13LG40 PGMatt (+6 allies) vs SeththeNewb(axis)

  • 16

    @seththenewb:

        Round: 7

                 
            Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer

    At what force level would you have given me the option to scramble?  I dunno if I would have TBH, but that fight looked like one that I could have traded UK and French fighters 1:1 for German.

  • 16

    and just to be perfectly clear, I dont want to go back and do it or anything; this is purely a game philosophy question.


  • Odds were it would’ve been a 2:3 trade.

    And I am OK with rolling that battle on the forum if you want.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer, 8 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 armour, 1 artillery and 5 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
                        Americans roll dice for 2 armour, 1 artillery and 5 infantry in Gibraltar, round 2 :  4/8 hits
                        Italians roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 2 :  1/4 hits
                        2 aaGuns owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 armour, 1 artillery and 4 infantry in Gibraltar, round 3 :  1/7 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 armour, 1 artillery and 4 infantry in Gibraltar, round 4 :  3/7 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 4 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 aaGuns and 4 infantry
                    Casualties for Americans: 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 8 fighters, 1 submarine and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  3/12 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                8 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                3 transports moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Eastern United States to Western United States
                4 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 8 fighters, 1 submarine and 3 tactical_bombers
        10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports
        16 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Gibraltar : 2 armour, 1 artillery and 3 infantry
        Morocco : 1 armour and 1 infantry
        93 Sea Zone : 2 submarines
        92 Sea Zone : 4 submarines
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 carrier, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 60 / 87
        Russians : 13 / 0
        Japanese : 72 / 82
        Americans : 52 / 72
        Chinese : 0 / 19
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 3 infantry in Northwest Persia, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                        British roll dice for 2 infantry in Northwest Persia, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                        British roll dice for 2 infantry in Northwest Persia, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 :  0/1 hits
                        British roll dice for 2 infantry in Northwest Persia, round 5 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 :  1/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    1 infantry owned by the British retreated to Persia
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Trans-Jordan to Egypt
                1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                3 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,3,3,3,3,2,5,3,3,5
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    41 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 4 mech_infantrys
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 mech_infantry
        Morocco : 2 artilleries and 4 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        71 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        Persia : 1 flag, 1 factory_minor and 1 infantry
        91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 3 transports

    Production/PUs Summary :

    Germans : 60 / 87
        Russians : 13 / 0
        Japanese : 72 / 82
        Americans : 52 / 72
        Chinese : 0 / 19
        British : 31 / 28
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    @seththenewb:

    Odds were it would’ve been a 2:3 trade.

    And I am OK with rolling that battle on the forum if you want.

    Like I said, I dont want to roll back the clock, I wanted to know your thought process for not asking.  In another game, I had a player dive my subs even though I had built them to be cannon fodder to allow my DD an extra shot at his subs.

    It’s just interesting how different people interpret risk levels.


  • I sent just enough that I didn’t think you’d scramble, a single air less than that I would’ve asked.

    Typically I look at a couple things when deciding to scramble or not.

    TUV difference: Will I gain more or lose more by scrambling. Battle went from +5-6 in my favor to +12 in my favor had you scrambled. Hence losing proposition for you to scramble. Expected TUV change still was in my favor had you scrambled against 1 fewer fighter/tac. But it was marginal difference and maybe worth it. Less a fighter/tac and now the expected TUV change swung in your favor, dropping from +5-6 for me to +1-2.

    Importance/Payoff Does scrambling prevent something that could impact the game. IE, US landing in Norway or maybe Denmark for a can opener. Maybe clearing a blocker would expose a fleet to another friendly power. Not really applicable here.

    Win Percentage How much do the odds change if the air scrambles? 99% to 91% doesn’t really impact things too much. But 91% to 70% is suddenly a lot more viable.

    Attrition Which side is in better position to replace and/or absorb the losses. Who needs that air more?

    I don’t have a hard and fast formula and I try to weigh the above to figure out whether to scramble or not. And a lot of times I internalize these things and just kind of eyeball it. If it’s big enough, important enough, or close enough I might run some calcs and figure out what I should do.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The Professor is In!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 8 infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                3 transports moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 5 infantry moved from Greece to 99 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                2 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                2 armour, 1 artillery and 7 infantry moved from 98 Sea Zone to Egypt
                4 destroyers and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to Egypt
                1 fighter moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 armour, 4 artilleries, 2 fighters and 15 infantry
                    ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 mech_infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 4 mech_infantrys
                    Italians win, taking Egypt from British with 3 armour, 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 29
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys
                    Casualties for Italians: 13 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Alexandria
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                4 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,3,2
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • Axis have met victory conditions in Europe. The allies have 1 turn to retake a VC.

    I see two possibilities, Rome or Cairo. German air will be flying in to support both and your odds at either are already pretty low. I’m fine with you taking a shot though.

  • 16

    I don’t think I need to, I know the game is over even if I recover one turn.  ill post the loss.


  • GG Matt. Great playing against ya.

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