Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to Korea
1 fighter moved from 25 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 bomber moved from Western United States to 5 Sea Zone
1 fighter moved from Midway to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to Korea
1 fighter moved from 25 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 bomber moved from Western United States to 5 Sea Zone
1 fighter moved from Midway to Korea
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Americans
3 fighters moved from Korea to Amur
1 bomber moved from 5 Sea Zone to Buryatia
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour moved from 5 Sea Zone to Amur
1 fighter moved from Midway to 7 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 7 Sea Zone
1 cruiser, 1 destroyer and 9 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Eastern United States to Western United States
2 infantry moved from Southeast Mexico to Central United States
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 bomber and 6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Play on? If so I should be able to post in the am.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 infantry moved from India to Burma
1 bomber moved from Iraq to Western Ukraine
3 fighters moved from Bryansk to Western Ukraine
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
British attack with 1 bomber and 3 fighters
Italians defend with 1 armour
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber and 3 fighters moved from Western Ukraine to Ukraine
1 infantry moved from Caucasus to Volgograd
3 fighters moved from 98 Sea Zone to Ukraine
2 armour and 2 mech_infantrys moved from India to West India
2 armour and 4 mech_infantrys moved from West India to Eastern Persia
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Eastern Persia to Ukraine
1 tactical_bomber moved from Eastern Persia to India
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
2 fighters moved from Burma to Eastern Persia
1 armour moved from Central United States to Southeast Mexico
1 artillery and 2 infantry moved from Eastern United States to Central United States
1 armour moved from Alexandria to Egypt
3 mech_infantrys moved from Alexandria to Trans-Jordan
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 fighter placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,3,4,5
British collect 25 PUs (6 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
if u r gonna try those jedi mind tricks, better hurry. :wink:
FYI, it may be tough to post over the weekend. Bold and I are both going out of town (no, not together). But we should be partially free today to post Anz/Fr.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Belarus
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Normandy Bordeaux to Bulgaria
1 bomber moved from Normandy Bordeaux to Belarus
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 3 infantry
Tunisia : 1 flag
Western Germany : 1 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Libya : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Belarus : 1 flag, 1 bomber and 1 fighter
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
109 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transport
Greece : 1 flag
Production/PUs Summary :
Germans : 51 / 60
Russians : 28 / 35
Japanese : 57 / 67
Americans : 52 / 72
Chinese : 8 / 9
British : 31 / 25
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Caucasus to Shensi
1 fighter moved from Hopei to Shensi
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Hopei to Shensi
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
1 submarine moved from 45 Sea Zone to 47 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from 98 Sea Zone to Volgograd
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
9 armour, 16 artilleries, 30 infantry and 8 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour, 16 artilleries, 33 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 16 artilleries, 33 infantry and 21 mech_infantrys in Bryansk, round 2 : 23/80 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 16 artilleries, 32 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Smolensk to Bryansk
1 mech_infantry moved from Vyborg to Belarus
3 mech_infantrys moved from Poland to Belarus
2 tactical_bombers moved from Western Germany to Belarus
2 tactical_bombers moved from Western Germany to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major
Southern Italy : 1 artillery
Belarus : 2 bombers, 3 fighters, 4 mech_infantrys and 8 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 10 armour, 16 artilleries, 32 infantry and 21 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Vologda : 1 flag, 1 aaGun and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
Smolensk : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Yugoslavia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 63
Russians : 26 / 35
Japanese : 57 / 67
Americans : 52 / 72
Chinese : 8 / 9
British : 31 / 25
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Italians
Russians take Romania from Germans
1 mech_infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
2 mech_infantrys moved from Volgograd to Russia
16 infantry moved from Samara to Russia
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - Russians
1 aaGun, 1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Hank, I gotta hand it to ya. You’ve done a nice job with japan, considering the ridiculous pacific pressure. But Japan cannot possibly hold out any longer. Perhaps you’ll prove me wrong. :-)
Is this over yet? or?
Hank, I gotta hand it to ya.� You’ve done a nice job with japan, considering the ridiculous pacific pressure.� But Japan cannot possibly hold out any longer.� Perhaps you’ll prove me wrong.� �:-)
Hmmm almost a compliment. I’ll take it!!
Japan’s turn should be coming tonight. Just sending it over to my partner now.
Hank, I gotta hand it to ya.� You’ve done a nice job with japan, considering the ridiculous pacific pressure.� But Japan cannot possibly hold out any longer.� Perhaps you’ll prove me wrong.� �:-)
Hmmm almost a compliment. I’ll take it!!
Japan’s turn should be coming tonight. Just sending it over to my partner now.
Yeah no doubt. Youve done as good a job as ive seen handling a full on kjf. Cow should study your tactics, if he is still writing his “playbooks”. LOL
I thought “Cow” was just a figment of your imagination. You know, something you use as a battle cry or a catch phrase.
“Cow must die!”
“Bonsai!”
“Yippee Kay-a ….”
Haha no cow is a person although you could say he is more of a joke.
Cow MUST die. And I think there should be a second place game so he can die twice (since this will only be your first loss in the tourney).