 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
4 aaGuns moved from Eastern Poland to Western Ukraine
2 fighters moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Algeria to Tunisia
1 carrier, 1 fighter and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 fighter placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 2.
1 artillery and 1 infantry placed in Southern Italy
Italians undo move 1.
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 3 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 27 / 33
Japanese : 56 / 60
Americans : 51 / 71
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 19 / 25
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 27 / 33
Japanese : 56 / 60
Americans : 51 / 71
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 19 / 25
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
11 artilleries, 1 fighter, 18 infantry and 3 tactical_bombers moved from Novgorod to Archangel
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 11 artilleries, 1 fighter, 18 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 11 artilleries, 1 fighter, 18 infantry and 3 tactical_bombers in Archangel, round 2 : 10/33 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 11 artilleries, 1 fighter, 18 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Finland to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
2 aaGuns, 10 armour, 7 artilleries, 19 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Libya to Tunisia
1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Finland to Karelia
1 fighter and 3 tactical_bombers moved from Archangel to Western UkrainePlace Units - Germans
3 infantry placed in Novgorod
1 fighter placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 47 / 57
Russians : 26 / 33
Japanese : 56 / 60
Americans : 51 / 71
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 19 / 25
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
10 artilleries and 17 infantry moved from Bryansk to Western Ukraine
2 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
10 artilleries and 17 infantry moved from Bryansk to Western Ukraine
2 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Western Ukraine
Russians attack with 8 armour, 12 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 10 armour, 7 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 3 tactical_bombers; Italians defend with 4 aaGuns, 2 armour and 6 infantry
AA fire in Western Ukraine : 0/3 hits
Russians roll dice for 8 armour, 12 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 22/51 hits
Italians roll dice for 6 aaGuns, 12 armour, 7 artilleries, 1 fighter, 25 infantry, 1 mech_infantry and 3 tactical_bombers in Western Ukraine, round 2 : 19/49 hits
19 infantry owned by the Russians , 4 aaGuns owned by the Italians , 10 infantry owned by the Germans , 2 aaGuns owned by the Germans and 6 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 8 armour, 12 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 13/32 hits
Italians roll dice for 12 armour, 7 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 3 tactical_bombers in Western Ukraine, round 3 : 12/33 hits
7 infantry owned by the Russians , 9 infantry owned by the Germans , 3 artilleries owned by the Russians , 2 mech_infantrys owned by the Russians , 3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 8 armour, 9 artilleries, 2 fighters and 1 tactical_bomber in Western Ukraine, round 4 : 7/20 hits
Italians roll dice for 12 armour, 4 artilleries, 1 fighter and 3 tactical_bombers in Western Ukraine, round 4 : 10/20 hits
1 armour owned by the Russians , 1 armour owned by the Germans , 9 artilleries owned by the Russians , 4 artilleries owned by the Germans and 2 armour owned by the Italians lost in Western Ukraine
7 armour owned by the Russians retreated to Bryansk
Italians win with 9 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 aaGuns, 1 armour, 7 artilleries, 19 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 12 artilleries, 26 infantry and 2 mech_infantrys
Casualties for Italians: 4 aaGuns, 2 armour and 6 infantryNon Combat Move - Russians
1 aaGun, 4 artilleries and 5 infantry moved from Smolensk to Bryansk
8 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
3 infantry moved from Volgograd to Tambov
3 infantry moved from Kazakhstan to SamaraPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Egypt: 1 infantry
EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Suiyuyan : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 infantry
Belarus : 1 infantry
Bryansk : 3 aaGuns, 7 armour, 4 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Tambov : 3 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Samara : 3 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 27 / 30
Japanese : 56 / 60
Americans : 51 / 71
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 19 / 25
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Interesting results in the Ukraine. I killed Italian units, 6 INF and 2 ARM over German. If you want to swap them for German armour on your move, go ahead.
You got max defense this way, but I can see the advantage of preserving the can opener power too.
-
Yeah well it’s okay as it is. Better have a bigger German army.
Besides, that battle in Ukraine went far better than average for you :-)
The Chinese were strong, too oOPlease give me an OOL for my sub hit and also for the next hits in SZ7
-
Yeah well it’s okay as it is. Better have a bigger German army.
Besides, that battle in Ukraine went far better than average for you :-)
The Chinese were strong, too oOPlease give me an OOL for my sub hit and also for the next hits in SZ7
This is one of those places that AAA doesn’t work too well. Your SS lose their first strike, so I shouldn’t have to pick damage until after all your units shoot.
I’ll take the SS hit on the DD, then tac, fighter, CVx2. If you get 2 hits and perhaps choose to withdraw for whatever reason, I’ll reserve the right to move a hit to the CV to save my DD.
I agree about the Ukraine, I was expecting to hit for one round then withdraw, but I hit above my weight, so went another round.





