Several edits as usual. I did want to call your attention to one in particular. I apparently didn’t unload the mech from SZ54 to Queensland, as was my intent. As a result, I used the mech to take Celebs, leaving behind the inf. I realized the mech may actually have some utility in Australia, so I made the edit to swap them. Please let me know if you’re not OK with that one, and feel free to swap them back on Italy’s turn.
13L Whackamatt (Axis) vs. PGMatt (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 artillery and 1 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Belarus
7 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Norway
Germans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 2 aaGuns and 2 infantry; Americans defend with 3 infantry and 1 mech_infantry
Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 7 armour
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -5
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Norway to 113 Sea ZonePlace Units - Germans
3 armour placed in Romania
3 artilleries and 3 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Germans undo move 3.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,5,2,2,6,5,1
Germans collect 49 PUs (6 lost to blockades); end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Germany: 3 artilleries and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 artillery and 1 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Belarus
7 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Norway
Germans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 2 aaGuns and 2 infantry; Americans defend with 3 infantry and 1 mech_infantry
Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 7 armour
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -5
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Norway to 113 Sea ZonePlace Units - Germans
3 armour placed in Romania
3 artilleries and 3 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Germans undo move 3.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,5,2,2,6,5,1
Germans collect 49 PUs (6 lost to blockades); end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Germany: 3 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode -
third times a charm.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Smolensk to Archangel
2 armour moved from Russia to Archangel
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Tambov
2 artilleries and 1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
9 artilleries, 10 infantry and 3 mech_infantrys moved from Bryansk to UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 9 artilleries, 10 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 1 fighter and 1 tactical_bomber
Russians roll dice for 9 artilleries, 10 infantry and 3 mech_infantrys in Ukraine, round 2 : 5/22 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 fighter owned by the Italians and 1 tactical_bomber owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 9 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 2 infantry
Casualties for Italians: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to SamaraPlace Units - Russians
3 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Belarus : 2 artilleries and 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russia : 1 airfield, 3 armour, 1 artillery, 1 factory_major and 6 infantry
Tambov : 2 artilleries and 2 infantry
Ukraine : 2 aaGuns, 9 artilleries, 1 factory_minor, 8 infantry and 3 mech_infantrys
Samara : 1 mech_infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 69
Russians : 27 / 32
Japanese : 35 / 55
Americans : 52 / 77
Chinese : 13 / 19
British : 31 / 40
UK_Pacific : 20 / 22
Italians : 15 / 11
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 39 Sea Zone to 58 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
5 fighters and 4 tactical_bombers moved from 19 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 4 artilleries and 11 infantry
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for Chinese: 4 artilleries and 11 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kiangsi to 19 Sea Zone
2 bombers moved from Kiangsi to ShantungPlace Units - Japanese
3 armour placed in Shantung
Japanese undo move 1.
3 armour placed in Kiangsu
2 fighters and 1 tactical_bomber placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 armour and 1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Caroline Islands to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 armour and 1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Caroline Islands to Dutch New GuineaCombat - Americans
Battle in Philippines
Battle in Western Germany
Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/6 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Western Germany, round 3 : 2/2 hits
2 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
Americans win, taking Philippines from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Dutch New Guinea
Americans attack with 1 armour, 1 artillery and 1 bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Dutch New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Dutch New Guinea, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 bomber moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 5 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 bomber
Philippines : 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 armour
45 Sea Zone : 2 transports
33 Sea Zone : 3 carriers, 8 destroyers, 4 fighters and 2 tactical_bombers
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 artillery and 1 infantry
Anglo Egyptian Sudan : 2 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 48 / 69
Russians : 25 / 32
Japanese : 35 / 43
Americans : 54 / 79
Chinese : 13 / 19
British : 31 / 40
UK_Pacific : 20 / 22
Italians : 15 / 11
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Chahar to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kwangtung to KiangsiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to KiangsiPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,1,6,5,5,3,5,6,6,1,3,6,4,6,4,2,6,3,4,3
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kiangsi : 1 artillery, 1 fighter and 6 infantry
Jehol : 1 infantry
Kansu : 1 infantry
Anhwe : 1 artillery and 8 infantryProduction/PUs Summary :
Germans : 48 / 69
Russians : 25 / 32
Japanese : 33 / 43
Americans : 54 / 79
Chinese : 15 / 20
British : 31 / 40
UK_Pacific : 20 / 22
Italians : 15 / 11
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - British
British converts factory_major into different units
1 infantry moved from Denmark to Western Germany
British take Western Germany from Germans
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Syria to 99 Sea Zone
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Albania
1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
2 fighters moved from 97 Sea Zone to 113 Sea Zone
1 destroyer moved from 39 Sea Zone to 58 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
3 mech_infantrys moved from Kweichow to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 infantry moved from Denmark to Western Germany
British take Western Germany from Germans
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Syria to 99 Sea Zone
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Albania
1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
2 fighters moved from 97 Sea Zone to 113 Sea Zone
1 destroyer moved from 39 Sea Zone to 58 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
3 mech_infantrys moved from Kweichow to ShantungCombat - British
Battle in 58 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 58 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 113 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 fighters
Germans defend with 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 2 transports
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 fighters in 113 Sea Zone, round 2 : 2/14 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans , 1 carrier owned by the British and 1 destroyer owned by the British lost in 113 Sea Zone
British roll dice for 1 battleship, 2 cruisers, 4 destroyers and 6 fighters in 113 Sea Zone, round 3 : 5/13 hits
Germans roll dice for 1 carrier, 1 cruiser, 6 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 3 : 3/9 hits
5 destroyers owned by the Germans and 3 destroyers owned by the British lost in 113 Sea Zone
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 113 Sea Zone, round 4 : 4/10 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 4 : 2/4 hits
1 cruiser owned by the British , 1 cruiser owned by the Germans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
British win with 1 battleship, 1 cruiser and 6 fighters remaining. Battle score for attacker is 40
Casualties for Germans: 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 2 transports
Casualties for British: 1 carrier, 1 cruiser and 5 destroyers
Battle in Holland Belgium
Battle in Shantung
British attack with 3 mech_infantrys
Japanese defend with 2 bombers and 1 factory_minor
British roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits
Japanese roll dice for 2 bombers in Shantung, round 2 : 1/2 hits
1 bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
British roll dice for 2 mech_infantrys in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 bomber in Shantung, round 3 : 0/1 hits
British roll dice for 2 mech_infantrys in Shantung, round 4 : 0/2 hits
Japanese roll dice for 1 bomber in Shantung, round 4 : 0/1 hits
British roll dice for 2 mech_infantrys in Shantung, round 5 : 0/2 hits
Japanese roll dice for 1 bomber in Shantung, round 5 : 0/1 hits
British roll dice for 2 mech_infantrys in Shantung, round 6 : 1/2 hits
Japanese roll dice for 1 bomber in Shantung, round 6 : 0/1 hits
1 bomber owned by the Japanese lost in Shantung
British win, taking Holland Belgium from Germans, taking Shantung from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 2 bombers
Casualties for British: 1 mech_infantry
Battle in Greece
Battle in Normandy Bordeaux
Battle in Albania
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
2 fighters moved from 113 Sea Zone to 97 Sea Zone
4 fighters moved from 113 Sea Zone to Denmark
1 artillery and 2 infantry moved from Trans-Jordan to Syria
5 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
2 aaGuns moved from Yunnan to Burma
1 armour moved from Siam to Burma
3 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from India to SyriaPlace Units - British
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Egypt
1 artillery, 1 bomber and 2 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shantung : 2 mech_infantrys
Kiangsi : 1 armour, 5 infantry and 1 mech_infantry
Siam : 1 flag
Burma : 2 aaGuns and 1 armour
India : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
41 Sea Zone : 1 flag
58 Sea Zone : 1 destroyer
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Denmark : 1 flag, 4 fighters and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Albania : 1 flag, 1 armour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
113 Sea Zone : 1 battleship and 1 cruiser
Eire : 1 flag
Greece : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
81 Sea Zone : 1 transport
110 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 38 / 69
Russians : 25 / 32
Japanese : 31 / 43
Americans : 54 / 79
Chinese : 17 / 20
British : 44 / 51
UK_Pacific : 20 / 25
Italians : 12 / 11
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can’t see a way for the Axis to recover at this point; would you like to close this one out and play a third?
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You know, i was about to unveil my razzle-dazzle move where you would have been all like…“OMG! That’s brilliant! I never saw it coming!” :-P But I guess I should save those tactics for tournaments or something. lol
I’ll concede.
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You know, i was about to unveil my razzle-dazzle move where you would have been all like…"OMG! That’s brilliant! I never saw it coming!"  :-P But I guess I should save those tactics for tournaments or something. lol
I’ll concede.Â
I’d love to see it though. It would have been an epic come back.
do you want to play a tie breaker? I’ll bid 15 for allies.
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Allies +10
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ok, i’ll take your bid of 10. Where do you want your bid?
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UK transport in SZ71
UK Inf in Alexandria





