Wanna come over? 😉
You know. After the casino time is past
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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i just checked and you are right.
hank has called it a night already, but i see what he did and can answer for him.
the first and incorrect file he posted is one of his many mock turns(i know there were many because this turn we actually emailed mock turns back and forth tonight). he also labelled it mock. you will notice that there were no dice emails for that incorrect file.
the second and correct file will match the dice emails.
sorry for the inconvenience.
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Many pips were lost.
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Anton Chigurh: [indicating bag of cashews] How much?
Gas Station Proprietor: Sixty-nine cent.
Anton Chigurh: This. And the gas.
Gas Station Proprietor: Y’all gettin’ any rain up your way?
Anton Chigurh: What way would that be?
Gas Station Proprietor: I seen you was from Dallas.
Anton Chigurh: What business is it of yours where I’m from, friendo?
Gas Station Proprietor: I didn’t mean nothin’ by it.
Anton Chigurh: Didn’t mean nothin’.
Gas Station Proprietor: I was just passin’ the time. If you don’t wanna accept that I don’t know what else to do for you. Will there be something else?
Anton Chigurh: I don’t know. Will there?
Gas Station Proprietor: Is somethin’ wrong?
Anton Chigurh: With what?
Gas Station Proprietor: With anything?
Anton Chigurh: Is that what you’re asking me? Is there something wrong with anything?
Gas Station Proprietor: Will there be anything else?
Anton Chigurh: You already asked me that.
Gas Station Proprietor: Well… I need to see about closin’.
Anton Chigurh: See about closing.
Gas Station Proprietor: Yessir.
Anton Chigurh: What time do you close?
Gas Station Proprietor: Now. We close now.
Anton Chigurh: Now is not a time. What time do you close? -
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Ready to post as soon as I chat with Bold. Nothing exciting, just moving to zone 7 for the last time. Killing those dudes in Shen and the Korea fighter, sending more Americans to their doom in Amur.
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will call you shortly dutch.
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crazy day sorry guys. should be posting all our moves tonight around 9 pm cst.
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Alright, Hank fill us in on why the purchases and combat moves are different on the first map you posted and the final map.
i just checked and you are right.
hank has called it a night already, but i see what he did and can answer for him.
the first and incorrect file he posted is one of his many mock turns(i know there were many because this turn we actually emailed mock turns back and forth tonight). he also labelled it mock. you will notice that there were no dice emails for that incorrect file.
the second and correct file will match the dice emails.
sorry for the inconvenience.
Yep. I’m an idiot.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to Korea
1 fighter moved from 25 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 bomber moved from Western United States to 5 Sea Zone
1 fighter moved from Midway to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to Korea
1 fighter moved from 25 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 bomber moved from Western United States to 5 Sea Zone
1 fighter moved from Midway to KoreaCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
3 fighters moved from Korea to Amur
1 bomber moved from 5 Sea Zone to Buryatia
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour moved from 5 Sea Zone to Amur
1 fighter moved from Midway to 7 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 7 Sea Zone
1 cruiser, 1 destroyer and 9 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Eastern United States to Western United States
2 infantry moved from Southeast Mexico to Central United States
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 bomber and 6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to AnhwePlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
Play on? If so I should be able to post in the am.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 infantry moved from India to Burma
1 bomber moved from Iraq to Western Ukraine
3 fighters moved from Bryansk to Western Ukraine
1 submarine moved from 109 Sea Zone to 106 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
British attack with 1 bomber and 3 fighters
Italians defend with 1 armour
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber and 3 fighters moved from Western Ukraine to Ukraine
1 infantry moved from Caucasus to Volgograd
3 fighters moved from 98 Sea Zone to Ukraine
2 armour and 2 mech_infantrys moved from India to West India
2 armour and 4 mech_infantrys moved from West India to Eastern Persia
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Eastern Persia to Ukraine
1 tactical_bomber moved from Eastern Persia to India
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
2 fighters moved from Burma to Eastern Persia
1 armour moved from Central United States to Southeast Mexico
1 artillery and 2 infantry moved from Eastern United States to Central United States
1 armour moved from Alexandria to Egypt
3 mech_infantrys moved from Alexandria to Trans-JordanPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 fighter placed in 98 Sea Zone
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,3,4,5
British collect 25 PUs (6 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
if u r gonna try those jedi mind tricks, better hurry. :wink:
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FYI, it may be tough to post over the weekend. Bold and I are both going out of town (no, not together). But we should be partially free today to post Anz/Fr.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Belarus
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Normandy Bordeaux to Bulgaria
1 bomber moved from Normandy Bordeaux to Belarus
1 mech_infantry moved from Normandy Bordeaux to Northern ItalyPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 3 infantry
Tunisia : 1 flag
Western Germany : 1 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Libya : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Belarus : 1 flag, 1 bomber and 1 fighter
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
109 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transport
Greece : 1 flagProduction/PUs Summary :
Germans : 51 / 60
Russians : 28 / 35
Japanese : 57 / 67
Americans : 52 / 72
Chinese : 8 / 9
British : 31 / 25
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Caucasus to Shensi
1 fighter moved from Hopei to Shensi
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Hopei to Shensi
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
1 submarine moved from 45 Sea Zone to 47 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from 98 Sea Zone to VolgogradTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
9 armour, 16 artilleries, 30 infantry and 8 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 10 armour, 16 artilleries, 33 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 16 artilleries, 33 infantry and 21 mech_infantrys in Bryansk, round 2 : 23/80 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 16 artilleries, 32 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Smolensk to Bryansk
1 mech_infantry moved from Vyborg to Belarus
3 mech_infantrys moved from Poland to Belarus
2 tactical_bombers moved from Western Germany to Belarus
2 tactical_bombers moved from Western Germany to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major
Southern Italy : 1 artillery
Belarus : 2 bombers, 3 fighters, 4 mech_infantrys and 8 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 10 armour, 16 artilleries, 32 infantry and 21 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Vologda : 1 flag, 1 aaGun and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
Smolensk : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Yugoslavia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 26 / 35
Japanese : 57 / 67
Americans : 52 / 72
Chinese : 8 / 9
British : 31 / 25
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Italians
Russians take Romania from Germans
1 mech_infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
2 mech_infantrys moved from Volgograd to Russia
16 infantry moved from Samara to Russia
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 submarine moved from 125 Sea Zone to 123 Sea ZonePlace Units - Russians
1 aaGun, 1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
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