@Ghostglider Ok. Finally (3 rounds of nobody hitting!!?), I hit once and killed DD as you desired, but you also hit on the return. So not sure what you want to do 1 v 1.
13L G40 MrRoboto (Axis) vs Amon-Sul (Allies+6)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 factory_minors, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from British to Germans
EDIT: Turning off Edit Mode
2 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 armour moved from Caucasus to Bryansk
2 armour moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Caucasus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 6 armour, 2 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 14 artilleries
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 8/17 hits
Russians roll dice for 14 artilleries in Bryansk, round 2 : 7/14 hits
2 infantry owned by the Germans , 8 artilleries owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 6 armour, 2 bombers and 2 tactical_bombers in Bryansk, round 3 : 5/10 hits
Russians roll dice for 6 artilleries in Bryansk, round 3 : 3/6 hits
3 armour owned by the Germans and 5 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 3 armour, 2 bombers and 2 tactical_bombers in Bryansk, round 4 : 3/7 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Russians: 14 artilleriesNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Bryansk to Novgorod
4 armour moved from Germany to Eastern Poland
4 destroyers and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
5 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 factory_minor placed in Rostov
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 59 / 86
Russians : 17 / 18
Japanese : 62 / 68
Americans : 52 / 73
Chinese : 2 / 4
British : 24 / 22
UK_Pacific : 6 / 6
Italians : 32 / 58
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
19 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 19 infantry
Germans defend with 3 armour
Russians win, taking Bryansk from Germans with 17 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
3 aaGuns moved from Russia to Bryansk
3 aaGuns moved from Russia to Tambov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to SamaraPlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Bryansk : 3 aaGuns and 17 infantry
Russia : 1 airfield, 3 armour and 1 factory_major
Tambov : 3 aaGuns and 1 infantry
Smolensk : 1 infantry
Samara : 3 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kansu to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Szechwan to Tsinghai
1 artillery moved from Shensi to Sikang
2 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kweichow to Sikang
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to BurmaCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
3 fighters moved from French Indo China to Japan
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Jehol to Chahar
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 5 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 transports placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 57 / 86
Russians : 17 / 20
Japanese : 68 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 24 / 22
UK_Pacific : 5 / 6
Italians : 31 / 58
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 1 PUs;Combat Move - Americans
5 bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 bombers
Japanese defend with 5 destroyers, 3 fighters and 1 transport
Japanese win with 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is -36
Casualties for Japanese: 3 destroyers
Casualties for Americans: 5 bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 bombers moved from Eastern United States to Western United States
1 mech_infantry moved from West Indies to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 101 Sea Zone to Central United States
3 mech_infantrys moved from Central America to Central United States
4 aaGuns moved from Central America to Southeast Mexico
5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 bomber moved from Queensland to India
3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 39 Sea Zone to 80 Sea ZonePlace Units - Americans
9 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
India : 1 bomber, 5 fighters and 1 tactical_bomber
Queensland : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 submarine
Central United States : 1 factory_major and 4 mech_infantrys
Southeast Mexico : 4 aaGuns
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 artillery and 4 infantry
80 Sea Zone : 3 battleships, 5 carriers, 3 cruisers and 1 destroyer
85 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Brazil : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
16 infantry moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Tanganyika Territory to 71 Sea Zone
1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Tanganyika Territory to KenyaCombat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Burma
British attack with 16 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kenya
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from Gold Coast to French Central Africa
1 bomber, 1 fighter and 1 tactical_bomber moved from Kenya to Tanganyika Territory
1 bomber moved from 71 Sea Zone to West India
3 aaGuns moved from India to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Union of South Africa
1 bomber moved from United Kingdom to French West Africa
1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,6,1,6,2,4,4,6,4,3,4,4,6,5,5,5,5,3
British collect 18 PUs (8 lost to blockades); end with 18 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns and 16 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
39 Sea Zone : 1 submarine
Eastern United States : 1 artillery and 1 infantry
West India : 1 bomber
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Scotland : 1 airfield
Nigeria : 1 armour
Kenya : 2 mech_infantrys
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
French Central Africa : 1 flag, 1 armour
French West Africa : 1 flag, 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag
87 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Persia to West India
Italians take Eastern Persia from British
1 bomber moved from Egypt to West India
1 armour moved from French Equatorial Africa to Kenya
1 infantry moved from Ethiopia to Kenya
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from Egypt to Kenya
1 armour moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Kenya
1 fighter moved from Egypt to Belgian CongoCombat - Italians
Battle in West India
Italians attack with 1 armour and 1 bomber
ANZAC defend with 1 infantry; British defend with 1 bomber
Italians win with 1 bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 armour
Battle in Belgian Congo
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Belgian Congo from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kenya
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 mech_infantrys
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
1 aaGun moved from French Equatorial Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
2 fighters moved from Kenya to Egypt
3 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Caucasus to Persia
1 bomber moved from West India to Persia
1 bomber moved from Southern Italy to EgyptPlace Units - Italians
3 fighters placed in Egypt
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,1,5,3,5,6,1,3,6,2,6,3,2,3
Italians collect 26 PUs (4 lost to blockades); end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 80 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from India to 80 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 harbour and 1 infantry
41 Sea Zone : 1 flag
62 Sea Zone : 4 destroyers and 1 submarine
80 Sea Zone : 1 cruiser, 1 destroyer and 6 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Caucasus to Tambov
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Tambov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 aaGuns and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 3 aaGuns and 1 infantry in Tambov, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 3 : 1/4 hits
Russians roll dice for 2 aaGuns and 1 infantry in Tambov, round 3 : 0/1 hits
1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 4 : 1/4 hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Tambov, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 3 aaGuns and 1 infantryNon Combat Move - Germans
4 armour moved from Eastern Poland to Ukraine
2 bombers and 2 tactical_bombers moved from Novgorod to Ukraine
1 bomber and 2 fighters moved from Western Germany to Ukraine
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 60 / 87
Russians : 14 / 20
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 0 / 1
British : 25 / 18
UK_Pacific : 6 / 6
Italians : 30 / 45
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Samara to Volgograd
3 armour moved from Russia to Volgograd
6 infantry moved from Bryansk to Rostov
11 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 3 armour and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 3 mech_infantrys
Russians win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 11 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 11 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 6 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Timguska
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
1 aaGun and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Kansu : 1 infantry
Yenisey : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 aaGun
Rostov : 1 factory_minor and 2 infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 factory_major and 5 infantry
Tambov : 11 infantry
Volgograd : 3 armour and 1 factory_minor
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Urals to Yenisey
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Timguska
1 fighter and 1 tactical_bomber moved from Szechwan to Timguska
1 mech_infantry moved from Sikang to Samara
Japanese take Samara from Russians
2 mech_infantrys moved from Chahar to Jehol
2 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 35 Sea Zone to 45 Sea Zone
2 infantry and 2 mech_infantrys moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
2 mech_infantrys moved from Sikang to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to KansuCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/6 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Alaska
Battle in Manchuria
Japanese attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 infantry and 2 mech_infantrys in Manchuria, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 mech_infantrys in Manchuria, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 mech_infantry in Manchuria, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 9 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese win, taking Alaska from Americans with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Timguska
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Timguska, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Szechwan to Kwangsi
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
5 submarines moved from 35 Sea Zone to 45 Sea Zone
2 destroyers moved from 20 Sea Zone to 45 Sea Zone
2 battleships and 2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 70 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 54 / 87
Russians : 16 / 25
Japanese : 70 / 77
Americans : 50 / 73
Chinese : 3 / 1
British : 25 / 18
UK_Pacific : 6 / 6
Italians : 30 / 45
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I played such a catastrophic game against Italy :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from India to 81 Sea Zone
3 fighters moved from India to 81 Sea Zone
3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 6 fighters moved from 80 Sea Zone to 81 Sea Zone
Americans take 80 Sea Zone from Italians
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to 2 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Egypt to defend against the attack in 81 Sea Zone
Italians scrambles 3 units out of Trans-Jordan to defend against the attack in 81 Sea Zone
Battle in Morocco
Battle in Gibraltar
Battle in 81 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 6 fighters
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
Units damaged: 3 battleships owned by the Americans
1 battleship owned by the Americans , 3 carriers owned by the Americans and 6 fighters owned by the ANZAC retreated to 76 Sea Zone
Italians win, taking Morocco from Germans, taking Gibraltar from Germans with 1 battleship and 4 fighters remaining. Battle score for attacker is -73
Casualties for Italians: 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
Casualties for Americans: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 81 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 81 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 81 Sea Zone back to originating territory: Trans-JordanNon Combat Move - Americans
2 mech_infantrys moved from Central United States to Western United States
1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 carrier, 12 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 66 Sea Zone
1 bomber moved from India to New South Wales
1 bomber moved from 2 Sea Zone to Western United States
2 fighters moved from India to VolgogradPlace Units - Americans
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 factory_minor placed in Brazil
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
2 bombers placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
New South Wales : 1 bomber, 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_major
Southeast Mexico : 3 aaGuns
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 2 infantry and 1 mech_infantry
British Guiana : 1 artillery and 1 infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
Volgograd : 2 fighters
80 Sea Zone : 1 flag
76 Sea Zone : 1 battleship and 3 carriers
66 Sea Zone : 1 submarine
85 Sea Zone : 1 flag
Brazil : 1 flag, 1 factory_minor
91 Sea Zone : 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Manchuria : 1 infantry
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 armour moved from French West Africa to French Equatorial Africa
1 bomber, 1 fighter and 1 tactical_bomber moved from French West Africa to Belgian Congo
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Belgian Congo
British attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 1 aaGun, 1 armour and 1 infantry
British win, taking Belgian Congo from Italians with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 aaGun, 1 armour and 1 infantry
Battle in French Equatorial Africa
British attack with 1 armour
Italians defend with 1 aaGun
British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - British
1 armour moved from French Central Africa to French Equatorial Africa
1 armour moved from French Equatorial Africa to Belgian Congo
1 armour moved from Nigeria to Belgian Congo
1 infantry moved from India to West India
1 submarine moved from 39 Sea Zone to 76 Sea Zone
3 aaGuns and 12 infantry moved from Burma to India
2 bombers, 2 fighters and 2 tactical_bombers moved from Belgian Congo to Tanganyika Territory
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from French West Africa to 87 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United StatesPlace Units - British
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,1,1,2,1,5,1,5,6,5,2,1,1,6,5,4,5,2,1,1
British collect 19 PUs (8 lost to blockades); end with 19 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 13 infantry
Central United States : 1 artillery and 1 infantry
West India : 1 infantry
Belgian Congo : 2 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Tanganyika Territory : 2 bombers, 2 fighters and 2 tactical_bombers
French Equatorial Africa : 1 flag, 1 armour
French Central Africa : 1 flag
French West Africa : 1 flag, 1 fighter
Italian Somaliland : 1 flag
76 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
91 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry and 2 tactical_bombers; Remaining resources: 5 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Persia to Bryansk
1 bomber moved from Egypt to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 bombers
Russians defend with 1 aaGun
Italians win with 2 bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Italians
2 bombers moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Persia to Iraq
1 armour moved from Iraq to Trans-JordanPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
2 tactical_bombers placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Italians collect 27 PUs (1 lost to blockades); end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
I played a catastrophic game against Italy. i have no choice but to resign
congrats
please post the game result
-
Hmm, I think it’s not entirely hopeless yet, but if you wish to concede…
Actually in my opinion, Japan poses the bigger threat. I might lose the battle for Moscow next round and you are standing with a huge fleet off Gibraltar - I can’t even get Norway back which means you can build a factory there - just an example.But Japan will probably secure me pacific win, since you can’t stop me anymore from conquering Hawaii and Sydney within 2-3 turns.
Thanks for the game. Are you eager to play another one, for the 2014 league (Or maybe we can even finish it for 2013, since our last game didn’t take so long either)





