scramble option
13L G40 MrRoboto (Axis) vs Amon-Sul (Allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Gold Coast to Nigeria
Germans take Nigeria from British
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Americans scrambles 2 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 9 submarines
Americans defend with 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Germans roll dice for 8 submarines in 101 Sea Zone, round 2 : 1/8 hits
Americans roll dice for 5 destroyers, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 101 Sea Zone
Americans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 6 submarines in 101 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 5 destroyers, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 3 : 3/7 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans and 3 submarines owned by the Germans lost in 101 Sea Zone
Germans roll dice for 3 submarines in 101 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 4 : 3/5 hits
2 destroyers owned by the Americans and 3 submarines owned by the Germans lost in 101 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 9 submarines
Casualties for Americans: 4 destroyers and 2 submarines
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 armour moved from Ukraine to Caucasus
3 armour moved from Ukraine to Volgograd
5 aaGuns, 10 artilleries and 18 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Western Ukraine to Bryansk
7 armour moved from Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
2 destroyers and 1 submarine placed in 110 Sea Zone
5 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in UkraineTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 63 / 88
Russians : 17 / 24
Japanese : 55 / 80
Americans : 51 / 51
Chinese : 5 / 5
British : 26 / 29
UK_Pacific : 6 / 6
Italians : 26 / 44
ANZAC : 14 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
22 artilleries and 43 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 22 artilleries and 43 infantry
Germans defend with 5 aaGuns, 11 armour, 11 artilleries, 27 infantry and 7 mech_infantrys
Russians win, taking Bryansk from Germans with 14 artilleries remaining. Battle score for attacker is 83
Casualties for Germans: 5 aaGuns, 11 armour, 11 artilleries, 27 infantry and 7 mech_infantrys
Casualties for Russians: 8 artilleries and 43 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Samara
2 aaGuns moved from Samara to Russia
12 infantry moved from Vologda to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Kazakhstan : 2 infantry
Bryansk : 14 artilleries
Russia : 6 aaGuns, 1 airfield, 1 factory_major and 20 infantry
Novosibirsk : 1 infantry
Samara : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 airfields, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
2 mech_infantrys moved from Yunnan to Szechwan
1 armour moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
3 mech_infantrys moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 bombers moved from Kwangsi to BurmaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 fighters moved from Kwangsi to French Indo China
2 bombers moved from Burma to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
3 mech_infantrys moved from Kiangsu to Jehol
2 infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 fighters moved from Szechwan to Kwangsi
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
2 tactical_bombers moved from Szechwan to Kwangsi
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in French Indo China
1 airfield placed in Kwangsi
1 carrier and 2 destroyers placed in 36 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 62 / 88
Russians : 18 / 18
Japanese : 63 / 68
Americans : 51 / 51
Chinese : 2 / 5
British : 26 / 29
UK_Pacific : 5 / 6
Italians : 26 / 44
ANZAC : 10 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to West Indies
2 bombers moved from British Guiana to West Indies
1 fighter and 1 tactical_bomber moved from Eastern United States to West Indies
1 bomber moved from India to 42 Sea ZoneCombat - Americans
Battle in West Indies
Americans attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans win, taking West Indies from Germans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 64 Sea Zone to 101 Sea Zone
2 bombers moved from West Indies to Eastern United States
1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from West Indies to 101 Sea Zone
4 aaGuns moved from Southeast Mexico to Central America
1 fighter moved from 45 Sea Zone to Queensland
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters and 1 tactical_bomber moved from 45 Sea Zone to 39 Sea Zone
4 bombers moved from Hawaiian Islands to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Queensland : 1 bomber, 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
39 Sea Zone : 3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber
26 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 submarine
West Indies : 1 mech_infantry
Central United States : 1 factory_major
Central America : 4 aaGuns and 3 mech_infantrys
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
British Guiana : 1 artillery and 4 infantry
89 Sea Zone : 1 transport
85 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Brazil : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
1 armour moved from French Central Africa to Gold Coast
British take French West Africa from Germans
British take Gold Coast from Germans
1 armour moved from French Central Africa to Nigeria
1 mech_infantry moved from Belgian Congo to Nigeria
2 bombers moved from Belgian Congo to NigeriaCombat - British
British creates battle in territory 39 Sea Zone
Battle in Nigeria
British attack with 1 armour, 2 bombers and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Nigeria from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 39 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 submarine
1 submarine owned by the British SubmergedNon Combat Move - British
2 mech_infantrys moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Burma to Persia
2 bombers moved from Nigeria to Tanganyika Territory
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Tanganyika TerritoryPlace Units - British
1 destroyer placed in 106 Sea Zone
3 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,1,4
British collect 22 PUs (7 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry
39 Sea Zone : 1 submarine
Eastern United States : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Gold Coast : 1 armour
Scotland : 1 airfield
Nigeria : 1 armour
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Tanganyika Territory : 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer
86 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
Brazil : 1 armour and 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 7 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 80 Sea Zone to Persia
2 artilleries and 5 infantry moved from Iraq to Persia
1 bomber moved from Egypt to Persia
3 fighters moved from Trans-Jordan to Persia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial AfricaCombat - Italians
Battle in Union of South Africa
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 2/4 hits
British roll dice for 3 mech_infantrys in Union of South Africa, round 2 : 3/3 hits
1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Union of South Africa, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Union of South Africa
British win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Persia
Italians attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters and 8 infantry
French defend with 1 infantry; British defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Persia : 0/3 hits
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 8 infantry in Persia, round 2 : 6/17 hits
British roll dice for 1 aaGun, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 5/12 hits
4 infantry owned by the British , 1 infantry owned by the French , 1 aaGun owned by the British and 5 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 3 infantry in Persia, round 3 : 4/12 hits
British roll dice for 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 4/7 hits
1 artillery owned by the Italians , 2 artilleries owned by the British , 2 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 3 fighters in Persia, round 4 : 5/8 hits
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Persia, round 4 : 2/3 hits
1 tactical_bomber owned by the British , 2 artilleries owned by the Italians , 1 artillery owned by the British and 1 fighter owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 25
Casualties for French: 1 infantry
Casualties for British: 1 aaGun, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 3 artilleries and 8 infantryNon Combat Move - Italians
1 aaGun moved from Iraq to Persia
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 aaGuns moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber and 3 fighters moved from Persia to Egypt
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to CaucasusPlace Units - Italians
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 39 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 58 / 88
Russians : 18 / 18
Japanese : 62 / 68
Americans : 52 / 73
Chinese : 2 / 4
British : 24 / 22
UK_Pacific : 6 / 6
Italians : 32 / 58
ANZAC : 10 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you can edit the japanese sub off the indian coast out -> you surely just forgot to attack it with usa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 80 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 80 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 3 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 39 Sea Zone
ANZAC attack with 4 fighters; British loiter and taunt with ; Americans loiter and taunt with
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 infantry moved from India to West India
1 cruiser and 1 destroyer moved from 45 Sea Zone to 39 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 harbour and 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 1 cruiser, 1 destroyer and 4 fighters
62 Sea Zone : 2 destroyers and 1 submarine
West India : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 factory_minors, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from British to Germans
EDIT: Turning off Edit Mode
2 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 armour moved from Caucasus to Bryansk
2 armour moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Caucasus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 6 armour, 2 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 14 artilleries
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 8/17 hits
Russians roll dice for 14 artilleries in Bryansk, round 2 : 7/14 hits
2 infantry owned by the Germans , 8 artilleries owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 6 armour, 2 bombers and 2 tactical_bombers in Bryansk, round 3 : 5/10 hits
Russians roll dice for 6 artilleries in Bryansk, round 3 : 3/6 hits
3 armour owned by the Germans and 5 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 3 armour, 2 bombers and 2 tactical_bombers in Bryansk, round 4 : 3/7 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Russians: 14 artilleriesNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Bryansk to Novgorod
4 armour moved from Germany to Eastern Poland
4 destroyers and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
5 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 factory_minor placed in Rostov
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 59 / 86
Russians : 17 / 18
Japanese : 62 / 68
Americans : 52 / 73
Chinese : 2 / 4
British : 24 / 22
UK_Pacific : 6 / 6
Italians : 32 / 58
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
19 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 19 infantry
Germans defend with 3 armour
Russians win, taking Bryansk from Germans with 17 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
3 aaGuns moved from Russia to Bryansk
3 aaGuns moved from Russia to Tambov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to SamaraPlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Bryansk : 3 aaGuns and 17 infantry
Russia : 1 airfield, 3 armour and 1 factory_major
Tambov : 3 aaGuns and 1 infantry
Smolensk : 1 infantry
Samara : 3 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kansu to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Szechwan to Tsinghai
1 artillery moved from Shensi to Sikang
2 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kweichow to Sikang
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to BurmaCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
3 fighters moved from French Indo China to Japan
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Jehol to Chahar
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 5 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 transports placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 57 / 86
Russians : 17 / 20
Japanese : 68 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 24 / 22
UK_Pacific : 5 / 6
Italians : 31 / 58
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 1 PUs;Combat Move - Americans
5 bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 bombers
Japanese defend with 5 destroyers, 3 fighters and 1 transport
Japanese win with 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is -36
Casualties for Japanese: 3 destroyers
Casualties for Americans: 5 bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 bombers moved from Eastern United States to Western United States
1 mech_infantry moved from West Indies to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 101 Sea Zone to Central United States
3 mech_infantrys moved from Central America to Central United States
4 aaGuns moved from Central America to Southeast Mexico
5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 bomber moved from Queensland to India
3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 39 Sea Zone to 80 Sea ZonePlace Units - Americans
9 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
India : 1 bomber, 5 fighters and 1 tactical_bomber
Queensland : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 submarine
Central United States : 1 factory_major and 4 mech_infantrys
Southeast Mexico : 4 aaGuns
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 artillery and 4 infantry
80 Sea Zone : 3 battleships, 5 carriers, 3 cruisers and 1 destroyer
85 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 12 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Brazil : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
16 infantry moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Tanganyika Territory to 71 Sea Zone
1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Tanganyika Territory to KenyaCombat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Burma
British attack with 16 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kenya
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from Gold Coast to French Central Africa
1 bomber, 1 fighter and 1 tactical_bomber moved from Kenya to Tanganyika Territory
1 bomber moved from 71 Sea Zone to West India
3 aaGuns moved from India to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Union of South Africa
1 bomber moved from United Kingdom to French West Africa
1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,6,1,6,2,4,4,6,4,3,4,4,6,5,5,5,5,3
British collect 18 PUs (8 lost to blockades); end with 18 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns and 16 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
39 Sea Zone : 1 submarine
Eastern United States : 1 artillery and 1 infantry
West India : 1 bomber
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Scotland : 1 airfield
Nigeria : 1 armour
Kenya : 2 mech_infantrys
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
French Central Africa : 1 flag, 1 armour
French West Africa : 1 flag, 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag
87 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Persia to West India
Italians take Eastern Persia from British
1 bomber moved from Egypt to West India
1 armour moved from French Equatorial Africa to Kenya
1 infantry moved from Ethiopia to Kenya
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from Egypt to Kenya
1 armour moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Kenya
1 fighter moved from Egypt to Belgian CongoCombat - Italians
Battle in West India
Italians attack with 1 armour and 1 bomber
ANZAC defend with 1 infantry; British defend with 1 bomber
Italians win with 1 bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 armour
Battle in Belgian Congo
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Belgian Congo from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kenya
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 mech_infantrys
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
1 aaGun moved from French Equatorial Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
2 fighters moved from Kenya to Egypt
3 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Caucasus to Persia
1 bomber moved from West India to Persia
1 bomber moved from Southern Italy to EgyptPlace Units - Italians
3 fighters placed in Egypt
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,1,5,3,5,6,1,3,6,2,6,3,2,3
Italians collect 26 PUs (4 lost to blockades); end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 80 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from India to 80 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 harbour and 1 infantry
41 Sea Zone : 1 flag
62 Sea Zone : 4 destroyers and 1 submarine
80 Sea Zone : 1 cruiser, 1 destroyer and 6 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Caucasus to Tambov
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Tambov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 aaGuns and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 3 aaGuns and 1 infantry in Tambov, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 3 : 1/4 hits
Russians roll dice for 2 aaGuns and 1 infantry in Tambov, round 3 : 0/1 hits
1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 4 : 1/4 hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Tambov, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 3 aaGuns and 1 infantryNon Combat Move - Germans
4 armour moved from Eastern Poland to Ukraine
2 bombers and 2 tactical_bombers moved from Novgorod to Ukraine
1 bomber and 2 fighters moved from Western Germany to Ukraine
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 60 / 87
Russians : 14 / 20
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 0 / 1
British : 25 / 18
UK_Pacific : 6 / 6
Italians : 30 / 45
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





