XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • TripleA

    Sorry for the delay boys. Really busy the last couple of days and haven’t had a chance to sit down with the map. I will post tonight.

  • 12

    Yeah we understand.  :wink:

  • 12

    @Boldfresh:

    Hank, for your planning purposes, i can tell you that the russians in amur are not moving at all.  i may hit your ��� inf in tsinghai.  let me know what your thoughts are on my LL reroll question.  would be best to have this ironed out before proceeding, i don’t want either side to be surprised by anything and have this turn into a disputed game.  i can likely go along with whatever you guys think is best, but i do reserve the right to put forth a different opinion after hearing yours.

    cheers

    please remember to address my reroll question.  if the defender throws the flag, is the attacker required to roll at least one round of LL to do the battle the second time?  or is the attacker required to take the battle to completion?

    i hope you find a little time to look at the map soon.  cheers

  • TripleA

    for the lowluck reroll(s) if the attacker or defender throws the flag the attacker is only obligated to roll the first round. lets keep it as similar to the regular game as possible. the attacker can survey the battle round by round and retreat whenever they want.

    i can not think of any logical reason why we would do it differently. if you have a reason please let us know now before a lowluck roll could happen.

  • 12

    Mainly I just want to know that the attacker is force to do at least one round… ie they cannot say well I dont want to do the battle now that u have thrown the challenge flag.

  • TripleA

    the attacker has already made all their combat moves.
    the lowluck reroll is just to reroll a single battle not redo combat moves.

    we all agree that the attacker must roll at least one round of battle.

  • 12

    Thank you play on.

  • 12

    Dutch and I have a 1000 dollar bet riding on what we each think you are gonna do on j5 hank… im getting a little tight on holdin my breath here!

  • 12

    I find it interesting that hank just happened to become super busy right at the time that the most difficult japanese turn of the match came up.  Weird, but they say truth is stranger than fiction.  :-P

  • 12

    Da da da da da da da da d ad a da

  • TripleA

    Here’s Japan 5 combat. We would like to use our low luck in Amur.

    Take it away allweneedislove.

  • 12

    What happened?

  • 10

    Ass kicking…. That’s the sum of it.

  • TripleA

    crappy that we have to use our lowluck roll so early in the game and not for our washington attack.

    amur rd1

    defender
    2 aaguns = 1 automatic hit.
    we will remove a fighter.

    attacker
    9inf, 2art, 3figs, 3tacs, 2bombers =
    7@1, 4@2, 3@3, 5@4 =
    44pips = 7 hits with 2 remainder

    roll for 2 remainder, if i remember how to roll via forum.
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • TripleA

    attackers score 8 hits.

    defenders
    12infantry, 4fighters =
    12@2, 4@4 =
    40pips = 6 hits with 4 remainder

    roll for 4 remainder
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • 12

    I would say it is late in the game.  Its a good thing u used it b4 the game is over.  Which it probably is anyway.

  • TripleA

    defenders score 7hits

    we will press the attack

    attacker
    2inf, 2art, 3figs, 3tacs, 2bombers =
    4@2, 3@3, 5@4 =
    37pips = 6 hits with 1 remainder

    roll for 1 remainder
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • TripleA

    defenders
    6infantry, 4fighters =
    6@2, 4@4 =
    28pips = 4 hits with 4 remainder

    roll for 4 remainder
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • TripleA

    we will press the attack

    attacker
    3figs, 3tacs, 2bombers =
    3@3, 5@4 =
    29pips = 4 hits with 5 remainder, 4 automatic hits wipes out amur force.

    defender
    4figs =
    4@4 =
    16pips = 2 hits with 4 remainder

    roll for 4 remainder
    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • TripleA

    japan “wins” with 5 units left.

    hank pick which 5 units you want to survive and finish the rest of the turn.

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