XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • '12

    Its like when a guy stands over a putt for too long.  You just know he is gonna miss it.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 armour moved from Yunnan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 bombers moved from Kweichow to Amur
                1 artillery and 8 infantry moved from Korea to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                2 fighters and 1 tactical_bomber moved from Japan to Amur
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 12 infantry; Americans defend with 4 fighters
                        AA fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 9 infantry and 3 tactical_bombers in Amur, round 2 :  5/19 hits
                        Russians roll dice for 2 aaGuns, 4 fighters and 12 infantry in Amur, round 2 :  7/16 hits
                        3 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Amur, round 3 :  6/12 hits
                        Russians roll dice for 4 fighters and 9 infantry in Amur, round 3 :  6/13 hits
                        6 infantry owned by the Russians , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Amur
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Amur, round 4 :  2/6 hits
                        Russians roll dice for 4 fighters and 3 infantry in Amur, round 4 :  3/7 hits
                        2 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Amur
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in Amur, round 5 :  1/3 hits
                        Russians roll dice for 4 fighters and 1 infantry in Amur, round 5 :  4/5 hits
                        1 infantry owned by the Russians , 2 bombers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Amur
                    Russians win with 4 fighters remaining. Battle score for attacker is -86
                    Casualties for Japanese: 2 artilleries, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 carrier, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  4/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Amur: 1 fighter
                EDIT: Removing units owned by Americans from Amur: 3 fighters
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Korea: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 battleship and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan
                5 infantry moved from Shan State to Yunnan

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                3 fighters placed in Japan
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 fighter
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 2 tactical_bombers
        Kweichow : 1 flag
        Hunan : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag, 1 armour
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 2 artilleries and 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 2 destroyers and 1 transport
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 11 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 28 / 35
        Japanese : 62 / 67
        Americans : 52 / 72
        Chinese : 4 / 7
        British : 31 / 31
        UK_Pacific : 5 / 3
        Italians : 15 / 25
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    Alright, Hank fill us in on why the purchases and combat moves are different on the first map you posted and the final map.

  • TripleA

    i just checked and you are right.

    hank has called it a night already, but i see what he did and can answer for him.

    the first and incorrect file he posted is one of his many mock turns(i know there were many because this turn we actually emailed mock turns back and forth tonight). he also labelled it mock. you will notice that there were no dice emails for that incorrect file.

    the second and correct file will match the dice emails.

    sorry for the inconvenience.

  • Liaison TripleA '11 '10

    Many pips were lost.

  • '12

    Anton Chigurh: [indicating bag of cashews] How much?
    Gas Station Proprietor: Sixty-nine cent.
    Anton Chigurh: This. And the gas.
    Gas Station Proprietor: Y’all gettin’ any rain up your way?
    Anton Chigurh: What way would that be?
    Gas Station Proprietor: I seen you was from Dallas.
    Anton Chigurh: What business is it of yours where I’m from, friendo?
    Gas Station Proprietor: I didn’t mean nothin’ by it.
    Anton Chigurh: Didn’t mean nothin’.
    Gas Station Proprietor: I was just passin’ the time. If you don’t wanna accept that I don’t know what else to do for you. Will there be something else?
    Anton Chigurh: I don’t know. Will there?
    Gas Station Proprietor: Is somethin’ wrong?
    Anton Chigurh: With what?
    Gas Station Proprietor: With anything?
    Anton Chigurh: Is that what you’re asking me? Is there something wrong with anything?
    Gas Station Proprietor: Will there be anything else?
    Anton Chigurh: You already asked me that.
    Gas Station Proprietor: Well… I need to see about closin’.
    Anton Chigurh: See about closing.
    Gas Station Proprietor: Yessir.
    Anton Chigurh: What time do you close?
    Gas Station Proprietor: Now. We close now.
    Anton Chigurh: Now is not a time. What time do you close?

  • '12

    @Gargantua:

    Many pips were lost.

    we are continuing for now right?

  • '10

    Ready to post as soon as I chat with Bold. Nothing exciting, just moving to zone 7 for the last time. Killing those dudes in Shen and the Korea fighter, sending more Americans to their doom in Amur.

  • '12

    will call you shortly dutch.

  • '12

    crazy day sorry guys.  should be posting all our moves tonight around 9 pm cst.

  • TripleA

    @DutchmanD:

    Alright, Hank fill us in on why the purchases and combat moves are different on the first map you posted and the final map.

    @allweneedislove:

    i just checked and you are right.

    hank has called it a night already, but i see what he did and can answer for him.

    the first and incorrect file he posted is one of his many mock turns(i know there were many because this turn we actually emailed mock turns back and forth tonight). he also labelled it mock. you will notice that there were no dice emails for that incorrect file.

    the second and correct file will match the dice emails.

    sorry for the inconvenience.

    Yep. I’m an idiot.

  • '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 25 Sea Zone to Korea
                1 fighter moved from 25 Sea Zone to Korea
                1 fighter moved from Midway to Korea
                1 bomber moved from Western United States to 5 Sea Zone
                1 fighter moved from Midway to Korea

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 25 Sea Zone to Korea
                1 fighter moved from 25 Sea Zone to Korea
                1 fighter moved from Midway to Korea
                1 bomber moved from Western United States to 5 Sea Zone
                1 fighter moved from Midway to Korea

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Korea
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 fighter
                    Americans win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 tactical_bomber

    Non Combat Move - Americans
                3 fighters moved from Korea to Amur
                1 bomber moved from 5 Sea Zone to Buryatia
                1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 armour moved from 5 Sea Zone to Amur
                1 fighter moved from Midway to 7 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 7 Sea Zone
                1 cruiser, 1 destroyer and 9 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Eastern United States to Western United States
                2 infantry moved from Southeast Mexico to Central United States
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                1 bomber and 6 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

  • '12

    Play on?  If so I should be able to post in the am.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 infantry moved from India to Burma
                1 bomber moved from Iraq to Western Ukraine
                3 fighters moved from Bryansk to Western Ukraine
                1 submarine moved from 109 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Western Ukraine
                    British attack with 1 bomber and 3 fighters
                    Italians defend with 1 armour
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 bomber and 3 fighters moved from Western Ukraine to Ukraine
                1 infantry moved from Caucasus to Volgograd
                3 fighters moved from 98 Sea Zone to Ukraine
                2 armour and 2 mech_infantrys moved from India to West India
                2 armour and 4 mech_infantrys moved from West India to Eastern Persia
                2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Ukraine
                1 tactical_bomber moved from Eastern Persia to India
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                3 infantry moved from United Kingdom to Scotland
                2 fighters moved from Burma to Eastern Persia
                1 armour moved from Central United States to Southeast Mexico
                1 artillery and 2 infantry moved from Eastern United States to Central United States
                1 armour moved from Alexandria to Egypt
                3 mech_infantrys moved from Alexandria to Trans-Jordan

    Place Units - British
                1 fighter and 1 infantry placed in United Kingdom
                1 fighter placed in 98 Sea Zone
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,3,4,5
                British collect 25 PUs (6 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry

  • '12

    if u r gonna try those jedi mind tricks, better hurry.  :wink:

  • '10

    FYI, it may be tough to post over the weekend.  Bold and I are both going out of town (no, not together).  But we should be partially free today to post Anz/Fr.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from 91 Sea Zone to Southern Italy
                1 fighter moved from Southern Italy to Belarus
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 fighter moved from Normandy Bordeaux to Bulgaria
                1 bomber moved from Normandy Bordeaux to Belarus
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy

    Place Units - Italians
                2 bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 aaGun, 1 harbour and 3 infantry
        Tunisia : 1 flag
        Western Germany : 1 infantry
        Northern Italy : 1 factory_major and 1 mech_infantry
        Libya : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Belarus : 1 flag, 1 bomber and 1 fighter
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Bulgaria : 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
        109 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transport
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 28 / 35
        Japanese : 57 / 67
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 31 / 25
        UK_Pacific : 6 / 6
        Italians : 15 / 21
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Caucasus to Shensi
                1 fighter moved from Hopei to Shensi
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Hopei to Shensi
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 destroyer moved from 45 Sea Zone to 49 Sea Zone
                1 submarine moved from 45 Sea Zone to 47 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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