Yeah we’re not starting with less than 8. We’ll get them
13L G40 Suprise Attack(allies) VS MagicQ(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
1 artillery and 3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 armour moved from India to Yunnan
1 infantry moved from Persia to Iraq
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
1 artillery and 3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 armour moved from India to Yunnan
1 infantry moved from Persia to Iraq
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Japanese Submerged
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 armour and 1 infantry moved from Quebec to Eastern United StatesPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,3,3,6,2
UK_Pacific collect 7 PUs (8 lost to blockades); end with 7 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from 81 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
3 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 104 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
British defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians Submerged
Italians win with 1 battleship, 1 cruiser and 3 transports remaining. Battle score for attacker is 5
Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 bomber, 1 cruiser and 1 destroyer
Battle in Gibraltar
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 harbour and 2 infantry; Americans defend with 1 bomber
Italians win, taking Gibraltar from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Italians
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 armour moved from Greece to Romania
1 artillery moved from Greece to Albania
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
Italians undo move 1.
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Syria to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Syria to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
2 tactical_bombers moved from Holland Belgium to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 artillery and 9 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 10 infantry moved from Poland to Eastern Poland
1 artillery and 7 infantry moved from Romania to Eastern Poland
1 armour moved from United Kingdom to ScotlandCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Scotland
Germans attack with 2 armour and 2 artilleries
French defend with 1 infantry; British defend with 1 airfield
Germans win, taking Scotland from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 4 artilleries and 26 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 4 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
1 submarine owned by the Germans Submerged
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 destroyer and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 bomber moved from 96 Sea Zone to Western Germany
7 armour moved from United Kingdom to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 armour and 8 transports moved from 110 Sea Zone to 112 Sea Zone
4 armour moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 artilleries and 2 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
4 infantry placed in Western Germany
3 armour, 3 artilleries, 3 infantry and 1 mech_infantry placed in Germany
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
2 artilleries and 8 infantry moved from Belarus to Eastern Poland
2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 artillery and 5 infantry moved from Finland to Norway
3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
3 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 artillery and 3 infantry moved from Novgorod to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
2 artilleries and 8 infantry moved from Belarus to Eastern Poland
2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 artillery and 5 infantry moved from Finland to Norway
3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
3 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 artillery and 3 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Eastern Poland
Russians attack with 3 armour, 4 artilleries, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 4 artilleries and 26 infantry
AA fire in Eastern Poland : 0/3 hits
Russians roll dice for 3 armour, 4 artilleries, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 8/30 hits
Germans roll dice for 1 aaGun, 4 artilleries and 26 infantry in Eastern Poland, round 2 : 11/30 hits
11 infantry owned by the Russians , 7 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 4 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/19 hits
Germans roll dice for 4 artilleries and 19 infantry in Eastern Poland, round 3 : 7/23 hits
7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
3 armour owned by the Russians , 1 mech_infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Western Ukraine
Germans win with 4 artilleries and 15 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 aaGun and 11 infantry
Casualties for Russians: 18 infantry
Battle in Norway
Russians attack with 1 artillery and 5 infantry
Germans defend with 4 armour, 1 artillery and 5 infantry
Russians roll dice for 1 artillery and 5 infantry in Norway, round 2 : 1/6 hits
Germans roll dice for 4 armour, 1 artillery and 5 infantry in Norway, round 2 : 5/10 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
1 artillery owned by the Russians retreated to Finland
Germans win with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
6 infantry moved from Novgorod to Belarus
1 artillery and 6 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Russia to Bryansk
1 armour moved from Russia to ArchangelPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 24 times
6 was rolled 18 times
Average roll : 3.545
Median : 4.000
Variance : 0.192
Standard Deviation : 0.438
Total rolls : 121Germans Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.500
Median : 3.500
Variance : 0.246
Standard Deviation : 0.496
Total rolls : 66Russians Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.600
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 55 -
Tarnation!!! more bad dice, it makes it tough to concentrate….I’m glad this season is almost over
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
3 bombers moved from Kwangsi to 33 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 2 infantry moved from Amur to Siberia
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 artilleries moved from Shensi to Suiyuyan
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 battleship moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Borneo
Battle in Suiyuyan
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Chinese win, taking Borneo from UK_Pacific with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transportNon Combat Move - Japanese
1 battleship and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kiangsi to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
3 bombers moved from 33 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to Marianas
1 aaGun moved from Amur to Buryatia
1 fighter moved from Yunnan to 20 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry and 1 mech_infantry placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total -
@suprise:
Tarnation!!! more bad dice, it makes it tough to concentrate….I’m glad this season is almost over
Tanks
S.A.Hitler feels lucky today.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone -
OOL for S.Z. 33 if you would please.
I think the bad dice crap is gone and I’ll have better rolls
Tanks
S.A. -
ool depends on the number of the casualties. Roll first round pls and let me decide ool when I see how many are hit.
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I dont think I know how to save in the middle of a battle, I’ll try and at least let you know how many on the first round…here goes
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Fine.
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Four hits