Please use last map with DD from sz55 moving to sz43 instead of sz36.
L13 GL40 Mr.Robot (+9 allies) vs. Rasmustb (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 artilleries and 15 infantry moved from Baltic States to Belarus
6 armour moved from Poland to Belarus
3 mech_infantrys moved from Bessarabia to Belarus
1 artillery moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber, 1 fighter and 3 tactical_bombers moved from Bessarabia to Western Ukraine
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
1 artillery and 2 infantry moved from Finland to 115 Sea Zone
1 artillery, 2 infantry and 8 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 7 infantry moved from Germany to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
4 artilleries, 11 infantry and 8 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 11 infantry moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Western Germany to Poland
1 carrier, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 115 Sea Zone to Western Germany
1 armour and 1 infantry moved from Malta to 96 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 armour and 1 artillery moved from Tobruk to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 3 transports moved from 96 Sea Zone to 99 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 6 armour, 10 artilleries, 15 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 6 armour, 10 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 4 artilleries and 11 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 armour, 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to 99 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Western Ukraine to Southern Italy
2 tactical_bombers moved from Western Ukraine to Germany
4 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun and 3 artilleries moved from Bessarabia to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in United Kingdom
8 infantry and 1 mech_infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries and 15 infantry moved from Archangel to Novgorod
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Urals to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 6 artilleries and 15 infantry
Germans defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Russians win, taking Novgorod from Germans with 6 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 4 artilleries and 10 infantry
Casualties for Russians: 13 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Archangel to Vologda
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Tambov
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to IraqPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,4,5,3,6,6,2,6
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 artillery and 4 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Yakut S.S.R. to Sakha
Japanese take Buryatia from Russians
Japanese take Sakha from Russians
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 fighter and 2 tactical_bombers moved from Kwangsi to ShensiCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to Kiangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kiangsi
1 fighter and 2 tactical_bombers moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to Hainan
1 bomber moved from 42 Sea Zone to HainanPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 3 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux -
kamikaze?
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Full kamikaze! Sink the destroyers… 2DD get to shots each, 2DD get one each
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Shan State to French Indo China
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 tactical_bomber moved from India to French Indo China
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in 42 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun and 2 infantry moved from Burma to Shan State
1 artillery moved from Shan State to Yunnan
1 fighter moved from 42 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - UK_Pacific
3 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 36 / 38
Japanese : 34 / 40
Americans : 61 / 83
Chinese : 8 / 6
British : 21 / 0
UK_Pacific : 17 / 17
Italians : 17 / 24
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Is it really allowed to make that retreat with the subs? Seems kinda odd that they can retreat after winning the battle just because they can’t hit air…
Nice move btw.! Hadn’t seen that planes from us could reach that far or thought about the need to also have a destroyer present.
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Is it really allowed to make that retreat with the subs? Seems kinda odd that they can retreat after winning the battle just because they can’t hit air…
Nice move btw.! Hadn’t seen that planes from us could reach that far or thought about the need to also have a destroyer present.
I’ve raised the question in the forum: http://www.axisandallies.org/forums/index.php?topic=32081.0
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
3 infantry moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to 91 Sea Zone
2 armour moved from Eastern Poland to SmolenskCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win, taking 97 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians win, taking Iraq from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Iraq to Syria
2 fighters moved from Southern Italy to Alexandria
1 bomber moved from 91 Sea Zone to Southern France
2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 transports moved from 99 Sea Zone to 95 Sea Zone
5 submarines moved from 97 Sea Zone to 93 Sea Zone
1 aaGun and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 transports placed in 95 Sea Zone
1 armour and 1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Yeah thanks. The fact, that planes from the west coast can reach SZ6 is a lesson hard learned by me too.
I have no idea concerning the retreating subs. I’m excited to see the answer from the bosses :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Vologda
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour and 1 fighter moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 armour moved from Syria to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Syria to Persia
Germans take Persia from Russians
1 fighter and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 99 Sea Zone to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
6 armour moved from Belarus to Novgorod
4 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Vologda
Germans attack with 1 mech_infantry
Russians defend with 2 aaGuns
Germans win, taking Vologda from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Trans-Jordan
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans win, taking Trans-Jordan from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 6 armour and 8 infantry
Russians defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 6 armour and 4 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 6 artilleries and 2 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Normandy Bordeaux to Slovakia Hungary
2 tactical_bombers moved from Normandy Bordeaux to France
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Bessarabia
1 mech_infantry moved from Poland to Belarus
1 fighter moved from Normandy Bordeaux to Western Germany
1 carrier, 1 cruiser and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 125 Sea Zone to 113 Sea Zone
4 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
goddamnit normandy….
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Ok I will give up. You don’t even need Moscow to win, since I can’t hold Egypt against Italy.
This means you only need Stalingrad. And I have no chance to retake London within 2 turns.I will report the game. Congratulations.
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Wow didn’t expect that but I guess you’re right. Hadn’t thought that one about Stalingrad through…
I guess it’s not that hard to win when you have dicey on your side even though Japan got totally out played. I learned alot from this (at least I hope so).
Care for a rematch?
oh and btw. Krieghound came with an official ruling.
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Yeah I saw the ruling already :-)
Yeah we can do a rematch. Just switch sides? In this case, I need your bids, please. Otherwise, we can bid again.
I’ve used some kind of anti-dicey system in a couple of games: Whenever a battle outcome differs 30 or more from the average TUV swing (according to battle calculator), a player can pay 10 IPC to reroll the battle with low luck. the 10 IPC has to be spent by the power that was present in that fight.
Let me know, if you want to play with this system, as well.
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Yeah we can switch sides - seems kinda fair.
Im not sure I fully understand the impact of your LL reroll suggestion but its ok with me. Your call! Just let me know
cheers
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oh and my bid is sub sz98 and inf new guinea
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thread is open
http://www.axisandallies.org/forums/index.php?topic=32083.0