Oh I’m going to sink the CV and a DD. Let’s try and save those transports.
Axisplaya (allies +11) vs Hank (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 battleships, 1 carrier, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
4 fighters moved from Russia to VolgogradCombat - British
Battle in Volgograd
British attack with 4 fighters
Germans defend with 1 factory_minor and 2 mech_infantrys
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 fighter
Battle in 113 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Units damaged: 2 battleships owned by the British
British win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for British: 2 destroyersNon Combat Move - British
2 fighters moved from 113 Sea Zone to Norway
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
3 fighters moved from Volgograd to Russia
3 aaGuns, 1 artillery, 25 infantry and 3 mech_infantrys moved from West India to Eastern Persia
1 armour and 5 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Persia to Turkmenistan
1 armour moved from Trans-Jordan to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 fighter moved from Persia to Russia
1 fighter moved from Persia to RussiaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 artillery moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Germany
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 artilleries and 4 infantry moved from France to Western Germany
3 mech_infantrys moved from Romania to Germany
1 bomber moved from Bryansk to India
2 fighters moved from Bryansk to GermanyCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Italians collect 16 PUs (2 lost to blockades); end with 18 PUs totalTerritory Summary for Italians :
India : 1 bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 3 infantry
Western Germany : 2 artilleries and 7 infantry
Germany : 1 armour, 2 fighters and 4 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 75
Russians : 24 / 25
Japanese : 63 / 76
Americans : 61 / 86
Chinese : 2 / 10
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in BorneoNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor and 3 infantry placed in New South Wales
ANZAC undo move 1.
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
3 fighters, 2 infantry and 3 tactical_bombers moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Tambov to Novgorod
4 tactical_bombers moved from Bryansk to Ukraine
10 armour and 33 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Western Germany
3 aaGuns, 23 artilleries and 13 infantry moved from Bryansk to Belarus
8 mech_infantrys moved from Western Germany to Poland
6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 infantry placed in Volgograd
3 armour placed in Novgorod
3 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Volgograd
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Poland : 8 mech_infantrys
Germany : 1 aaGun, 1 artillery, 1 factory_major, 5 infantry and 3 mech_infantrys
Denmark : 1 artillery and 1 infantry
Holland Belgium : 1 artillery and 1 infantry
Belarus : 1 flag, 3 aaGuns, 23 artilleries and 13 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Eastern Poland : 6 mech_infantrys
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 4 tactical_bombers
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Caucasus : 1 flag, 12 armour and 34 mech_infantrys
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 67
Russians : 20 / 25
Japanese : 59 / 76
Americans : 59 / 86
Chinese : 2 / 10
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 24 PUs;
Russians buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 artilleries and 55 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 armour moved from Sikang to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 7 artilleries and 65 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 7 artilleries and 65 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
5 aaGuns moved from Russia to Smolensk
1 armour moved from Northwest Persia to Trans-Jordan
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea ZonePlace Units - Russians
2 artilleries, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Russians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 5 damage on 5 harbours; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
3 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 fighter moved from Malaya to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
4 bombers moved from Malaya to 37 Sea Zone
4 bombers and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia -
Ignore this map. I’m going to add 1 more destroyer into the battle. (I will re-post).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 5 damage on 5 harbours; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
3 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to 44 Sea Zone
4 bombers moved from Malaya to 37 Sea Zone
4 bombers and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone -
This is the one.
Would you like to scramble out of sz 54?
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yes scramble everything
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 5 damage on 5 harbours; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
3 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to 44 Sea Zone
4 bombers moved from Malaya to 37 Sea Zone
4 bombers and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 10 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser, 3 fighters and 1 transport; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 10 submarines in 54 Sea Zone, round 2 : 1/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 9/18 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 13/22 hits
5 submarines owned by the Americans , 4 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 7 submarines in 54 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/16 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 13/22 hits
4 destroyers owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 4 fighters owned by the Japanese and 7 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser and 4 tactical_bombers in 54 Sea Zone, round 4 : 9/10 hits
Americans roll dice for 1 battleship, 9 fighters and 2 transports in 54 Sea Zone, round 4 : 6/10 hits
6 fighters owned by the Americans , 1 cruiser owned by the Japanese , 4 tactical_bombers owned by the Japanese , 1 battleship owned by the Japanese and 3 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 4 bombers in 54 Sea Zone, round 5 : 3/4 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Americans , 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 10 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Battle in 41 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 41 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
4 bombers moved from 54 Sea Zone to Java
1 armour moved from West India to India
3 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 1 destroyer, 5 infantry and 4 transports moved from 19 Sea Zone to 35 Sea Zone
3 artilleries and 5 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
3 transports placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 6 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 3 infantry
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 4 artilleries, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 factory_minor
Java : 1 flag, 1 artillery, 4 bombers and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
36 Sea Zone : 3 submarines
35 Sea Zone : 2 destroyers and 5 transports
39 Sea Zone : 3 transports
16 Sea Zone : 1 destroyer
West India : 1 flag
80 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 67
Russians : 22 / 23
Japanese : 63 / 68
Americans : 59 / 86
Chinese : 0 / 10
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 18 / 18
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Fantastic! I haven’t checked this game since I last posted and was afraid you were waiting for me!
Thank you for being slow. Now hurry up! (I am totally kidding)
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I hope you are not dead. If you are, my condolences to your family.
On another note. It’s been 8 days since I last posted (9 since you last posted). I don’t really want to win by bumping, but I will probably lose interest in this game pretty soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
3 infantry moved from Norway to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Denmark
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Battle in Denmark
Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans win, taking Denmark from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Denmark to 112 Sea Zone
3 fighters moved from Denmark to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
5 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
3 bombers moved from Western United States to QueenslandPlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
2 fighters placed in Western United States
2 carriers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Non Combat Move - British
3 aaGuns, 1 artillery, 24 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Norway to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - British
3 infantry placed in Egypt
2 armour and 1 artillery placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
3 infantry moved from Western Germany to Denmark
2 fighters moved from Germany to Denmark
1 bomber moved from India to KazakhstanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Battle in Denmark
Italians attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 2 fighters and 3 infantry in Denmark, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Denmark
Italians win, taking Gibraltar from British, taking Denmark from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kazakhstan
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Kazakhstan to Ukraine
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Germany
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Denmark to GermanyPlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
France : 1 infantry
Western Germany : 2 artilleries and 4 infantry
Germany : 2 fighters and 3 infantry
Denmark : 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Eastern Poland : 1 flag, 1 armour and 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 bomber
Western Ukraine : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
97 Sea Zone : 2 transports
92 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 48 / 67
Russians : 22 / 23
Japanese : 61 / 68
Americans : 61 / 84
Chinese : 0 / 10
British : 31 / 34
UK_Pacific : 2 / 0
Italians : 18 / 27
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Glad to see you’re back.
Sorry for the bitchiness, I just hate when games suddenly end - especially close ones like this.
(I will admit to hoping for a second or two that you were gone for good as I think you have this one pretty close to locked down).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaTurn Complete - French