XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - British
                British takes Political Action: Political Action Allies To War With TrueNeutrals
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                2 battleships moved from 39 Sea Zone to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
                1 infantry moved from Volgograd to Samara
                1 bomber, 7 fighters and 1 tactical_bomber moved from Ukraine to Samara
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Turkmenistan to Afghanistan
                1 tactical_bomber moved from India to Afghanistan
                2 fighters moved from Eastern Persia to Afghanistan
                1 armour moved from Southeast Mexico to Colombia
                      British take Colombia from Neutral_True
                1 mech_infantry moved from Eastern Persia to Afghanistan
                1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 armour and 1 mech_infantry moved from Turkmenistan to Afghanistan
                1 armour moved from Egypt to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                3 fighters moved from United Kingdom to 104 Sea Zone
                3 fighters moved from 104 Sea Zone to Gibraltar

    Combat - British
                Battle in Saudi Arabia
                    British attack with 1 artillery and 1 infantry
                    Neutral_True defend with 2 infantry
                    Neutral_True win with no units remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Gibraltar
                    British attack with 1 armour, 3 fighters and 1 infantry
                    Italians defend with 1 aaGun, 1 harbour and 3 infantry
                    British win, taking Gibraltar from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 aaGun and 3 infantry
                Battle in Samara
                    British attack with 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Afghanistan
                    British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 4 infantry
                    1 armour owned by the British and 2 mech_infantrys owned by the British retreated to Turkmenistan
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 3 infantry

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 aaGuns, 2 artilleries and 5 infantry moved from India to West India
                3 mech_infantrys moved from Trans-Jordan to Northwest Persia
                2 mech_infantrys moved from Egypt to Tobruk
                1 aaGun and 3 infantry moved from Alexandria to Tobruk
                1 fighter moved from 98 Sea Zone to Volgograd
                1 bomber, 7 fighters and 1 tactical_bomber moved from Samara to Russia
                2 carriers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                2 fighters and 1 tactical_bomber moved from Afghanistan to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                1 artillery and 2 infantry moved from Central United States to Southeast Mexico

    Place Units - British
                1 destroyer and 1 submarine placed in 106 Sea Zone
                1 fighter placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Scotland: 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,6,4,3,5,3,4,6
                British collect 25 PUs (6 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

  • '12

    Enjoy!  :wink:

  • '10

    Edit to UK placement. ftr to London.

    06fuk final.tsvg

  • '10

    Sorry, forgot to move the 2 inf in S Am.  If you’ll allow, move not affected by any dice, just forgot to move them; posted in the car before I came in for dinner… wife on my ass.

    06fuk final final.tsvg

  • '12

    I also missed it as I was trying to post quickly.  I promise we were sending the infs to brazil.  Did u move everything else where it was supposed to go dutch?

  • '12

    @Boldfresh:

    I also missed it as I was trying to post quickly.  I promise we were sending the infs to brazil.  Did u move everything else where it was supposed to go dutch?

    Did the 4 mech go to se mexico?  Aa to cus?

  • '12

    @Boldfresh:

    @Boldfresh:

    I also missed it as I was trying to post quickly.  I promise we were sending the infs to brazil.  Did u move everything else where it was supposed to go dutch?

    Did the 4 mech go to se mexico?  Aa to cus?

    i guess he changed his mind and put only 2 mech in se mexico, and i know why.  but there was no reason to stay in suriname.  there wasn’t any reason last turn either.

    COW MUST DIE.

  • '12

    Im gonna go out on a limb and aay you guys are seeing some things for the first time in this game.  :wink:

  • '10

    Sure, they have never seen 2 mech go from c us to central America.

  • '12

    @DutchmanD:

    Sure, they have never seen 2 mech go from c us to central America.

    LOL.  you might be the first guy to keep an aa gun in eus all game long - what is he doing there?  LOL

  • '10

    He’s protecting the homeland jerk!  Just because Hitler empties out his capital doesn’t mean my citizens will tolerate it.

  • '12

    @DutchmanD:

    He’s protecting the homeland jerk!  Just because Hitler empties out his capital doesn’t mean my citizens will tolerate it.

    :-D  :lol:

    send him to CUS at least, PLEASE.  he cannot even resist a walkin and there are no bombers circling, YET.


  • True story, a lone aa gun saved my butt against a buddy of mine.

    We were playing classic A&A and Japan was kicking butt as usual (hint I was axis). The axis were poised to win with Japan controlling Asia and the Pac. So Japan sent it’s navy to the med to help Germany stay alive and Russia had just been taken by Japan.

    We were playing with Paratroopers and he somehow snuck a US bomber in range of a completely empty Japan save a lone aa gun. He flies said bomber with a little infantry to walk-in. Note, all my production had been going towards the mainland factories and the nearest IJN transport was 3 moves away from recapturing it.

    I had to roll the aa gun to save my capital from being sacked and all the plunder money from Moscow + Japanese production from falling into the wrong hands. Needless to say, my aa gun rolled a ‘1’ and I ended up winning the game. I was always extra cautious about his bomber location from then on.

  • '12

    @seththenewb:

    True story, a lone aa gun saved my butt against a buddy of mine.

    We were playing classic A&A and Japan was kicking butt as usual (hint I was axis). The axis were poised to win with Japan controlling Asia and the Pac. So Japan sent it’s navy to the med to help Germany stay alive and Russia had just been taken by Japan.

    We were playing with Paratroopers and he somehow snuck a US bomber in range of a completely empty Japan save a lone aa gun. He flies said bomber with a little infantry to walk-in. Note, all my production had been going towards the mainland factories and the nearest IJN transport was 3 moves away from recapturing it.

    I had to roll the aa gun to save my capital from being sacked and all the plunder money from Moscow + Japanese production from falling into the wrong hands. Needless to say, my aa gun rolled a ‘1’ and I ended up winning the game. I was always extra cautious about his bomber location from then on.

    Now THATS a gteat story.  Thanks for sharing.


  • Yeah, I thought so too. My buddy however was pretty pissed at me for awhile. He laughs at it now, but oh boy he could’ve passed for a tomato there for a bit, he was THAT pissed.


  • Seth, you are a complete weasel for rolling that 1.  He deserved to take it.
    Curse of the clever.

  • '12

    @Gamerman01:

    Seth, you are a complete weasel for rolling that 1.  He deserved to take it.
    Curse of the clever.

    Seth had I known this story I would have included you on the weasel poll.

  • '12

    allweneed is waiting for late in the night to post this “difficult” italian move.  hmmmmmmmm whatcha gonna do?

  • TripleA

    need ool

    i6 ool.tsvg

  • '12

    one sec

Suggested Topics

  • 5
  • 59
  • 70
  • 98
  • 126
  • 29
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.8k

Users

40.5k

Topics

1.8m

Posts