Scramble sz110?
13L G40 2nd Ed Jennifer (Axis) vs MrRoboto (Allies +15)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to 112 Sea Zone
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to 112 Sea Zone
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 3 transports
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from 112 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2,6,4,1,1,3,4,4,2
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
So nice to be back down to one game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Russia
21 armour, 11 artilleries, 24 infantry and 3 mech_infantrys moved from Smolensk to Russia
5 bombers, 2 fighters and 6 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 artillery and 2 infantry moved from Belarus to Bryansk
3 armour, 7 artilleries and 6 infantry moved from Germany to Western Germany
1 armour, 3 artilleries and 2 infantry moved from France to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Russia
21 armour, 11 artilleries, 24 infantry and 3 mech_infantrys moved from Smolensk to Russia
5 bombers, 2 fighters and 6 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 artillery and 2 infantry moved from Belarus to Bryansk
3 armour, 7 artilleries and 6 infantry moved from Germany to Western Germany
1 armour, 3 artilleries and 2 infantry moved from France to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 4 armour, 10 artilleries and 8 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 4 armour, 10 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 21 armour, 11 artilleries, 6 bombers, 2 fighters, 24 infantry, 4 mech_infantrys and 6 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 2 fighters, 55 infantry and 1 tactical_bomber
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 6 bombers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Germans: 8 armour, 11 artilleries, 24 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns, 14 artilleries, 2 fighters, 55 infantry and 1 tactical_bomberNon Combat Move - Germans
5 bombers moved from Russia to Novgorod
2 fighters and 6 tactical_bombers moved from Russia to Belarus
1 bomber moved from Russia to Smolensk
3 aaGuns moved from Smolensk to Belarus
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Germany
3 infantry placed in Novgorod
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,5,6,4,5,2,3,6,2,2
Germans collect 44 PUs (4 lost to blockades); end with 68 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Rostov
2 aaGuns moved from Tambov to Rostov
1 mech_infantry moved from Ethiopia to EgyptTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Tsinghai to Kansu
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Shantung to Kiangsu
2 infantry moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Tsinghai to Kansu
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Shantung to Kiangsu
2 infantry moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to KiangsuCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
3 artilleries moved from Shantung to 19 Sea Zone
3 artilleries and 3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
3 artilleries and 6 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Shantung to Manchuria
1 infantry moved from Samara to NovosibirskPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Tunisia to Libya
British take Libya from Italians
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 fighters, 2 infantry and 1 tactical_bomber moved from Anhwe to Jehol
4 artilleries and 11 infantry moved from Anhwe to Jehol
4 infantry moved from Anhwe to JeholCombat - British
Battle in Greece
Battle in Jehol
British attack with 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Jehol, round 2 : 5/24 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Jehol
British win, taking Greece from Germans, taking Jehol from Japanese with 4 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to 99 Sea Zone
1 carrier and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Jehol to Anhwe
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
2 destroyers and 1 transport placed in 81 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 2 infantry
EDIT: Adding units owned by British to Southern France: 4 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
British collect 38 PUs (1 lost to blockades); end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 44 / 78
Russians : 14 / 0
Japanese : 32 / 41
Americans : 70 / 95
Chinese : 19 / 22
British : 39 / 51
UK_Pacific : 21 / 21
Italians : 4 / 1
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Why didn’t the US post a turn?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber, 2 fighters and 1 infantry moved from Southern Italy to Northern Italy -
I often tend to not post Anzac, US or china. I don’t like to wait for tripleA to post the move and the opponent only needs the last file (uk or france) anyway.
If you want me to post anzac us and china too, just tell me and i will do it.
Waiting for the rest of the Italian turn.
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It should have posted the rest of the Italian turn.
It’s no mystery, the planes land in S. Italy again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 6 airfields and 2 factory_minors; Remaining resources: 70 PUs;
Germans buy 3 artilleries and 16 infantry; Remaining resources: 10 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Denmark
3 bombers moved from Novgorod to Denmark
1 bomber moved from Novgorod to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 artillery and 2 infantry moved from Bryansk to Rostov
8 armour moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 6 airfields and 2 factory_minors; Remaining resources: 70 PUs;
Germans buy 3 artilleries and 16 infantry; Remaining resources: 10 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Denmark
3 bombers moved from Novgorod to Denmark
1 bomber moved from Novgorod to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 artillery and 2 infantry moved from Bryansk to Rostov
8 armour moved from Russia to RostovCombat - Germans
Battle in Northern Italy
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Germans win, taking Northern Italy from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Denmark
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 artillery
Germans win, taking Denmark from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Rostov
Germans attack with 8 armour, 1 artillery and 2 infantry
Russians defend with 2 aaGuns and 2 infantry
Germans win, taking Rostov from Russians with 8 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 2 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Buryatia
1 bomber moved from Novgorod to Buryatia
2 fighters and 6 tactical_bombers moved from Belarus to Western Germany
3 aaGuns moved from Belarus to Baltic States
3 bombers moved from Denmark to Western Germany
2 artilleries and 5 infantry moved from Germany to Western Germany
3 armour moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
4 armour moved from Russia to Belarus
1 infantry moved from Novgorod to Karelia
1 bomber moved from Northern Italy to Western GermanyPlace Units - Germans
3 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Russia
Germans undo move 3.
Germans undo move 2.
3 infantry placed in Novgorod
3 infantry placed in Russia
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,3,2,1,4,3,2,6,3,2,1
Germans collect 54 PUs (2 lost to blockades); end with 64 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries and 6 infantry moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour, 3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 5 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 20 Sea Zone to Kiangsi
1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
4 armour, 7 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries and 6 infantry moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour, 3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 5 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 20 Sea Zone to Kiangsi
1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
4 armour, 7 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kiangsi
Japanese attack with 5 armour, 10 artilleries, 5 fighters, 15 infantry and 5 tactical_bombers
Chinese defend with 6 artilleries and 16 infantry
Japanese win, taking Kiangsi from Chinese with 5 armour, 10 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 9 infantry
Casualties for Chinese: 6 artilleries and 16 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
8 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 2 artilleries
EDIT: Adding units owned by Japanese to Kazakhstan: 2 artilleries
EDIT: Removing units owned by Japanese from Turkmenistan: 1 infantry
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Kazakhstan: 2 infantry
EDIT: Removing units owned by Japanese from Urals: 1 infantry
EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total





