13L G40 Suprise Attack(allies) VS MagicQ(axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 fighter moved from Japan to 7 Sea Zone
                3 bombers moved from Marianas to 46 Sea Zone
                1 submarine moved from 20 Sea Zone to 46 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Marianas to 36 Sea Zone
                1 battleship moved from 20 Sea Zone to 36 Sea Zone
                1 fighter, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 1 fighter
                    French defend with 1 destroyer
                    Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 armour, 1 artillery and 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 cruiser
                    British win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 3 bombers and 1 submarine
                    ANZAC defend with 1 carrier
                    Japanese win with 3 bombers and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 1 carrier
                Battle in Celebes

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
                1 aaGun moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Sakha to Buryatia
                2 artilleries and 2 infantry moved from Siberia to Amur
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                3 bombers moved from 46 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 7 Sea Zone to Japan
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                1 carrier and 1 submarine placed in 6 Sea Zone
                1 fighter, 1 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
                Japanese collect 53 PUs; end with 53 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.500
            Variance : 1.217
            Standard Deviation : 1.103
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.500
            Variance : 1.217
            Standard Deviation : 1.103
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from French West Africa: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
                EDIT: Adding units owned by Americans to French Equatorial Africa: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Shan State to Siam
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from India to West India
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 70 Sea Zone to 83 Sea Zone


  • Next game I’ll be more of a challenge…Oh yea Kamikaze attacks in S.Z. 36.
    I forgot my U.S. non-coms hence the edit
    Tanks
    S.A.


  • 3 Kamikaze tokens on cruiser pls.
    I didn’t get any dice verification email this USA turn. What happened?


  • @MagicQ:

    3 Kamikaze tokens on cruiser pls.
    I didn’t get any dice verification email this USA turn. What happened?

    Sorry, I find them. Pls carry on.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from French West Africa: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
                EDIT: Adding units owned by Americans to French Equatorial Africa: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Shan State to Siam
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from India to West India
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 70 Sea Zone to 83 Sea Zone

    Combat - British
                Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 2 hits.  Rolls: 1,2,5
                Battle in 35 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 battleship and 1 destroyer
                    Japanese win with 1 battleship remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 submarine

    Non Combat Move - British

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Alexandria to Egypt
                1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 2 artilleries and 1 infantry
                    ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 harbour and 2 infantry
                    Italians win, taking Egypt from British with 2 armour and 1 artillery remaining. Battle score for attacker is 11
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 artillery moved from Bulgaria to Greece
                1 mech_infantry moved from Northern Italy to Romania
                2 aaGuns, 1 armour and 2 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Gibraltar to 98 Sea Zone
                2 submarines moved from 96 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 artillery and 1 bomber placed in Southern Italy
                1 transport placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Tunisia to Algeria
                      French take Algeria from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Tunisia to Algeria
                      French take Algeria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour and 1 artillery moved from Norway to 112 Sea Zone
                2 armour, 1 artillery and 3 transports moved from 112 Sea Zone to 126 Sea Zone
                3 infantry moved from Norway to 126 Sea Zone
                1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from Finland to 127 Sea Zone
                1 armour moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                3 armour moved from Finland to Novgorod
                      Germans take Karelia from Russians
                5 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 cruiser, 1 destroyer, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 126 Sea Zone to 127 Sea Zone
                2 carriers moved from 112 Sea Zone to 127 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                2 armour, 2 artilleries and 10 infantry moved from 127 Sea Zone to Novgorod
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
                7 mech_infantrys moved from Germany to Baltic States
                2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Bryansk
                1 artillery moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Poland to Belarus
                1 fighter moved from Eastern Poland to Belarus
                4 artilleries and 4 infantry moved from Western Ukraine to Ukraine
                3 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Trans-Jordan to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Iraq
                1 armour moved from Trans-Jordan to Iraq
                1 armour moved from Trans-Jordan to Egypt
                1 fighter moved from Alexandria to Iraq
                3 artilleries and 3 infantry moved from Poland to Baltic States


  • waiting for scramble order in sz127


  • No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour and 1 artillery moved from Norway to 112 Sea Zone
                2 armour, 1 artillery and 3 transports moved from 112 Sea Zone to 126 Sea Zone
                3 infantry moved from Norway to 126 Sea Zone
                1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from Finland to 127 Sea Zone
                1 armour moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                3 armour moved from Finland to Novgorod
                      Germans take Karelia from Russians
                5 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 cruiser, 1 destroyer, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 126 Sea Zone to 127 Sea Zone
                2 carriers moved from 112 Sea Zone to 127 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                2 armour, 2 artilleries and 10 infantry moved from 127 Sea Zone to Novgorod
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
                7 mech_infantrys moved from Germany to Baltic States
                2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Bryansk
                1 artillery moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Poland to Belarus
                1 fighter moved from Eastern Poland to Belarus
                4 artilleries and 4 infantry moved from Western Ukraine to Ukraine
                3 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Trans-Jordan to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Iraq
                1 armour moved from Trans-Jordan to Iraq
                1 armour moved from Trans-Jordan to Egypt
                1 fighter moved from Alexandria to Iraq
                3 artilleries and 3 infantry moved from Poland to Baltic States

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter and 3 mech_infantrys
                    Russians defend with 1 armour and 2 infantry
                    Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                    Russians defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
                    Germans win, taking Ukraine from Russians with 3 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Novgorod
                    Germans attack with 6 armour, 2 artilleries and 10 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
                    Germans win, taking Novgorod from Russians with 6 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 46
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Battle in 113 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged
                Battle in Baltic States
                    Germans attack with 3 artilleries, 3 infantry and 7 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans winRussians win with no units remaining, taking Baltic States from Russians with 3 artilleries, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Iraq
                    Germans attack with 2 armour and 1 fighter
                    Russians defend with 1 infantry
                    Germans win, taking Iraq from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Iraq to Trans-Jordan
                1 fighter moved from Gibraltar to Southern Italy
                1 tactical_bomber moved from Southern Italy to Trans-Jordan
                1 bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Belarus to Western Ukraine

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 65 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Novosibirsk to Timguska
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 artillery moved from Russia to Smolensk
                1 mech_infantry moved from Northwest Persia to Persia
                1 artillery moved from Volgograd to Caucasus

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