Wanna come over? 😉
You know. After the casino time is past
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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the attacker has already made all their combat moves.
the lowluck reroll is just to reroll a single battle not redo combat moves.we all agree that the attacker must roll at least one round of battle.
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Thank you play on.
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Dutch and I have a 1000 dollar bet riding on what we each think you are gonna do on j5 hank… im getting a little tight on holdin my breath here!
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I find it interesting that hank just happened to become super busy right at the time that the most difficult japanese turn of the match came up. Weird, but they say truth is stranger than fiction. :-P
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Da da da da da da da da d ad a da
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Here’s Japan 5 combat. We would like to use our low luck in Amur.
Take it away allweneedislove.
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What happened?
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Ass kicking…. That’s the sum of it.
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crappy that we have to use our lowluck roll so early in the game and not for our washington attack.
amur rd1
defender
2 aaguns = 1 automatic hit.
we will remove a fighter.attacker
9inf, 2art, 3figs, 3tacs, 2bombers =
7@1, 4@2, 3@3, 5@4 =
44pips = 7 hits with 2 remainderroll for 2 remainder, if i remember how to roll via forum.
Rolls: 1@2; Total Hits: 11@2: (1)
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attackers score 8 hits.
defenders
12infantry, 4fighters =
12@2, 4@4 =
40pips = 6 hits with 4 remainderroll for 4 remainder
Rolls: 1@4; Total Hits: 11@4: (1)
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I would say it is late in the game. Its a good thing u used it b4 the game is over. Which it probably is anyway.
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defenders score 7hits
we will press the attack
attacker
2inf, 2art, 3figs, 3tacs, 2bombers =
4@2, 3@3, 5@4 =
37pips = 6 hits with 1 remainderroll for 1 remainder
Rolls: 1@1; Total Hits: 01@1: (6)
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defenders
6infantry, 4fighters =
6@2, 4@4 =
28pips = 4 hits with 4 remainderroll for 4 remainder
Rolls: 1@4; Total Hits: 01@4: (5)
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we will press the attack
attacker
3figs, 3tacs, 2bombers =
3@3, 5@4 =
29pips = 4 hits with 5 remainder, 4 automatic hits wipes out amur force.defender
4figs =
4@4 =
16pips = 2 hits with 4 remainderroll for 4 remainder
Rolls: 1@4; Total Hits: 11@4: (3)
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japan “wins” with 5 units left.
hank pick which 5 units you want to survive and finish the rest of the turn.
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Its like when a guy stands over a putt for too long. You just know he is gonna miss it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Kweichow to Shensi
1 armour moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Kweichow to Amur
1 artillery and 8 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to AmurCombat - Japanese
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry; Americans defend with 4 fighters
AA fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 9 infantry and 3 tactical_bombers in Amur, round 2 : 5/19 hits
Russians roll dice for 2 aaGuns, 4 fighters and 12 infantry in Amur, round 2 : 7/16 hits
3 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Amur, round 3 : 6/12 hits
Russians roll dice for 4 fighters and 9 infantry in Amur, round 3 : 6/13 hits
6 infantry owned by the Russians , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Amur, round 4 : 2/6 hits
Russians roll dice for 4 fighters and 3 infantry in Amur, round 4 : 3/7 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 1 tactical_bomber in Amur, round 5 : 1/3 hits
Russians roll dice for 4 fighters and 1 infantry in Amur, round 5 : 4/5 hits
1 infantry owned by the Russians , 2 bombers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Amur
Russians win with 4 fighters remaining. Battle score for attacker is -86
Casualties for Japanese: 2 artilleries, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 carrier, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 fighter
EDIT: Removing units owned by Americans from Amur: 3 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan
5 infantry moved from Shan State to YunnanPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 fighter
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 2 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 2 artilleries and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 destroyers and 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 11 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 60
Russians : 28 / 35
Japanese : 62 / 67
Americans : 52 / 72
Chinese : 4 / 7
British : 31 / 31
UK_Pacific : 5 / 3
Italians : 15 / 25
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Alright, Hank fill us in on why the purchases and combat moves are different on the first map you posted and the final map.
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i just checked and you are right.
hank has called it a night already, but i see what he did and can answer for him.
the first and incorrect file he posted is one of his many mock turns(i know there were many because this turn we actually emailed mock turns back and forth tonight). he also labelled it mock. you will notice that there were no dice emails for that incorrect file.
the second and correct file will match the dice emails.
sorry for the inconvenience.
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Many pips were lost.
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