L13 GL40 Mr.Robot (+9 allies) vs. Rasmustb (axis)

  • '14

    Is it really allowed to make that retreat with the subs? Seems kinda odd that they can retreat after winning the battle just because they can’t hit air…

    Nice move btw.! Hadn’t seen that planes from us could reach that far or thought about the need to also have a destroyer present.

  • '14

    @Rasmustb:

    Is it really allowed to make that retreat with the subs? Seems kinda odd that they can retreat after winning the battle just because they can’t hit air…

    Nice move btw.! Hadn’t seen that planes from us could reach that far or thought about the need to also have a destroyer present.

    I’ve raised the question in the forum: http://www.axisandallies.org/forums/index.php?topic=32081.0

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                3 infantry moved from Syria to Iraq
                1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
                1 bomber moved from Southern Italy to 91 Sea Zone
                2 armour moved from Eastern Poland to Smolensk

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                    Italians win, taking 97 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Smolensk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Italians win, taking Iraq from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Iraq to Syria
                2 fighters moved from Southern Italy to Alexandria
                1 bomber moved from 91 Sea Zone to Southern France
                2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
                2 transports moved from 99 Sea Zone to 95 Sea Zone
                5 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 aaGun and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                1 armour and 1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '19 '18

    Yeah thanks. The fact, that planes from the west coast can reach SZ6 is a lesson hard learned by me too.

    I have no idea concerning the retreating subs. I’m excited to see the answer from the bosses :-)

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Belarus to Vologda
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 armour and 1 fighter moved from Western Germany to Normandy Bordeaux
                2 tactical_bombers moved from Germany to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Syria to Northwest Persia
                      Germans take Northwest Persia from Russians
                1 armour moved from Syria to Persia
                      Germans take Persia from Russians
                1 fighter and 1 tactical_bomber moved from Alexandria to Trans-Jordan
                1 fighter moved from 99 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from 99 Sea Zone to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                2 artilleries moved from Eastern Poland to Western Ukraine
                6 armour moved from Belarus to Novgorod
                4 transports moved from 115 Sea Zone to 114 Sea Zone
                8 infantry moved from Germany to 114 Sea Zone
                8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                8 infantry moved from 115 Sea Zone to Novgorod

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Vologda
                    Germans attack with 1 mech_infantry
                    Russians defend with 2 aaGuns
                    Germans win, taking Vologda from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Trans-Jordan
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Germans win, taking Trans-Jordan from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 armour and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Novgorod
                    Germans attack with 6 armour and 8 infantry
                    Russians defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 6 armour and 4 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 6 artilleries and 2 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria
                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 bomber moved from Normandy Bordeaux to Slovakia Hungary
                2 tactical_bombers moved from Normandy Bordeaux to France
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Poland to Bessarabia
                1 mech_infantry moved from Poland to Belarus
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 carrier, 1 cruiser and 2 transports moved from 99 Sea Zone to 95 Sea Zone
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                4 transports moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                10 mech_infantrys placed in Germany
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

  • '19 '18

    goddamnit normandy….

  • '19 '18

    Ok I will give up. You don’t even need Moscow to win, since I can’t hold Egypt against Italy.
    This means you only need Stalingrad. And I have no chance to retake London within 2 turns.

    I will report the game. Congratulations.

  • '14

    Wow didn’t expect that but I guess you’re right. Hadn’t thought that one about Stalingrad through…

    I guess it’s not that hard to win when you have dicey on your side even though Japan got totally out played. I learned alot from this (at least I hope so).

    Care for a rematch?

    oh and btw. Krieghound came with an official ruling.

  • '19 '18

    Yeah I saw the ruling already :-)

    Yeah we can do a rematch. Just switch sides? In this case, I need your bids, please. Otherwise, we can bid again.

    I’ve used some kind of anti-dicey system in a couple of games: Whenever a battle outcome differs 30 or more from the average TUV swing (according to battle calculator), a player can pay 10 IPC to reroll the battle with low luck. the 10 IPC has to be spent by the power that was present in that fight.

    Let me know, if you want to play with this system, as well.

  • '14

    Yeah we can switch sides - seems kinda fair.

    Im not sure I fully understand the impact of your LL reroll suggestion but its ok with me. Your call! Just let me know

    cheers

  • '14

    oh and my bid is sub sz98 and inf new guinea

  • '19 '18

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