Berlin Petersburg.jpg
13L Soulblighter (Axis) vs PGMatt (Allies+9)
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added file
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Round one was simple as it involved toppling some carriers and a few other things.
Round 2: 11 hits. You have: 4 carriers (all taken one hit), 1 destroyer 2 tactical bombers, 1 cruiser, 1 tactical bomber (anz), 6 fighters, 1 BS and 1 fighter (anz).I have 3 carriers (1 hit), 1 carrier (0 hits), 10 fighters, 7 tactical bombers, 2 BS (1 hit), 2 Bombers.
Keep all the planes, go max D for the last round, saving ANZAK over US at each break point.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
8 infantry moved from French Indo China to 36 Sea Zone
2 battleships, 4 carriers, 4 destroyers, 4 fighters, 8 infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Jehol to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Shantung to Anhwe
3 artilleries moved from Kiangsu to Anhwe
4 artilleries moved from Jehol to Anhwe
4 artilleries and 11 infantry moved from Hunan to Anhwe
17 infantry moved from Jehol to Anhwe
3 armour moved from Manchuria to Anhwe
1 armour and 1 mech_infantry moved from Shensi to Anhwe
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Tsinghai to TimguskaCombat - Japanese
Americans scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Timguska
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 4 armour, 14 artilleries, 31 infantry and 1 mech_infantry
Chinese defend with 5 artilleries and 25 infantry
Japanese roll dice for 4 armour, 14 artilleries, 31 infantry and 1 mech_infantry in Anhwe, round 2 : 20/50 hits
Chinese roll dice for 5 artilleries and 25 infantry in Anhwe, round 2 : 8/30 hits
8 infantry owned by the Japanese and 20 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 4 armour, 14 artilleries, 23 infantry and 1 mech_infantry in Anhwe, round 3 : 18/42 hits
Chinese roll dice for 5 artilleries and 5 infantry in Anhwe, round 3 : 4/10 hits
5 artilleries owned by the Chinese , 4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 armour, 14 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 59
Casualties for Japanese: 12 infantry
Casualties for Chinese: 5 artilleries and 25 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 5 destroyers, 10 fighters, 8 infantry, 2 submarines, 7 tactical_bombers and 4 transports
ANZAC defend with 1 fighter, 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 5 destroyers, 10 fighters, 7 tactical_bombers and 4 transports in 35 Sea Zone, round 2 : 9/26 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 10/21 hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans , 4 destroyers owned by the Americans , 4 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 destroyer, 10 fighters, 7 tactical_bombers and 4 transports in 35 Sea Zone, round 3 : 11/22 hits
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/17 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 4 carriers owned by the Americans , 1 tactical_bomber owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 2 tactical_bombers owned by the Americans and 6 fighters owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 4 fighters, 5 tactical_bombers and 4 transports in 35 Sea Zone, round 4 : 9/13 hits
Americans roll dice for 6 fighters and 2 transports in 35 Sea Zone, round 4 : 3/6 hits
5 fighters owned by the Americans , 1 transport owned by the ANZAC , 2 bombers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 4 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 90
Casualties for Japanese: 2 bombers, 5 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transportNon Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 aaGun and 12 infantry moved from Jehol to Manchuria
1 infantry moved from Siberia to Amur
1 aaGun moved from Hunan to KiangsiPlace Units - Japanese
3 destroyers placed in 20 Sea Zone
1 destroyer and 1 submarine placed in 19 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 aaGun
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 12 infantry
Hainan : 1 harbour
Shensi : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 4 armour, 14 artilleries, 19 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Guam : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Timguska : 1 flag, 1 armour and 1 infantry
Siberia : 1 flag
French Indo China : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 2 fighters, 8 infantry and 4 transports
20 Sea Zone : 3 destroyers
19 Sea Zone : 1 destroyer and 1 submarine
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 44 / 44
Americans : 65 / 91
Chinese : 3 / 4
British : 32 / 39
UK_Pacific : 14 / 14
Italians : 19 / 31
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3,694
Median : 3,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 36Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 4 times
Average roll : 3,000
Median : 3,000
Variance : 1,417
Standard Deviation : 1,190
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 4,087
Median : 4,000
Variance : 1,773
Standard Deviation : 1,331
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to HainanCombat - Americans
Battle in HainanNon Combat Move - Americans
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Persia to Tunisia
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,3,6,4,5
Americans collect 63 PUs (2 lost to blockades); end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Caroline Islands : 1 armour and 1 infantry
Hainan : 1 flag, 1 harbour and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 transport
10 Sea Zone : 3 carriers, 3 fighters and 3 tactical_bombers
17 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 2 artilleries and 2 infantry
Anglo Egyptian Sudan : 1 artillery and 3 infantry
Morocco : 4 artilleries and 4 infantry
Algeria : 2 infantry
Tunisia : 1 bomber, 2 infantry and 4 mech_infantrys
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 4 transportsProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 44 / 44
Americans : 65 / 91
Chinese : 3 / 4
British : 32 / 39
UK_Pacific : 14 / 14
Italians : 19 / 31
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Burma to Suiyuyan
EDIT: 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZonePlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Yunnan : 1 infantry
Suiyuyan : 1 fighterProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 44 / 44
Americans : 65 / 91
Chinese : 3 / 4
British : 32 / 39
UK_Pacific : 14 / 14
Italians : 19 / 31
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese -
Something went wrong? I only see half of your UK move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 aaGun, 4 artilleries, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 2 PUs;Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in 80 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 3 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 80 Sea Zone, round 2 : 3/3 hits
1 tactical_bomber owned by the British , 2 fighters owned by the British and 1 cruiser owned by the Italians lost in 80 Sea Zone
British roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 80 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the British and 1 cruiser owned by the Italians lost in 80 Sea Zone
Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -19
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Italians: 2 cruisersNon Combat Move - British
2 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 2 fighters and 4 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - British
1 aaGun and 2 artilleries placed in Persia
1 destroyer placed in 110 Sea Zone
2 artilleries placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,6
British collect 30 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs total
Some Units in 39 Sea Zone change ownership: 2 submarinesTerritory Summary for British, UK_Pacific :
Kweichow : 1 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Burma : 2 aaGuns, 1 artillery and 9 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery
39 Sea Zone : 2 submarines
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 5 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery, 2 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 2 mech_infantrys
71 Sea Zone : 1 transport
Persia : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 5 mech_infantrys
110 Sea Zone : 2 destroyers and 1 fighterProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 39 / 44
Americans : 65 / 91
Chinese : 6 / 4
British : 32 / 31
UK_Pacific : 16 / 18
Italians : 19 / 31
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was doing some testing, but figured out it wasn’t in a local game as I had intended. Al tho the results were favorable to me, I am not sure if I have to go by these results now as it didn’t include all the moves I wanted to make.
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On a side note. I would have to redo the round anyways as I don’t have a save game. I could then edit in the results. The only downside to this is, that it excludes one move. Hence my question.
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I don’t quite know how to answer this. You played a test game that you thought was local, got results you liked, but forgot a (I assume) combat move. So you’re asking to keep the local game that wasn’t really local results, and then play a turn that you edit plus make your extra move.
I don’t mind how you resolve this to be honest; I just play to have fun. I certainly wont force you to stand by your dice if you want to make an extra move.
I await your turn.
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You got it mostly right. Except that I can’t do the extra move unless I re-roll, which would mean scratching the results from the roll I thought was a test. Hence the question to keep the original rolls or to roll the turn a new. The results of the test roll are in the inbox of our e-mail. So it is doable to recreate the setting after the test roll. I am sorry for the inconvenience. I suppose I have to be extra careful to prevent something silly like this of happening again.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
2 armour, 1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to India
3 artilleries moved from Iraq to Persia
1 armour and 3 infantry moved from Egypt to 98 Sea Zone
1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Persia
1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Persia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
2 armour, 1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to India
3 artilleries moved from Iraq to Persia
1 armour and 3 infantry moved from Egypt to 98 Sea Zone
1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Persia
1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
2 armour, 1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
2 armour moved from 39 Sea Zone to India
3 artilleries moved from Iraq to Persia
1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Persia
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to PersiaCombat - Italians
Battle in India
Italians attack with 2 armour, 1 artillery and 3 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
Italians roll dice for 1 battleship in India, round 2 : 0/1 hits
Italians roll dice for 2 armour, 1 artillery and 3 infantry in India, round 2 : 2/6 hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 2/4 hits
1 infantry owned by the British , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in India
Italians roll dice for 2 armour, 1 artillery and 1 infantry in India, round 3 : 0/4 hits
UK_Pacific roll dice for 3 infantry in India, round 3 : 0/3 hits
Italians roll dice for 2 armour, 1 artillery and 1 infantry in India, round 4 : 2/4 hits
UK_Pacific roll dice for 3 infantry in India, round 4 : 2/3 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in India
Italians roll dice for 2 armour in India, round 5 : 1/2 hits
UK_Pacific roll dice for 1 infantry in India, round 5 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in India
Italians captures 18PUs while taking UK_Pacific capital
Italians converts factory_major into different units
Italians win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 aaGun and 4 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Persia
Italians attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 5 mech_infantrys
AA fire in Persia : 0/3 hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Persia, round 2 : 6/12 hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries and 5 mech_infantrys in Persia, round 2 : 2/8 hits
5 mech_infantrys owned by the British , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Persia, round 3 : 8/10 hits
British roll dice for 1 armour and 2 artilleries in Persia, round 3 : 1/3 hits
1 armour owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 aaGun, 1 armour, 2 artilleries and 5 mech_infantrys
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 bomber, 3 fighters and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Alexandria to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,1,3
Italians collect 21 PUs (3 lost to blockades); end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Italians :
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
39 Sea Zone : 1 battleship, 1 submarine and 3 transports
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 factory_major and 8 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
80 Sea Zone : 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 bomber, 3 fighters and 1 tactical_bomber
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 3 artilleries and 1 factory_minor
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 39 / 44
Americans : 65 / 91
Chinese : 6 / 4
British : 30 / 31
UK_Pacific : 13 / 0
Italians : 24 / 55
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3,512
Median : 3,500
Variance : 0,188
Standard Deviation : 0,434
Total rolls : 86Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3,833
Median : 4,000
Variance : 0,706
Standard Deviation : 0,840
Total rolls : 18British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3,833
Median : 4,000
Variance : 0,706
Standard Deviation : 0,840
Total rolls : 18UK_Pacific Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,273
Median : 3,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 11Italians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3,282
Median : 3,000
Variance : 0,816
Standard Deviation : 0,903
Total rolls : 39 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 39 Sea ZoneCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 bomber; British loiter and taunt with
Italians defend with 1 battleship, 1 submarine and 3 transports
1 submarine owned by the Italians Submerged
ANZAC roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship and 3 transports in 39 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Italians lost in 39 Sea Zone
3 transports owned by the Italians lost in 39 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 41
Casualties for Italians: 1 battleship and 3 transportsNon Combat Move - ANZAC
1 bomber moved from 39 Sea Zone to Burma
1 bomber moved from New South Wales to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber and 1 harbour
Siam : 1 flag
Burma : 1 bomber
Queensland : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 transport
34 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 39 / 44
Americans : 65 / 91
Chinese : 6 / 4
British : 30 / 31
UK_Pacific : 13 / 0
Italians : 24 / 55
ANZAC : 11 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 destroyer moved from 37 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer; British loiter and taunt with
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag, 1 destroyer
Gold Coast : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 39 / 44
Americans : 65 / 91
Chinese : 6 / 4
British : 30 / 31
UK_Pacific : 13 / 0
Italians : 24 / 55
ANZAC : 11 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Kansu to Szechwan
3 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
5 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
5 infantry moved from 80 Sea Zone to Eastern Persia
3 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from Trans-Jordan to Eastern Persia
3 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber moved from Yugoslavia to Eastern Persia
2 bombers moved from Southern Italy to Eastern PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 2 mech_infantrys
Germans roll dice for 1 cruiser in Eastern Persia, round 2 : 1/1 hits
Germans roll dice for 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Eastern Persia, round 2 : 6/14 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Eastern Persia to 80 Sea Zone
3 bombers moved from Eastern Persia to Persia
1 fighter moved from 98 Sea Zone to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
3 infantry moved from Western Germany to France
9 infantry moved from Norway to Finland
1 destroyer moved from 98 Sea Zone to 80 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in France
3 artilleries placed in Novgorod
3 infantry placed in Yugoslavia
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Kansu : 1 flag
Szechwan : 1 flag, 1 armour and 1 mech_infantry
Egypt : 4 fighters and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 15 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Romania : 1 infantry
Germany : 1 factory_major
Norway : 1 factory_minor
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun and 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 artilleries and 10 infantry
Novosibirsk : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 8 armour, 15 artilleries, 1 factory_minor, 1 harbour, 34 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
80 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports
113 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Eastern Persia : 1 flag, 5 infantry
Persia : 3 bombers
Yugoslavia : 1 flag, 1 factory_minor and 5 infantry
Finland : 1 flag, 9 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 64
Russians : 25 / 26
Japanese : 39 / 44
Americans : 65 / 91
Chinese : 5 / 4
British : 30 / 31
UK_Pacific : 13 / 0
Italians : 24 / 55
ANZAC : 11 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3,520
Median : 3,000
Variance : 0,792
Standard Deviation : 0,890
Total rolls : 25Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3,316
Median : 3,000
Variance : 0,278
Standard Deviation : 0,527
Total rolls : 19British Combat
3 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Chinese Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2 -
Unless I am mistaken my destroyer blockade will prevent you from moving those troops in the uk during the combat phase.





