@Stucifer scrambles for you
The Axis, Surprise Attack VS The Allies Dawgoneit!!! No bid, No tech, Just war!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 8 transports
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 bomber moved from Eastern United States to MoroccoPlace Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - British
2 fighters moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Siam to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to Hopei
Chinese take Kweichow from Japanese
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Siam to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to Hopei
Chinese take Kweichow from Japanese
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - British
Battle in French Indo China
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 43 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -36
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in BorneoNon Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Shan State to Yunnan
1 artillery moved from India to Burma
3 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 aaGun moved from India to Burma
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 armour and 1 fighter placed in United Kingdom
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Romania to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Romania to Slovakia HungaryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 cruiser
Japanese win with 1 cruiser remaining. Battle score for attacker is -17
Casualties for ANZAC: 1 fighter and 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 battleship and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 1 battleship and 1 transport
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from New South Wales to Queensland
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 armour placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 37 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 37 Sea Zone to 36 Sea ZoneCombat - French
Battle in 36 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 cruiser
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 artilleries and 3 infantry moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Volgograd
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Romania
2 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
1 infantry moved from Greece to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 artilleries and 3 infantry moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Volgograd
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Romania
2 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
1 infantry moved from Greece to BulgariaCombat - Germans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 2 infantry
AA fire in Eastern Poland : 0/3 hits
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits
Russians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/7 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 infantry moved from 126 Sea Zone to Norway
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 bomber moved from Ukraine to Slovakia Hungary
1 bomber moved from Volgograd to Tsinghai
2 infantry moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 4 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in France
Germans undo move 3.
1 infantry placed in France
1 artillery and 3 infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.069
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.056
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
5 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Karelia
3 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
1 fighter moved from Novgorod to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
5 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Karelia
3 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
1 fighter moved from Novgorod to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 armour; Italians defend with 3 infantry
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Poland
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun and 3 infantry
Russians win, taking Poland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 1 fighter and 3 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Eastern Poland from Germans with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 5 infantry
Japanese defend with 1 armour and 1 artillery; Germans defend with 1 bomber
3 infantry owned by the Russians retreated to Kazakhstan
Japanese win with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 infantry moved from Volgograd to Samara
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Baltic States to Eastern Poland
1 fighter moved from Eastern Poland to NovgorodPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,6,3
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Jehol to Amur
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Malaya
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Tsinghai to Sikang
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsi to Hunan
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Korea -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Jehol to Amur
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Malaya
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Tsinghai to Sikang
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsi to Hunan
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to KoreaCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters and 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits
UK_Pacific roll dice for 2 fighters and 4 infantry in Malaya, round 2 : 5/6 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 artilleries owned by the Japanese lost in Malaya
UK_Pacific win with 2 fighters and 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
1 fighter owned by the Japanese retreated
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Hopei, round 2 : 0/1 hits
1 armour owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Guam
Battle in Kweichow
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alaska
Battle in Korea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Alaska from Americans, taking Korea from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 5 infantry
AA fire in Amur : 1/2 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/7 hits
Russians roll dice for 1 aaGun and 5 infantry in Amur, round 2 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Korea to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from Hunan to Kiangsu
1 fighter moved from 42 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.370
Median : 3.000
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 81Japanese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.231
Median : 3.000
Variance : 0.902
Standard Deviation : 0.950
Total rolls : 52ANZAC Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Bump
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 armour moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to British Columbia
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
4 cruisers moved from 91 Sea Zone to 92 Sea Zone
8 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 armour moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to British Columbia
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
4 cruisers moved from 91 Sea Zone to 92 Sea Zone
8 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 4 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 8 transports
Italians defend with 1 destroyer
Americans win with 1 battleship, 1 bomber, 4 carriers, 4 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Malta
1 bomber moved from 92 Sea Zone to Tunisia
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Western United States to British ColumbiaPlace Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
2 fighters moved from Eastern Persia to Iraq
1 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Kwangsi
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Burma to Yunnan