13L Soulblighter (Axis) vs PGMatt (Allies+9)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Burma to Suiyuyan
                EDIT: 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Suiyuyan : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 26
        Japanese : 44 / 44
        Americans : 65 / 91
        Chinese : 3 / 4
        British : 32 / 39
        UK_Pacific : 14 / 14
        Italians : 19 / 31
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese


  • Something went wrong? I only see half of your UK move.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 aaGun, 4 artilleries, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 submarines; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers, 1 submarine and 3 transports
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 80 Sea Zone, round 2 :  3/3 hits
                        1 tactical_bomber owned by the British , 2 fighters owned by the British and 1 cruiser owned by the Italians lost in 80 Sea Zone
                        British roll dice for 1 bomber in 80 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 80 Sea Zone, round 3 :  1/2 hits
                        1 bomber owned by the British and 1 cruiser owned by the Italians lost in 80 Sea Zone
                    Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -19
                    Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
                    Casualties for Italians: 2 cruisers

    Non Combat Move - British
                2 mech_infantrys moved from India to Eastern Persia
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun, 2 fighters and 4 infantry moved from Scotland to United Kingdom
                1 fighter moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 aaGun and 2 artilleries placed in Persia
                1 destroyer placed in 110 Sea Zone
                2 artilleries placed in United Kingdom
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,6
                British collect 30 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                2 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 18 PUs total
                Some Units in 39 Sea Zone change ownership: 2 submarines

    Territory Summary for British, UK_Pacific :

    Kweichow : 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry
        Burma : 2 aaGuns, 1 artillery and 9 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 artillery
        39 Sea Zone : 2 submarines
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 5 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery, 2 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag, 2 mech_infantrys
        71 Sea Zone : 1 transport
        Persia : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 5 mech_infantrys
        110 Sea Zone : 2 destroyers and 1 fighter

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 26
        Japanese : 39 / 44
        Americans : 65 / 91
        Chinese : 6 / 4
        British : 32 / 31
        UK_Pacific : 16 / 18
        Italians : 19 / 31
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I was doing some testing, but figured out it wasn’t in a local game as I had intended. Al tho the results were favorable to me, I am not sure if I have to go by these results now as it didn’t include all the moves I wanted to make.


  • On a side note. I would have to redo the round anyways as I don’t have a save game. I could then edit in the results. The only downside to this is, that it excludes one move. Hence my question.

  • 16

    I don’t quite know how to answer this.  You played a test game that you thought was local, got results you liked, but forgot a (I assume) combat move.  So you’re asking to keep the local game that wasn’t really local results, and then play a turn that you edit plus make your extra move.

    I don’t mind how you resolve this to be honest; I just play to have fun.  I certainly wont force you to stand by your dice if you want to make an extra move.

    I await your turn.


  • You got it mostly right. Except that I can’t do the extra move unless I re-roll, which would mean scratching the results from the roll I thought was a test. Hence the question to keep the original rolls or to roll the turn a new. The results of the test roll are in the inbox of our e-mail. So it is doable to recreate the setting after the test roll. I am sorry for the inconvenience. I suppose I have to be extra careful to prevent something silly like this of happening again.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                2 armour, 1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
                2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                1 battleship moved from 80 Sea Zone to 39 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to India
                3 artilleries moved from Iraq to Persia
                1 armour and 3 infantry moved from Egypt to 98 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 3 infantry moved from 80 Sea Zone to Persia
                1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Persia


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                2 armour, 1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
                2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                1 battleship moved from 80 Sea Zone to 39 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to India
                3 artilleries moved from Iraq to Persia
                1 armour and 3 infantry moved from Egypt to 98 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 3 infantry moved from 80 Sea Zone to Persia
                1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                2 armour, 1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
                2 armour, 1 artillery, 1 battleship, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                2 armour moved from 39 Sea Zone to India
                3 artilleries moved from Iraq to Persia
                1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 3 infantry moved from 80 Sea Zone to Persia
                1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Persia

    Combat - Italians
                Battle in India
                    Italians attack with 2 armour, 1 artillery and 3 infantry
                    British defend with 1 aaGun, 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
                        Italians roll dice for 1 battleship in India, round 2 :  0/1 hits
                        Italians roll dice for 2 armour, 1 artillery and 3 infantry in India, round 2 :  2/6 hits
                        UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 :  2/4 hits
                        1 infantry owned by the British , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in India
                        Italians roll dice for 2 armour, 1 artillery and 1 infantry in India, round 3 :  0/4 hits
                        UK_Pacific roll dice for 3 infantry in India, round 3 :  0/3 hits
                        Italians roll dice for 2 armour, 1 artillery and 1 infantry in India, round 4 :  2/4 hits
                        UK_Pacific roll dice for 3 infantry in India, round 4 :  2/3 hits
                        2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in India
                        Italians roll dice for 2 armour in India, round 5 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in India, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in India
                    Italians captures 18PUs while taking UK_Pacific capital
                    Italians converts factory_major into different units
                    Italians win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
                    Casualties for British: 1 aaGun and 4 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry
                Battle in Persia
                    Italians attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 5 mech_infantrys
                        AA fire in Persia :  0/3 hits
                        Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Persia, round 2 :  6/12 hits
                        British roll dice for 1 aaGun, 1 armour, 2 artilleries and 5 mech_infantrys in Persia, round 2 :  2/8 hits
                        5 mech_infantrys owned by the British , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Persia
                        Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Persia, round 3 :  8/10 hits
                        British roll dice for 1 armour and 2 artilleries in Persia, round 3 :  1/3 hits
                        1 armour owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians win, taking Persia from British with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for British: 1 aaGun, 1 armour, 2 artilleries and 5 mech_infantrys
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 bomber, 3 fighters and 1 tactical_bomber moved from Persia to Iraq
                1 infantry moved from Alexandria to Egypt

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,1,3
                Italians collect 21 PUs (3 lost to blockades); end with 39 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Italians :

    India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        39 Sea Zone : 1 battleship, 1 submarine and 3 transports
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Northern Italy : 1 factory_major and 8 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        80 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 bomber, 3 fighters and 1 tactical_bomber
        92 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 armour, 3 artilleries and 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 26
        Japanese : 39 / 44
        Americans : 65 / 91
        Chinese : 6 / 4
        British : 30 / 31
        UK_Pacific : 13 / 0
        Italians : 24 / 55
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 14 times
                3 was rolled 13 times
                4 was rolled 13 times
                5 was rolled 13 times
                6 was rolled 17 times
            Average roll : 3,512
            Median : 3,500
            Variance : 0,188
            Standard Deviation : 0,434
            Total rolls : 86

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3,833
            Median : 4,000
            Variance : 0,706
            Standard Deviation : 0,840
            Total rolls : 18

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3,833
            Median : 4,000
            Variance : 0,706
            Standard Deviation : 0,840
            Total rolls : 18

    UK_Pacific Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,273
            Median : 3,000
            Variance : 0,700
            Standard Deviation : 0,837
            Total rolls : 11

    Italians Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3,282
            Median : 3,000
            Variance : 0,816
            Standard Deviation : 0,903
            Total rolls : 39

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 bomber moved from Philippines to 39 Sea Zone

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 bomber moved from Philippines to 39 Sea Zone

    Combat - ANZAC
                Battle in 39 Sea Zone
                    ANZAC attack with 1 bomber; British loiter and taunt with
                    Italians defend with 1 battleship, 1 submarine and 3 transports
                    1 submarine owned by the Italians Submerged
                        ANZAC roll dice for 1 bomber in 39 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 battleship and 3 transports in 39 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Italians lost in 39 Sea Zone
                        3 transports owned by the Italians lost in 39 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 41
                    Casualties for Italians: 1 battleship and 3 transports

    Non Combat Move - ANZAC
                1 bomber moved from 39 Sea Zone to Burma
                1 bomber moved from New South Wales to Caroline Islands
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber and 1 harbour
        Siam : 1 flag
        Burma : 1 bomber
        Queensland : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 transport
        34 Sea Zone : 1 destroyer
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 26
        Japanese : 39 / 44
        Americans : 65 / 91
        Chinese : 6 / 4
        British : 30 / 31
        UK_Pacific : 13 / 0
        Italians : 24 / 55
        ANZAC : 11 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone

    Combat - French
                Battle in 39 Sea Zone
                    French attack with 1 destroyer; British loiter and taunt with
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 39 Sea Zone
                    French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag, 1 destroyer
        Gold Coast : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 26
        Japanese : 39 / 44
        Americans : 65 / 91
        Chinese : 6 / 4
        British : 30 / 31
        UK_Pacific : 13 / 0
        Italians : 24 / 55
        ANZAC : 11 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Kansu to Szechwan
                3 infantry moved from Egypt to 98 Sea Zone
                2 infantry moved from Trans-Jordan to 98 Sea Zone
                5 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
                5 infantry moved from 80 Sea Zone to Eastern Persia
                3 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                2 tactical_bombers moved from Trans-Jordan to Eastern Persia
                3 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
                1 bomber moved from Yugoslavia to Eastern Persia
                2 bombers moved from Southern Italy to Eastern Persia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Szechwan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Eastern Persia
                    Germans attack with 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
                    British defend with 2 mech_infantrys
                        Germans roll dice for 1 cruiser in Eastern Persia, round 2 :  1/1 hits
                        Germans roll dice for 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Eastern Persia, round 2 :  6/14 hits
                        British roll dice for 2 mech_infantrys in Eastern Persia, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Eastern Persia to 80 Sea Zone
                3 bombers moved from Eastern Persia to Persia
                1 fighter moved from 98 Sea Zone to Egypt
                3 fighters moved from Trans-Jordan to Egypt
                1 artillery moved from Western Germany to France
                3 infantry moved from Western Germany to France
                3 infantry moved from Western Germany to France
                9 infantry moved from Norway to Finland
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in France
                3 artilleries placed in Novgorod
                3 infantry placed in Yugoslavia
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Kansu : 1 flag
        Szechwan : 1 flag, 1 armour and 1 mech_infantry
        Egypt : 4 fighters and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 15 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
        Romania : 1 infantry
        Germany : 1 factory_major
        Norway : 1 factory_minor
        Karelia : 1 flag
        Baltic States : 1 flag, 1 aaGun and 1 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 2 artilleries and 10 infantry
        Novosibirsk : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 8 armour, 15 artilleries, 1 factory_minor, 1 harbour, 34 infantry and 3 mech_infantrys
        125 Sea Zone : 1 submarine
        80 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports
        113 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Eastern Persia : 1 flag, 5 infantry
        Persia : 3 bombers
        Yugoslavia : 1 flag, 1 factory_minor and 5 infantry
        Finland : 1 flag, 9 infantry
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 25 / 26
        Japanese : 39 / 44
        Americans : 65 / 91
        Chinese : 5 / 4
        British : 30 / 31
        UK_Pacific : 13 / 0
        Italians : 24 / 55
        ANZAC : 11 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3,520
            Median : 3,000
            Variance : 0,792
            Standard Deviation : 0,890
            Total rolls : 25

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3,316
            Median : 3,000
            Variance : 0,278
            Standard Deviation : 0,527
            Total rolls : 19

    British Combat
                3 was rolled 2 times
            Average roll : 3,000
            Median : 3,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Chinese Combat
                5 was rolled 2 times
            Average roll : 5,000
            Median : 5,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2


  • Unless I am mistaken my destroyer blockade will prevent you from moving those troops in the uk during the combat phase.


  • Can you place 6 more infantry from W. Germany into France. My destroyer blockade should prevent you from hitting W. Germany anyways.

  • 16

    @Soulblighter:

    Unless I am mistaken my destroyer blockade will prevent you from moving those troops in the uk during the combat phase.

    I know I can’t load in z112, but I don’t believe there is anything stopping my transports from moving from z112 to z109, loading and coming back to attack Normandy and/or Holland for example.

    I’ll move your guys into France, I don’t see any way for me to attack W.Germany.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                    Turning on Edit Mode
                    EDIT: Adding units owned by Russians to Tsinghai: 1 infantry
                    EDIT: Adding units owned by Russians to Sikang: 1 infantry
                    EDIT: Removing units owned by Russians from Kazakhstan: 2 infantry
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Russians to Hopei: 1 infantry
                    EDIT: Removing units owned by Russians from Chahar: 1 infantry
                    EDIT: Turning off Edit Mode
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                2 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese

    Combat - Russians
                Russians creates battle in territory Hopei
                Russians creates battle in territory Tsinghai
                Russians creates battle in territory Sikang
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Volgograd to Caucasus
                4 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    Territory Summary for Russians :

    Suiyuyan : 2 aaGuns and 18 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry
        Sakha : 2 infantry
        Evenkiyskiy : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 infantry
        Bryansk : 5 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 2 infantry and 1 tactical_bomber
        Ukraine : 2 artilleries, 1 factory_minor and 11 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Caucasus : 4 infantry
        Smolensk : 4 aaGuns, 15 artilleries and 28 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 27 / 27
        Japanese : 34 / 44
        Americans : 65 / 91
        Chinese : 8 / 4
        British : 30 / 31
        UK_Pacific : 13 / 0
        Italians : 24 / 55
        ANZAC : 11 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 6 infantry
                EDIT: Adding units owned by Germans to France: 6 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Anhwe to Chahar
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 armour moved from Timguska to Yakut S.S.R.
                      Japanese take Yenisey from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 destroyer and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 battleships moved from 35 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                1 artillery moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                9 artilleries moved from Anhwe to Hopei
                11 infantry moved from Anhwe to Hopei
                1 fighter moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Malaya

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