13L G40 2nd Ed Jennifer (Axis) vs MrRoboto (Allies +15)

  • 18 17 16 11 Mod

    Why didn’t the US post a turn?

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber, 2 fighters and 1 infantry moved from Southern Italy to Northern Italy

  • 19 18

    I often tend to not post Anzac, US or china. I don’t like to wait for tripleA to post the move and the opponent only needs the last file (uk or france) anyway.

    If you want me to post anzac us and china too, just tell me and i will do it.

    Waiting for the rest of the Italian turn.

  • 18 17 16 11 Mod

    It should have posted the rest of the Italian turn.

    It’s no mystery, the planes land in S. Italy again.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 8 damage on 6 airfields and 2 factory_minors; Remaining resources: 70 PUs;
                Germans buy 3 artilleries and 16 infantry; Remaining resources: 10 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Denmark
                3 bombers moved from Novgorod to Denmark
                1 bomber moved from Novgorod to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from British
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Russia to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 artillery and 2 infantry moved from Bryansk to Rostov
                8 armour moved from Russia to Rostov

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 8 damage on 6 airfields and 2 factory_minors; Remaining resources: 70 PUs;
                Germans buy 3 artilleries and 16 infantry; Remaining resources: 10 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Denmark
                3 bombers moved from Novgorod to Denmark
                1 bomber moved from Novgorod to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from British
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Russia to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 artillery and 2 infantry moved from Bryansk to Rostov
                8 armour moved from Russia to Rostov

    Combat - Germans
                Battle in Northern Italy
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 artillery and 1 factory_minor
                    Germans win, taking Northern Italy from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Denmark
                    Germans attack with 3 bombers and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Denmark from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Rostov
                    Germans attack with 8 armour, 1 artillery and 2 infantry
                    Russians defend with 2 aaGuns and 2 infantry
                    Germans win, taking Rostov from Russians with 8 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Russians: 2 aaGuns and 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Smolensk to Buryatia
                1 bomber moved from Novgorod to Buryatia
                2 fighters and 6 tactical_bombers moved from Belarus to Western Germany
                3 aaGuns moved from Belarus to Baltic States
                3 bombers moved from Denmark to Western Germany
                2 artilleries and 5 infantry moved from Germany to Western Germany
                3 armour moved from Germany to Western Germany
                2 aaGuns moved from Germany to Western Germany
                4 armour moved from Russia to Belarus
                1 infantry moved from Novgorod to Karelia
                1 bomber moved from Northern Italy to Western Germany

    Place Units - Germans
                3 infantry placed in Western Germany
                10 infantry placed in Germany
                3 infantry placed in Russia
                Germans undo move 3.
                Germans undo move 2.
                3 infantry placed in Novgorod
                3 infantry placed in Russia
                3 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,3,2,1,4,3,2,6,3,2,1
                Germans collect 54 PUs (2 lost to blockades); end with 64 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries and 6 infantry moved from Korea to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour, 3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 5 transports moved from 19 Sea Zone to 20 Sea Zone
                1 armour, 3 artilleries and 6 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
                4 armour, 7 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi
                4 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsi

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries and 6 infantry moved from Korea to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour, 3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 5 transports moved from 19 Sea Zone to 20 Sea Zone
                1 armour, 3 artilleries and 6 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
                4 armour, 7 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi
                4 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsi

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 transports
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 5 armour, 10 artilleries, 5 fighters, 15 infantry and 5 tactical_bombers
                    Chinese defend with 6 artilleries and 16 infantry
                    Japanese win, taking Kiangsi from Chinese with 5 armour, 10 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 45
                    Casualties for Japanese: 9 infantry
                    Casualties for Chinese: 6 artilleries and 16 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kiangsi to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 destroyer placed in 6 Sea Zone
                8 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sikang: 2 artilleries
                EDIT: Adding units owned by Japanese to Kazakhstan: 2 artilleries
                EDIT: Removing units owned by Japanese from Turkmenistan: 1 infantry
                EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
                EDIT: Adding units owned by Japanese to Kazakhstan: 2 infantry
                EDIT: Removing units owned by Japanese from Urals: 1 infantry
                EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

  • 18 17 16 11 Mod

    Let me know after UK if it’s okay to just jump over Russia and proceed with Japan.  I don’t know if those two submarines/mech infantry are going to do anything or not.  (Of course, you could always just edit the mech before USA’s turn I suppose.)

    Sorry for the edits, forgot the NCMs on the other side of China.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 7 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Sakha from Japanese to Americans
                EDIT: Changing ownership of Amur from Japanese to Americans
                EDIT: Removing units owned by Americans from Siberia: 1 artillery and 3 infantry
                EDIT: Adding units owned by Americans to Sakha: 1 infantry
                EDIT: Adding units owned by Americans to Amur: 1 artillery and 2 infantry
                EDIT: Changing PUs for Americans from 93 to 95
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Manchuria
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Manchuria
                    British win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 artilleries and 15 infantry moved from Jehol to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
                1 armour moved from India to Eastern Persia
                2 artilleries and 2 infantry moved from Eastern Persia to Persia
                1 artillery and 4 infantry moved from India to West India
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                2 destroyers moved from 81 Sea Zone to 99 Sea Zone
                1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
                1 armour moved from 99 Sea Zone to Greece
                1 artillery moved from Libya to Tobruk
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern France to Finland
                1 tactical_bomber moved from Southern France to Finland
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 submarines moved from 37 Sea Zone to 39 Sea Zone

    Place Units - British
                1 factory_minor placed in Greece
                2 transports placed in 110 Sea Zone
                1 artillery and 7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 3 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 52 / 79
        Russians : 7 / 0
        Japanese : 28 / 34
        Americans : 70 / 95
        Chinese : 21 / 24
        British : 41 / 46
        UK_Pacific : 21 / 21
        Italians : 3 / 1
        ANZAC : 15 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    Yeah sure, just ignore Russia. Ignore a whole country, the biggest country in the world. Mother Russia, just ignore it…

    Jokes aside, of course you can just do Germany and Japan back to back. I don’t think I will actually do something with the subs. The mech is maybe eventually defending Iraq or something.

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,5,4,6,5,2,1,4,4,1
                Italians collect 0 PUs (3 lost to blockades); end with 1 PU total

  • 18 17 16 11 Mod

    @MrRoboto:

    Yeah sure, just ignore Russia. Ignore a whole country, the biggest country in the world. Mother Russia, just ignore it…

    Jokes aside, of course you can just do Germany and Japan back to back. I don’t think I will actually do something with the subs. The mech is maybe eventually defending Iraq or something.

    Yes, well, I herald back to what is considered part of Russia in this game, but still… lol

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 factory_upgrade and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Volgograd to Caucasus
                4 bombers, 2 fighters and 6 tactical_bombers moved from Western Germany to 99 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from Western Germany to Northern Italy

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 factory_upgrade and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Volgograd to Caucasus
                4 bombers, 2 fighters and 6 tactical_bombers moved from Western Germany to 99 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from Western Germany to Northern Italy

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 4 bombers, 2 fighters and 6 tactical_bombers
                    British defend with 1 carrier, 4 destroyers, 2 fighters and 2 transports
                    Germans win with 4 bombers and 6 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 carrier, 4 destroyers, 2 fighters and 2 transports
                Battle in Northern Italy
                    Germans attack with 2 armour, 2 artilleries and 4 infantry
                    Americans defend with 1 factory_minor and 2 infantry
                    Germans win, taking Northern Italy from Americans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                4 armour moved from Belarus to Karelia
                4 infantry moved from Novgorod to Karelia
                3 aaGuns moved from Baltic States to Poland
                2 infantry moved from Ukraine to Bessarabia
                4 armour moved from Rostov to Bessarabia
                2 armour moved from Rostov to Caucasus
                2 armour moved from Rostov to Bessarabia
                7 infantry moved from Germany to Western Germany
                4 bombers and 6 tactical_bombers moved from 99 Sea Zone to Bessarabia

    Place Units - Germans
                Units in Western Germany being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Western Germany
                Germans undo move 1.
                Units in Western Germany being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 3 infantry placed in Western Germany
                1 armour and 9 infantry placed in Germany
                2 artilleries and 1 infantry placed in Novgorod
                2 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Adding units owned by Germans to Germany: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,2,3,5,1,1,2,2,5,5
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 4 Sea Zone to 1 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                2 infantry moved from Kiangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
                5 transports moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Manchuria
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 20 Sea Zone to 22 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 20 Sea Zone to 19 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 4 Sea Zone to 1 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                2 infantry moved from Kiangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
                5 transports moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Manchuria
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 20 Sea Zone to 22 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 20 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Jehol
                Battle in Kiangsu
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese, taking Kiangsu from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery
                    Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Shantung
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                5 armour, 10 artilleries and 4 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
                1 infantry moved from Evenkiyskiy to Yenisey
                2 artilleries and 2 infantry moved from Kazakhstan to Caucasus
                5 armour moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

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