Scramble 3 fighters to 99.
13L G40 MrRoboto (Axis) vs Amon-Sul (Allies+6)
-
you can edit the japanese sub off the indian coast out -> you surely just forgot to attack it with usa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 80 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 80 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 3 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 39 Sea Zone
ANZAC attack with 4 fighters; British loiter and taunt with ; Americans loiter and taunt with
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 infantry moved from India to West India
1 cruiser and 1 destroyer moved from 45 Sea Zone to 39 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 harbour and 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 1 cruiser, 1 destroyer and 4 fighters
62 Sea Zone : 2 destroyers and 1 submarine
West India : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 factory_minors, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from British to Germans
EDIT: Turning off Edit Mode
2 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 armour moved from Caucasus to Bryansk
2 armour moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Caucasus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 6 armour, 2 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 14 artilleries
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 8/17 hits
Russians roll dice for 14 artilleries in Bryansk, round 2 : 7/14 hits
2 infantry owned by the Germans , 8 artilleries owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 6 armour, 2 bombers and 2 tactical_bombers in Bryansk, round 3 : 5/10 hits
Russians roll dice for 6 artilleries in Bryansk, round 3 : 3/6 hits
3 armour owned by the Germans and 5 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 3 armour, 2 bombers and 2 tactical_bombers in Bryansk, round 4 : 3/7 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Russians: 14 artilleriesNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Bryansk to Novgorod
4 armour moved from Germany to Eastern Poland
4 destroyers and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
5 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 factory_minor placed in Rostov
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 59 / 86
Russians : 17 / 18
Japanese : 62 / 68
Americans : 52 / 73
Chinese : 2 / 4
British : 24 / 22
UK_Pacific : 6 / 6
Italians : 32 / 58
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
19 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 19 infantry
Germans defend with 3 armour
Russians win, taking Bryansk from Germans with 17 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
3 aaGuns moved from Russia to Bryansk
3 aaGuns moved from Russia to Tambov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to SamaraPlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Bryansk : 3 aaGuns and 17 infantry
Russia : 1 airfield, 3 armour and 1 factory_major
Tambov : 3 aaGuns and 1 infantry
Smolensk : 1 infantry
Samara : 3 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kansu to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Szechwan to Tsinghai
1 artillery moved from Shensi to Sikang
2 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kweichow to Sikang
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to BurmaCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
3 fighters moved from French Indo China to Japan
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Jehol to Chahar
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 5 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 transports placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 57 / 86
Russians : 17 / 20
Japanese : 68 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 24 / 22
UK_Pacific : 5 / 6
Italians : 31 / 58
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 1 PUs;Combat Move - Americans
5 bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 bombers
Japanese defend with 5 destroyers, 3 fighters and 1 transport
Japanese win with 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is -36
Casualties for Japanese: 3 destroyers
Casualties for Americans: 5 bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 bombers moved from Eastern United States to Western United States
1 mech_infantry moved from West Indies to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 101 Sea Zone to Central United States
3 mech_infantrys moved from Central America to Central United States
4 aaGuns moved from Central America to Southeast Mexico
5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 bomber moved from Queensland to India
3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 39 Sea Zone to 80 Sea ZonePlace Units - Americans
9 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
India : 1 bomber, 5 fighters and 1 tactical_bomber
Queensland : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 submarine
Central United States : 1 factory_major and 4 mech_infantrys
Southeast Mexico : 4 aaGuns
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 artillery and 4 infantry
80 Sea Zone : 3 battleships, 5 carriers, 3 cruisers and 1 destroyer
85 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Brazil : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
16 infantry moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Tanganyika Territory to 71 Sea Zone
1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Tanganyika Territory to KenyaCombat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Burma
British attack with 16 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kenya
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from Gold Coast to French Central Africa
1 bomber, 1 fighter and 1 tactical_bomber moved from Kenya to Tanganyika Territory
1 bomber moved from 71 Sea Zone to West India
3 aaGuns moved from India to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Union of South Africa
1 bomber moved from United Kingdom to French West Africa
1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,6,1,6,2,4,4,6,4,3,4,4,6,5,5,5,5,3
British collect 18 PUs (8 lost to blockades); end with 18 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns and 16 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
39 Sea Zone : 1 submarine
Eastern United States : 1 artillery and 1 infantry
West India : 1 bomber
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Scotland : 1 airfield
Nigeria : 1 armour
Kenya : 2 mech_infantrys
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
French Central Africa : 1 flag, 1 armour
French West Africa : 1 flag, 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag
87 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Persia to West India
Italians take Eastern Persia from British
1 bomber moved from Egypt to West India
1 armour moved from French Equatorial Africa to Kenya
1 infantry moved from Ethiopia to Kenya
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from Egypt to Kenya
1 armour moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Kenya
1 fighter moved from Egypt to Belgian CongoCombat - Italians
Battle in West India
Italians attack with 1 armour and 1 bomber
ANZAC defend with 1 infantry; British defend with 1 bomber
Italians win with 1 bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 armour
Battle in Belgian Congo
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Belgian Congo from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kenya
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 mech_infantrys
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
1 aaGun moved from French Equatorial Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
2 fighters moved from Kenya to Egypt
3 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Caucasus to Persia
1 bomber moved from West India to Persia
1 bomber moved from Southern Italy to EgyptPlace Units - Italians
3 fighters placed in Egypt
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,1,5,3,5,6,1,3,6,2,6,3,2,3
Italians collect 26 PUs (4 lost to blockades); end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 80 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from India to 80 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 harbour and 1 infantry
41 Sea Zone : 1 flag
62 Sea Zone : 4 destroyers and 1 submarine
80 Sea Zone : 1 cruiser, 1 destroyer and 6 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Caucasus to Tambov
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Tambov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 aaGuns and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 3 aaGuns and 1 infantry in Tambov, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 3 : 1/4 hits
Russians roll dice for 2 aaGuns and 1 infantry in Tambov, round 3 : 0/1 hits
1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 4 : 1/4 hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Tambov, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 3 aaGuns and 1 infantryNon Combat Move - Germans
4 armour moved from Eastern Poland to Ukraine
2 bombers and 2 tactical_bombers moved from Novgorod to Ukraine
1 bomber and 2 fighters moved from Western Germany to Ukraine
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 60 / 87
Russians : 14 / 20
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 0 / 1
British : 25 / 18
UK_Pacific : 6 / 6
Italians : 30 / 45
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Samara to Volgograd
3 armour moved from Russia to Volgograd
6 infantry moved from Bryansk to Rostov
11 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 3 armour and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 3 mech_infantrys
Russians win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 11 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 11 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 6 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Timguska
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
1 aaGun and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Kansu : 1 infantry
Yenisey : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 aaGun
Rostov : 1 factory_minor and 2 infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 factory_major and 5 infantry
Tambov : 11 infantry
Volgograd : 3 armour and 1 factory_minor
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Urals to Yenisey
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Timguska
1 fighter and 1 tactical_bomber moved from Szechwan to Timguska
1 mech_infantry moved from Sikang to Samara
Japanese take Samara from Russians
2 mech_infantrys moved from Chahar to Jehol
2 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 35 Sea Zone to 45 Sea Zone
2 infantry and 2 mech_infantrys moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
2 mech_infantrys moved from Sikang to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to KansuCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/6 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Alaska
Battle in Manchuria
Japanese attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 infantry and 2 mech_infantrys in Manchuria, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 mech_infantrys in Manchuria, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 mech_infantry in Manchuria, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 9 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese win, taking Alaska from Americans with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Timguska
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Timguska, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Szechwan to Kwangsi
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
5 submarines moved from 35 Sea Zone to 45 Sea Zone
2 destroyers moved from 20 Sea Zone to 45 Sea Zone
2 battleships and 2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 70 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 54 / 87
Russians : 16 / 25
Japanese : 70 / 77
Americans : 50 / 73
Chinese : 3 / 1
British : 25 / 18
UK_Pacific : 6 / 6
Italians : 30 / 45
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I played such a catastrophic game against Italy :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from India to 81 Sea Zone
3 fighters moved from India to 81 Sea Zone
3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 6 fighters moved from 80 Sea Zone to 81 Sea Zone
Americans take 80 Sea Zone from Italians
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to 2 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Egypt to defend against the attack in 81 Sea Zone
Italians scrambles 3 units out of Trans-Jordan to defend against the attack in 81 Sea Zone
Battle in Morocco
Battle in Gibraltar
Battle in 81 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 6 fighters
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
Units damaged: 3 battleships owned by the Americans
1 battleship owned by the Americans , 3 carriers owned by the Americans and 6 fighters owned by the ANZAC retreated to 76 Sea Zone
Italians win, taking Morocco from Germans, taking Gibraltar from Germans with 1 battleship and 4 fighters remaining. Battle score for attacker is -73
Casualties for Italians: 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
Casualties for Americans: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 81 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 81 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 81 Sea Zone back to originating territory: Trans-JordanNon Combat Move - Americans
2 mech_infantrys moved from Central United States to Western United States
1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 carrier, 12 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 66 Sea Zone
1 bomber moved from India to New South Wales
1 bomber moved from 2 Sea Zone to Western United States
2 fighters moved from India to VolgogradPlace Units - Americans
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 factory_minor placed in Brazil
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
2 bombers placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
New South Wales : 1 bomber, 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_major
Southeast Mexico : 3 aaGuns
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 2 infantry and 1 mech_infantry
British Guiana : 1 artillery and 1 infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
Volgograd : 2 fighters
80 Sea Zone : 1 flag
76 Sea Zone : 1 battleship and 3 carriers
66 Sea Zone : 1 submarine
85 Sea Zone : 1 flag
Brazil : 1 flag, 1 factory_minor
91 Sea Zone : 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Manchuria : 1 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 armour moved from French West Africa to French Equatorial Africa
1 bomber, 1 fighter and 1 tactical_bomber moved from French West Africa to Belgian Congo
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Belgian Congo
British attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 1 aaGun, 1 armour and 1 infantry
British win, taking Belgian Congo from Italians with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 aaGun, 1 armour and 1 infantry
Battle in French Equatorial Africa
British attack with 1 armour
Italians defend with 1 aaGun
British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - British
1 armour moved from French Central Africa to French Equatorial Africa
1 armour moved from French Equatorial Africa to Belgian Congo
1 armour moved from Nigeria to Belgian Congo
1 infantry moved from India to West India
1 submarine moved from 39 Sea Zone to 76 Sea Zone
3 aaGuns and 12 infantry moved from Burma to India
2 bombers, 2 fighters and 2 tactical_bombers moved from Belgian Congo to Tanganyika Territory
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from French West Africa to 87 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United StatesPlace Units - British
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,1,1,2,1,5,1,5,6,5,2,1,1,6,5,4,5,2,1,1
British collect 19 PUs (8 lost to blockades); end with 19 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 13 infantry
Central United States : 1 artillery and 1 infantry
West India : 1 infantry
Belgian Congo : 2 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Tanganyika Territory : 2 bombers, 2 fighters and 2 tactical_bombers
French Equatorial Africa : 1 flag, 1 armour
French Central Africa : 1 flag
French West Africa : 1 flag, 1 fighter
Italian Somaliland : 1 flag
76 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
91 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry and 2 tactical_bombers; Remaining resources: 5 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Persia to Bryansk
1 bomber moved from Egypt to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 bombers
Russians defend with 1 aaGun
Italians win with 2 bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Italians
2 bombers moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Persia to Iraq
1 armour moved from Iraq to Trans-JordanPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
2 tactical_bombers placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Italians collect 27 PUs (1 lost to blockades); end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs





