Forgot to Blitz Alexandria so I did it during NCM.
13L G40 MrRoboto (Axis) vs PGMatt (Allies+9) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Anhwe to Manchuria
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 cruiser moved from 35 Sea Zone to 18 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 2 submarines and 1 transport
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 19 Sea Zone
Japanese win with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 3/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 3 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 22 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 22 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 22 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 18 Sea Zone
Japanese attack with 1 cruiser and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
3 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 9 fighters and 7 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 2 transports
Japanese roll dice for 1 bomber, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/17 hits
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 4/10 hits
4 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 bomber, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 11/13 hits
Americans roll dice for 2 battleships, 2 cruisers and 2 transports in 6 Sea Zone, round 3 : 4/4 hits
1 battleship owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 transports owned by the Americans , 1 battleship owned by the British and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Japanese: 5 fighters and 3 tactical_bombers
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 2 transportsNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to French Indo China
1 bomber moved from 6 Sea Zone to Kiangsu
2 mech_infantrys moved from Kiangsu to Hunan
1 cruiser moved from 35 Sea Zone to 22 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship and 3 carriers moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Manchuria to KiangsuPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 42 / 58
Russians : 34 / 45
Japanese : 56 / 62
Americans : 53 / 75
Chinese : 7 / 9
British : 33 / 33
UK_Pacific : 7 / 7
Italians : 18 / 30
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot to move the art in siberia - could you do that please?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer and 1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
EDIT: 1 artillery moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer and 1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
EDIT: 1 artillery moved from Soviet Far East to SiberiaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 2 transports
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 3.
2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 fighter and 2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,5
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Jehol : 1 infantry
Suiyuyan : 1 fighter
Hopei : 2 infantry
Szechwan : 5 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 42 / 58
Russians : 34 / 45
Japanese : 52 / 62
Americans : 53 / 78
Chinese : 11 / 17
British : 33 / 33
UK_Pacific : 7 / 7
Italians : 18 / 30
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in BorneoNon Combat Move - British
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Persia
3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Borneo : 2 infantry
43 Sea Zone : 1 transport
39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
West India : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 armour, 1 artillery and 2 infantry
Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
81 Sea Zone : 2 transports
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 42 / 58
Russians : 34 / 45
Japanese : 47 / 62
Americans : 53 / 78
Chinese : 12 / 17
British : 33 / 38
UK_Pacific : 11 / 12
Italians : 18 / 30
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to 92 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Italians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Morocco to Algeria
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
3 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 3 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 58
Russians : 34 / 45
Japanese : 43 / 62
Americans : 53 / 78
Chinese : 12 / 17
British : 33 / 38
UK_Pacific : 11 / 12
Italians : 18 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
france?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 1 fighter, 7 infantry and 2 tactical_bombers moved from Norway to Finland
2 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Western Germany to Finland
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Western Germany to FinlandCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 11 infantry
AA fire in Finland : 1/3 hits
1 fighter owned by the Germans lost in Finland
Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Finland, round 2 : 7/18 hits
Russians roll dice for 1 aaGun, 1 artillery and 11 infantry in Finland, round 2 : 6/12 hits
6 infantry owned by the Russians , 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Finland, round 3 : 5/12 hits
Russians roll dice for 1 artillery and 5 infantry in Finland, round 3 : 1/6 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Finland, round 4 : 5/11 hits
Russians roll dice for 1 artillery in Finland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour, 2 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 7 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 11 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
3 tactical_bombers moved from Finland to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
8 infantry moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 25 / 45
Japanese : 43 / 62
Americans : 53 / 78
Chinese : 12 / 17
British : 33 / 38
UK_Pacific : 11 / 12
Italians : 18 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
6 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Bryansk to UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 6 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 6 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/20 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 6 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Ukraine, round 3 : 5/19 hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 6 armour, 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Russia to Smolensk
7 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsTerritory Summary for Russians :
Suiyuyan : 2 infantry
Kazakhstan : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 infantry
Bryansk : 2 aaGuns, 10 artilleries and 17 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 6 armour, 2 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys
Western Ukraine : 1 artillery and 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 aaGun, 4 artilleries and 6 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 61
Russians : 30 / 33
Japanese : 43 / 62
Americans : 53 / 78
Chinese : 12 / 17
British : 33 / 38
UK_Pacific : 11 / 12
Italians : 18 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
2 mech_infantrys moved from Hunan to Szechwan
4 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Borneo
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
1 bomber moved from Kiangsu to Korea
1 battleship, 1 cruiser and 1 destroyer moved from 22 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
1 cruiser moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to JeholCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 4 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber
Americans defend with 1 aaGun and 3 infantry
AA fire in Korea : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Korea, round 2 : 4/5 hits
Americans roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 0/3 hits
1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 aaGun and 3 infantry
Battle in Jehol
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 5 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 6 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 7 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 7 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Jehol, round 8 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 8 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Szechwan
Japanese attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 5/7 hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits
5 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Borneo to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
4 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
2 submarines and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Jehol to Kiangsu
1 tactical_bomber moved from Korea to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 60 PUs totalProduction/PUs Summary :
Germans : 46 / 61
Russians : 29 / 33
Japanese : 57 / 60
Americans : 50 / 78
Chinese : 7 / 17
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 18 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/5 hits
1 fighter owned by the Americans , 2 cruisers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
17 Sea Zone : 1 flag
7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 46 / 61
Russians : 29 / 33
Japanese : 57 / 60
Americans : 51 / 71
Chinese : 7 / 17
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 17 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
never know if I should be gleeful when a 20% battle goes my way or guilty. Lets see if that is enough to get me back even in the Pacific.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Hopei
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter
Hopei : 1 infantry
Chahar : 2 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 29 / 33
Japanese : 56 / 60
Americans : 51 / 71
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 17 / 26
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 artillery and 2 infantry moved from Egypt to Alexandria
1 submarine moved from 39 Sea Zone to 43 Sea Zone -
do you want your sub to fight or dive in 43? (UK SS vs Japan SS, TR)
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Yeah I know that feeling - I always feel guilty as well.
+55 TUV swing instead of -5 on Average is quite heavy to digest.
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@PGMatt:
do you want your sub to fight or dive in 43? (UK SS vs Japan SS, TR)
Did you want your sub to dive or fight?





