@dawgoneit Happy Christmas! :)
13L Whackamatt (Axis) vs. PGMatt (Allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Queensland to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway -
Scramble into 112 or 35?
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Nope & nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Queensland to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Americans attack with 3 infantry and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits
1 armour owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 35 Sea Zone
Americans attack with 2 bombers, 4 fighters and 2 tactical_bombers
Japanese defend with 1 battleship
Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 7/8 hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Caroline Islands
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 3 carriers, 5 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
26 Sea Zone : 1 flag, 3 destroyers and 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 artillery and 1 infantry
Anglo Egyptian Sudan : 2 infantry
Morocco : 4 infantry
Norway : 1 flag, 3 infantry and 1 mech_infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 45 / 60
Russians : 31 / 40
Japanese : 49 / 55
Americans : 55 / 77
Chinese : 10 / 19
British : 29 / 37
UK_Pacific : 12 / 12
Italians : 13 / 10
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 artilleries and 12 infantry moved from Kwangsi to Kiangsi
1 fighter and 6 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 1/7 hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 3 : 4/6 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 4 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 12 infantry in Kiangsi, round 2 : 5/16 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KweichowPlace Units - Chinese
1 artillery and 5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kiangsi : 4 artilleries and 11 infantry
Kweichow : 1 artillery, 1 fighter and 5 infantry
Kansu : 1 infantry
Chahar : 4 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 45 / 60
Russians : 31 / 40
Japanese : 43 / 55
Americans : 55 / 77
Chinese : 13 / 19
British : 29 / 37
UK_Pacific : 15 / 12
Italians : 13 / 10
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Malaya to Siam
UK_Pacific take Siam from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Malaya to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Denmark
Battle in Northern Italy
British converts factory_major into different unitsNon Combat Move - British
1 mech_infantry moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Shan State to Kweichow
2 fighters and 1 tactical_bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from India to Yunnan
2 aaGuns moved from Shan State to Yunnan
5 infantry moved from French Indo China to Kwangsi
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Egypt
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 13 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Kwangsi : 5 infantry
Siam : 1 flag, 1 armour
Yunnan : 2 aaGuns, 1 armour and 1 mech_infantry
Kweichow : 3 mech_infantrys
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Syria : 1 armour and 1 mech_infantry
Norway : 2 aaGuns and 2 infantry
Denmark : 1 flag, 2 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 transports
Eire : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport
81 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 60
Russians : 31 / 40
Japanese : 42 / 55
Americans : 55 / 77
Chinese : 13 / 19
British : 35 / 40
UK_Pacific : 16 / 22
Italians : 9 / 10
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My UK battles were all diceless, but you did have scramble options for z97 and z112.
Based on your past choices, and that they sure looked like suicide defenses, in the interest of time, I assumed you wouldn’t scramble.
If you want to scramble, I’ll reload from my combat move position and play the battles out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
2 artilleries and 2 infantry moved from France to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to RostovCombat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Rostov to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,6,4,2,2,4,6
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from Queensland to 45 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 4 : 1/2 hits
ANZAC win with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to New GuineaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Borneo : 1 armour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 1 aaGun and 3 infantry
New Guinea : 3 fighters and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer and 2 submarines
33 Sea Zone : 2 destroyers
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 60
Russians : 29 / 40
Japanese : 35 / 55
Americans : 55 / 77
Chinese : 13 / 19
British : 31 / 40
UK_Pacific : 20 / 22
Italians : 15 / 11
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Norway : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
97 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 43 / 60
Russians : 29 / 40
Japanese : 35 / 55
Americans : 55 / 77
Chinese : 13 / 19
British : 31 / 40
UK_Pacific : 20 / 22
Italians : 15 / 11
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 artillery and 1 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Belarus
7 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Norway
Germans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 2 aaGuns and 2 infantry; Americans defend with 3 infantry and 1 mech_infantry
Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 7 armour
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -5
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Norway to 113 Sea ZonePlace Units - Germans
3 armour placed in Romania
3 artilleries and 3 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Germans undo move 3.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,5,2,2,6,5,1
Germans collect 49 PUs (6 lost to blockades); end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 artillery and 1 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Belarus
7 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Norway
Germans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 2 aaGuns and 2 infantry; Americans defend with 3 infantry and 1 mech_infantry
Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 7 armour
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -5
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Norway to 113 Sea ZonePlace Units - Germans
3 armour placed in Romania
3 artilleries and 3 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Germans undo move 3.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,5,2,2,6,5,1
Germans collect 49 PUs (6 lost to blockades); end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Germany: 3 artilleries and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 artillery and 1 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Belarus
7 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Norway
Germans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 2 aaGuns and 2 infantry; Americans defend with 3 infantry and 1 mech_infantry
Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 7 armour
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -5
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Norway to 113 Sea ZonePlace Units - Germans
3 armour placed in Romania
3 artilleries and 3 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Germans undo move 3.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,5,2,2,6,5,1
Germans collect 49 PUs (6 lost to blockades); end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Germany: 3 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode -
third times a charm.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Smolensk to Archangel
2 armour moved from Russia to Archangel
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Tambov
2 artilleries and 1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
9 artilleries, 10 infantry and 3 mech_infantrys moved from Bryansk to UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 9 artilleries, 10 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 1 fighter and 1 tactical_bomber
Russians roll dice for 9 artilleries, 10 infantry and 3 mech_infantrys in Ukraine, round 2 : 5/22 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 fighter owned by the Italians and 1 tactical_bomber owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 9 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 2 infantry
Casualties for Italians: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to SamaraPlace Units - Russians
3 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Belarus : 2 artilleries and 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russia : 1 airfield, 3 armour, 1 artillery, 1 factory_major and 6 infantry
Tambov : 2 artilleries and 2 infantry
Ukraine : 2 aaGuns, 9 artilleries, 1 factory_minor, 8 infantry and 3 mech_infantrys
Samara : 1 mech_infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 69
Russians : 27 / 32
Japanese : 35 / 55
Americans : 52 / 77
Chinese : 13 / 19
British : 31 / 40
UK_Pacific : 20 / 22
Italians : 15 / 11
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 39 Sea Zone to 58 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
5 fighters and 4 tactical_bombers moved from 19 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 4 artilleries and 11 infantry
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for Chinese: 4 artilleries and 11 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kiangsi to 19 Sea Zone
2 bombers moved from Kiangsi to ShantungPlace Units - Japanese
3 armour placed in Shantung
Japanese undo move 1.
3 armour placed in Kiangsu
2 fighters and 1 tactical_bomber placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 armour and 1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Caroline Islands to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 armour and 1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Caroline Islands to Dutch New GuineaCombat - Americans
Battle in Philippines
Battle in Western Germany
Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/6 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Western Germany, round 3 : 2/2 hits
2 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
Americans win, taking Philippines from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Dutch New Guinea
Americans attack with 1 armour, 1 artillery and 1 bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Dutch New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Dutch New Guinea, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 bomber moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 5 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 bomber
Philippines : 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 armour
45 Sea Zone : 2 transports
33 Sea Zone : 3 carriers, 8 destroyers, 4 fighters and 2 tactical_bombers
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 artillery and 1 infantry
Anglo Egyptian Sudan : 2 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 48 / 69
Russians : 25 / 32
Japanese : 35 / 43
Americans : 54 / 79
Chinese : 13 / 19
British : 31 / 40
UK_Pacific : 20 / 22
Italians : 15 / 11
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Chahar to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kwangtung to KiangsiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to KiangsiPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,1,6,5,5,3,5,6,6,1,3,6,4,6,4,2,6,3,4,3
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kiangsi : 1 artillery, 1 fighter and 6 infantry
Jehol : 1 infantry
Kansu : 1 infantry
Anhwe : 1 artillery and 8 infantryProduction/PUs Summary :
Germans : 48 / 69
Russians : 25 / 32
Japanese : 33 / 43
Americans : 54 / 79
Chinese : 15 / 20
British : 31 / 40
UK_Pacific : 20 / 22
Italians : 15 / 11
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





