13L G40 MrRoboto (Axis) vs Amon-Sul (Allies+6)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 2 factory_minors, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from British to Germans
                EDIT: Turning off Edit Mode
                2 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Bryansk
                1 infantry moved from Smolensk to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                2 armour moved from Caucasus to Bryansk
                2 armour moved from Volgograd to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 armour moved from Caucasus to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 6 armour, 2 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 14 artilleries
                        Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 :  8/17 hits
                        Russians roll dice for 14 artilleries in Bryansk, round 2 :  7/14 hits
                        2 infantry owned by the Germans , 8 artilleries owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
                        Germans roll dice for 6 armour, 2 bombers and 2 tactical_bombers in Bryansk, round 3 :  5/10 hits
                        Russians roll dice for 6 artilleries in Bryansk, round 3 :  3/6 hits
                        3 armour owned by the Germans and 5 artilleries owned by the Russians lost in Bryansk
                        Germans roll dice for 3 armour, 2 bombers and 2 tactical_bombers in Bryansk, round 4 :  3/7 hits
                        Russians roll dice for 1 artillery in Bryansk, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    Casualties for Russians: 14 artilleries

    Non Combat Move - Germans
                2 bombers and 2 tactical_bombers moved from Bryansk to Novgorod
                4 armour moved from Germany to Eastern Poland
                4 destroyers and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
                5 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Rostov
                1 factory_minor placed in Caucasus
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 bomber and 2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 17 / 18
        Japanese : 62 / 68
        Americans : 52 / 73
        Chinese : 2 / 4
        British : 24 / 22
        UK_Pacific : 6 / 6
        Italians : 32 / 58
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Italians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                19 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 19 infantry
                    Germans defend with 3 armour
                    Russians win, taking Bryansk from Germans with 17 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Kazakhstan to Samara
                3 aaGuns moved from Russia to Bryansk
                3 aaGuns moved from Russia to Tambov
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Kazakhstan to Samara

    Place Units - Russians
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    Territory Summary for Russians :

    Bryansk : 3 aaGuns and 17 infantry
        Russia : 1 airfield, 3 armour and 1 factory_major
        Tambov : 3 aaGuns and 1 infantry
        Smolensk : 1 infantry
        Samara : 3 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kansu to Urals
                      Japanese take Novosibirsk from Russians
                      Japanese take Urals from Russians
                1 mech_infantry moved from Jehol to Amur
                      Japanese take Amur from Russians
                2 mech_infantrys moved from Szechwan to Tsinghai
                1 artillery moved from Shensi to Sikang
                2 mech_infantrys moved from Szechwan to Sikang
                1 infantry moved from Shensi to Sikang
                1 fighter moved from Kweichow to Tsinghai
                1 tactical_bomber moved from Kweichow to Sikang
                1 mech_infantry moved from French Indo China to Burma
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from French Indo China to Burma
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 :  5/6 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                3 fighters moved from French Indo China to Japan
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 mech_infantry moved from French Indo China to Szechwan
                1 tactical_bomber moved from Sikang to Szechwan
                1 fighter moved from Tsinghai to Szechwan
                2 mech_infantrys moved from Kwangtung to Yunnan
                2 mech_infantrys moved from Jehol to Chahar
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                2 destroyers moved from 36 Sea Zone to 20 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 3 fighters, 5 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                2 transports placed in 20 Sea Zone
                1 infantry placed in Kwangtung
                3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 57 / 86
        Russians : 17 / 20
        Japanese : 68 / 73
        Americans : 52 / 73
        Chinese : 0 / 4
        British : 24 / 22
        UK_Pacific : 5 / 6
        Italians : 31 / 58
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 9 destroyers; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 bombers moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 5 bombers
                    Japanese defend with 5 destroyers, 3 fighters and 1 transport
                    Japanese win with 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is -36
                    Casualties for Japanese: 3 destroyers
                    Casualties for Americans: 5 bombers
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 bombers moved from Eastern United States to Western United States
                1 mech_infantry moved from West Indies to 89 Sea Zone
                1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from 101 Sea Zone to Central United States
                3 mech_infantrys moved from Central America to Central United States
                4 aaGuns moved from Central America to Southeast Mexico
                5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 bomber moved from Queensland to India
                3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Americans
                9 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    India : 1 bomber, 5 fighters and 1 tactical_bomber
        Queensland : 1 fighter and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 1 submarine
        Central United States : 1 factory_major and 4 mech_infantrys
        Southeast Mexico : 4 aaGuns
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        British Guiana : 1 artillery and 4 infantry
        80 Sea Zone : 3 battleships, 5 carriers, 3 cruisers and 1 destroyer
        85 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        Brazil : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                16 infantry moved from India to Burma
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 bomber moved from Tanganyika Territory to 71 Sea Zone
                1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Tanganyika Territory to Kenya

    Combat - British
                Battle in 71 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 2 transports
                    British win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Burma
                    British attack with 16 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 16 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kenya
                    British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 armour moved from Gold Coast to French Central Africa
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kenya to Tanganyika Territory
                1 bomber moved from 71 Sea Zone to West India
                3 aaGuns moved from India to Burma
                1 bomber, 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Union of South Africa
                1 bomber moved from United Kingdom to French West Africa
                1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,6,1,6,2,4,4,6,4,3,4,4,6,5,5,5,5,3
                British collect 18 PUs (8 lost to blockades); end with 18 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns and 16 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        39 Sea Zone : 1 submarine
        Eastern United States : 1 artillery and 1 infantry
        West India : 1 bomber
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        Scotland : 1 airfield
        Nigeria : 1 armour
        Kenya : 2 mech_infantrys
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        French Central Africa : 1 flag, 1 armour
        French West Africa : 1 flag, 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
        Italian Somaliland : 1 flag
        87 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag
        Eastern Persia : 1 flag
        Suriname : 1 flag

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour moved from Persia to West India
                      Italians take Eastern Persia from British
                1 bomber moved from Egypt to West India
                1 armour moved from French Equatorial Africa to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 fighter moved from Egypt to Kenya
                1 armour moved from Egypt to Belgian Congo
                1 fighter moved from Egypt to Kenya
                1 fighter moved from Egypt to Belgian Congo

    Combat - Italians
                Battle in West India
                    Italians attack with 1 armour and 1 bomber
                    ANZAC defend with 1 infantry; British defend with 1 bomber
                    Italians win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 armour
                Battle in Belgian Congo
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Belgian Congo from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kenya
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 2 mech_infantrys
                    Italians win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from French Equatorial Africa to Belgian Congo
                1 fighter moved from Belgian Congo to Egypt
                2 fighters moved from Kenya to Egypt
                3 fighters moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Caucasus to Persia
                1 bomber moved from West India to Persia
                1 bomber moved from Southern Italy to Egypt

    Place Units - Italians
                3 fighters placed in Egypt
                3 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,1,5,3,5,6,1,3,6,2,6,3,2,3
                Italians collect 26 PUs (4 lost to blockades); end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 80 Sea Zone

    Non Combat Move - ANZAC
                2 fighters moved from India to 80 Sea Zone
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 harbour and 1 infantry
        41 Sea Zone : 1 flag
        62 Sea Zone : 4 destroyers and 1 submarine
        80 Sea Zone : 1 cruiser, 1 destroyer and 6 fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 fighters, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Volgograd to Tambov
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 armour moved from Caucasus to Tambov
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 3 aaGuns and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 3 aaGuns and 1 infantry in Tambov, round 2 :  0/1 hits
                        1 aaGun owned by the Russians lost in Tambov
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 3 :  1/4 hits
                        Russians roll dice for 2 aaGuns and 1 infantry in Tambov, round 3 :  0/1 hits
                        1 aaGun owned by the Russians lost in Tambov
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 4 :  1/4 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Tambov, round 5 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 aaGuns and 1 infantry

    Non Combat Move - Germans
                4 armour moved from Eastern Poland to Ukraine
                2 bombers and 2 tactical_bombers moved from Novgorod to Ukraine
                1 bomber and 2 fighters moved from Western Germany to Ukraine
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Germans
                3 infantry placed in Ukraine
                Germans undo move 1.
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Rostov
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs

    Production/PUs Summary :

    Germans : 60 / 87
        Russians : 14 / 20
        Japanese : 67 / 73
        Americans : 52 / 73
        Chinese : 0 / 1
        British : 25 / 18
        UK_Pacific : 6 / 6
        Italians : 30 / 45
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Samara to Volgograd
                3 armour moved from Russia to Volgograd
                6 infantry moved from Bryansk to Rostov
                11 infantry moved from Bryansk to Tambov
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 armour and 3 infantry
                    Germans defend with 1 armour, 1 factory_minor and 3 mech_infantrys
                    Russians win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Russians attack with 11 infantry
                    Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians win, taking Tambov from Germans with 11 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                Battle in Rostov
                    Russians attack with 6 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 4 infantry
                Battle in Amur
                    Russians attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Olgiy to Timguska
                2 aaGuns moved from Bryansk to Russia

    Place Units - Russians
                1 aaGun and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Russians :

    Manchuria : 1 infantry
        Kansu : 1 infantry
        Yenisey : 1 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 aaGun
        Rostov : 1 factory_minor and 2 infantry
        Archangel : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 factory_major and 5 infantry
        Tambov : 11 infantry
        Volgograd : 3 armour and 1 factory_minor
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Urals to Yenisey
                      Japanese take Evenkiyskiy from Russians
                1 mech_infantry moved from Tsinghai to Timguska
                1 fighter and 1 tactical_bomber moved from Szechwan to Timguska
                1 mech_infantry moved from Sikang to Samara
                      Japanese take Samara from Russians
                2 mech_infantrys moved from Chahar to Jehol
                2 mech_infantrys moved from Jehol to Manchuria
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                2 infantry and 2 mech_infantrys moved from 45 Sea Zone to Dutch New Guinea
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                2 mech_infantrys moved from Sikang to Kansu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kansu

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Dutch New Guinea, round 2 :  2/6 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Alaska
                Battle in Manchuria
                    Japanese attack with 2 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 infantry and 2 mech_infantrys in Manchuria, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Manchuria, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 mech_infantrys in Manchuria, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Manchuria, round 5 :  0/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 5 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 7 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 8 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 9 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 9 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Alaska from Americans with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 infantry and 2 mech_infantrys
                Battle in Yenisey
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Yenisey, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Yenisey, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 4 :  1/1 hits
                        Russians roll dice for 1 infantry in Yenisey, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Timguska, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Timguska, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Yunnan to Kwangsi
                1 artillery and 2 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Szechwan to Kwangsi
                1 artillery moved from Sikang to Szechwan
                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                5 submarines moved from 35 Sea Zone to 45 Sea Zone
                2 destroyers moved from 20 Sea Zone to 45 Sea Zone
                2 battleships and 2 cruisers moved from 35 Sea Zone to 45 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone

    Place Units - Japanese
                1 carrier and 2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 72 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 54 / 87
        Russians : 16 / 25
        Japanese : 70 / 77
        Americans : 50 / 73
        Chinese : 3 / 1
        British : 25 / 18
        UK_Pacific : 6 / 6
        Italians : 30 / 45
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I played such a catastrophic game against Italy  :-o


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from India to 81 Sea Zone
                3 fighters moved from India to 81 Sea Zone
                3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 6 fighters moved from 80 Sea Zone to 81 Sea Zone
                      Americans take 80 Sea Zone from Italians
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Western United States to 2 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Egypt to defend against the attack in 81 Sea Zone
                Italians scrambles 3 units out of Trans-Jordan to defend against the attack in 81 Sea Zone
                Battle in Morocco
                Battle in Gibraltar
                Battle in 81 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 6 fighters
                    Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
                    Units damaged: 3 battleships owned by the Americans
                    1 battleship owned by the Americans , 3 carriers owned by the Americans and 6 fighters owned by the ANZAC retreated to 76 Sea Zone
                    Italians win, taking Morocco from Germans, taking Gibraltar from Germans with 1 battleship and 4 fighters remaining. Battle score for attacker is -73
                    Casualties for Italians: 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
                    Casualties for Americans: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 81 Sea Zone back to originating territory: Trans-Jordan
                Moving scrambled unit from 81 Sea Zone back to originating territory: Trans-Jordan
                Moving scrambled unit from 81 Sea Zone back to originating territory: Trans-Jordan

    Non Combat Move - Americans
                2 mech_infantrys moved from Central United States to Western United States
                1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 aaGun moved from Southeast Mexico to 89 Sea Zone
                1 aaGun, 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 aaGun, 1 carrier, 12 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
                1 submarine moved from 54 Sea Zone to 66 Sea Zone
                1 bomber moved from India to New South Wales
                1 bomber moved from 2 Sea Zone to Western United States
                2 fighters moved from India to Volgograd

    Place Units - Americans
                2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 factory_minor placed in Brazil
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                2 bombers placed in Eastern United States
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    New South Wales : 1 bomber, 1 fighter and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 4 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Southeast Mexico : 3 aaGuns
        Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun, 2 infantry and 1 mech_infantry
        British Guiana : 1 artillery and 1 infantry
        Morocco : 1 flag, 1 infantry and 1 mech_infantry
        Volgograd : 2 fighters
        80 Sea Zone : 1 flag
        76 Sea Zone : 1 battleship and 3 carriers
        66 Sea Zone : 1 submarine
        85 Sea Zone : 1 flag
        Brazil : 1 flag, 1 factory_minor
        91 Sea Zone : 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
                1 armour moved from French West Africa to French Equatorial Africa
                1 bomber, 1 fighter and 1 tactical_bomber moved from French West Africa to Belgian Congo
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Italians defend with 1 aaGun, 1 armour and 1 infantry
                    British win, taking Belgian Congo from Italians with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 aaGun, 1 armour and 1 infantry
                Battle in French Equatorial Africa
                    British attack with 1 armour
                    Italians defend with 1 aaGun
                    British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - British
                1 armour moved from French Central Africa to French Equatorial Africa
                1 armour moved from French Equatorial Africa to Belgian Congo
                1 armour moved from Nigeria to Belgian Congo
                1 infantry moved from India to West India
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                3 aaGuns and 12 infantry moved from Burma to India
                2 bombers, 2 fighters and 2 tactical_bombers moved from Belgian Congo to Tanganyika Territory
                1 fighter moved from United Kingdom to French West Africa
                1 infantry moved from French West Africa to 87 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Central United States

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,1,1,2,1,5,1,5,6,5,2,1,1,6,5,4,5,2,1,1
                British collect 19 PUs (8 lost to blockades); end with 19 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 armour

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Shan State : 1 infantry
        Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 13 infantry
        Central United States : 1 artillery and 1 infantry
        West India : 1 infantry
        Belgian Congo : 2 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Tanganyika Territory : 2 bombers, 2 fighters and 2 tactical_bombers
        French Equatorial Africa : 1 flag, 1 armour
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 fighter
        Italian Somaliland : 1 flag
        76 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        91 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Suriname : 1 flag

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 6 infantry and 2 tactical_bombers; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 bomber moved from Persia to Bryansk
                1 bomber moved from Egypt to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 bombers
                    Russians defend with 1 aaGun
                    Italians win with 2 bombers remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Italians
                2 bombers moved from Bryansk to Novgorod
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from Trans-Jordan to Egypt
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Persia to Iraq
                1 armour moved from Iraq to Trans-Jordan

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Egypt
                2 tactical_bombers placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                Italians collect 27 PUs (1 lost to blockades); end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs


  • I played a catastrophic game against Italy. i have no choice but to resign

    congrats

    please post the game result

  • 19 18

    Hmm, I think it’s not entirely hopeless yet, but if you wish to concede…
    Actually in my opinion, Japan poses the bigger threat. I might lose the battle for Moscow next round and you are standing with a huge fleet off Gibraltar - I can’t even get Norway back which means you can build a factory there - just an example.

    But Japan will probably secure me pacific win, since you can’t stop me anymore from conquering Hawaii and Sydney within 2-3 turns.

    Thanks for the game. Are you eager to play another one, for the 2014 league (Or maybe we can even finish it for 2013, since our last game didn’t take so long either)


  • no problem i am for one more :)

    shall i start bidding or?

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