13L Soulblighter (Axis) vs PGMatt (Allies+9)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 6 mech_infantrys; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 4 infantry moved from Burma to Yunnan
                1 armour moved from Tunisia to Tobruk
                      British take Libya from Italians
                      British take Tobruk from Italians

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun and 2 infantry moved from West India to India
                1 artillery and 1 infantry moved from India to Burma
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 artillery and 3 infantry
        Burma : 2 aaGuns, 1 artillery and 9 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        Malaya : 1 harbour and 1 infantry
        Belgian Congo : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Scotland : 1 aaGun, 1 airfield, 2 fighters and 4 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 5 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 30
        Japanese : 44 / 53
        Americans : 65 / 91
        Chinese : 5 / 4
        British : 32 / 39
        UK_Pacific : 14 / 14
        Italians : 17 / 29
        ANZAC : 11 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Forgot to post

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Siam to Philippines
                1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
                EDIT: 2 destroyers moved from 54 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 bomber and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Siam : 1 flag
        Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 transport
        35 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 24 / 30
        Japanese : 44 / 53
        Americans : 65 / 91
        Chinese : 5 / 4
        British : 32 / 39
        UK_Pacific : 14 / 14
        Italians : 19 / 31
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 destroyer
        Gold Coast : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 24 / 30
        Japanese : 44 / 53
        Americans : 65 / 91
        Chinese : 5 / 4
        British : 32 / 39
        UK_Pacific : 14 / 14
        Italians : 19 / 31
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                6 artilleries moved from Karelia to Novgorod
                5 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                3 carriers, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from 98 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 fighter and 1 tactical_bomber moved from Western Germany to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from France to 98 Sea Zone
                3 infantry moved from Western Germany to France
                1 fighter moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                2 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
                1 aaGun moved from Novgorod to Baltic States
                1 aaGun moved from Germany to Western Germany
                1 infantry moved from Slovakia Hungary to Eastern Poland

    Place Units - Germans
                1 artillery placed in France
                1 artillery placed in Western Germany
                2 infantry placed in Western Germany
                2 infantry placed in France
                1 bomber placed in Yugoslavia
                2 infantry placed in Yugoslavia
                3 infantry placed in Novgorod
                1 infantry placed in Western Germany
                2 infantry placed in Western Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Caucasus
                2 armour and 2 artilleries moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Chahar : 2 aaGuns and 20 infantry
        Yenisey : 1 infantry
        Timguska : 1 infantry
        Kazakhstan : 2 infantry
        Buryatia : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 infantry
        Bryansk : 5 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber
        Ukraine : 1 artillery, 1 factory_minor and 9 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Caucasus : 1 infantry
        Smolensk : 4 aaGuns, 15 artilleries and 24 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 26 / 26
        Japanese : 42 / 53
        Americans : 65 / 91
        Chinese : 4 / 4
        British : 32 / 39
        UK_Pacific : 14 / 14
        Italians : 19 / 31
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
                8 infantry moved from French Indo China to 36 Sea Zone
                2 battleships, 4 carriers, 4 destroyers, 4 fighters, 8 infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from Jehol to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from Shantung to Anhwe
                3 artilleries moved from Kiangsu to Anhwe
                4 artilleries moved from Jehol to Anhwe
                4 artilleries and 11 infantry moved from Hunan to Anhwe
                17 infantry moved from Jehol to Anhwe
                3 armour moved from Manchuria to Anhwe
                1 armour and 1 mech_infantry moved from Shensi to Anhwe
                1 infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Tsinghai to Timguska


  • Scramble? Also OOL would be nice.

  • 16

    @Soulblighter:

    Scramble? Also OOL would be nice.

    Dire days.  I missed the USSR NCM to protect the China stack.

    In any event, I’ll scramble both ANZAK planes.

    I dont think I can supply an OOL without seeing how the battle trends, sorry.


  • Doesn’t matter that much. They would have died anyways. If anything I now need to take into account they are still alive and kicking. I was surprised you didn’t move them tho. I did a lot of testing that included their timely demise.

    As for the battle. We do it one roll at a time then.


  • Round one was simple as it involved toppling some carriers and a few other things.
    Round 2: 11 hits. You have: 4 carriers (all taken one hit), 1 destroyer 2 tactical bombers, 1 cruiser, 1 tactical bomber (anz), 6 fighters, 1 BS and 1 fighter (anz).

    I have 3 carriers (1 hit), 1 carrier (0 hits), 10 fighters, 7 tactical bombers, 2 BS (1 hit), 2 Bombers.


  • added file

  • 16

    @Soulblighter:

    Round one was simple as it involved toppling some carriers and a few other things.
    Round 2: 11 hits. You have: 4 carriers (all taken one hit), 1 destroyer 2 tactical bombers, 1 cruiser, 1 tactical bomber (anz), 6 fighters, 1 BS and 1 fighter (anz).

    I have 3 carriers (1 hit), 1 carrier (0 hits), 10 fighters, 7 tactical bombers, 2 BS (1 hit), 2 Bombers.

    Keep all the planes, go max D for the last round, saving ANZAK over US at each break point.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
                8 infantry moved from French Indo China to 36 Sea Zone
                2 battleships, 4 carriers, 4 destroyers, 4 fighters, 8 infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from Jehol to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from Shantung to Anhwe
                3 artilleries moved from Kiangsu to Anhwe
                4 artilleries moved from Jehol to Anhwe
                4 artilleries and 11 infantry moved from Hunan to Anhwe
                17 infantry moved from Jehol to Anhwe
                3 armour moved from Manchuria to Anhwe
                1 armour and 1 mech_infantry moved from Shensi to Anhwe
                1 infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Tsinghai to Timguska

    Combat - Japanese
                Americans scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Timguska
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Timguska, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anhwe
                    Japanese attack with 4 armour, 14 artilleries, 31 infantry and 1 mech_infantry
                    Chinese defend with 5 artilleries and 25 infantry
                        Japanese roll dice for 4 armour, 14 artilleries, 31 infantry and 1 mech_infantry in Anhwe, round 2 :  20/50 hits
                        Chinese roll dice for 5 artilleries and 25 infantry in Anhwe, round 2 :  8/30 hits
                        8 infantry owned by the Japanese and 20 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 4 armour, 14 artilleries, 23 infantry and 1 mech_infantry in Anhwe, round 3 :  18/42 hits
                        Chinese roll dice for 5 artilleries and 5 infantry in Anhwe, round 3 :  4/10 hits
                        5 artilleries owned by the Chinese , 4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 4 armour, 14 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 59
                    Casualties for Japanese: 12 infantry
                    Casualties for Chinese: 5 artilleries and 25 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 4 carriers, 5 destroyers, 10 fighters, 8 infantry, 2 submarines, 7 tactical_bombers and 4 transports
                    ANZAC defend with 1 fighter, 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 5 destroyers, 10 fighters, 7 tactical_bombers and 4 transports in 35 Sea Zone, round 2 :  9/26 hits
                    Units damaged: 4 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 2 :  10/21 hits
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 4 destroyers owned by the Americans , 4 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 destroyer, 10 fighters, 7 tactical_bombers and 4 transports in 35 Sea Zone, round 3 :  11/22 hits
                        Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 3 :  9/17 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 4 carriers owned by the Americans , 1 tactical_bomber owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 2 tactical_bombers owned by the Americans and 6 fighters owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 4 fighters, 5 tactical_bombers and 4 transports in 35 Sea Zone, round 4 :  9/13 hits
                        Americans roll dice for 6 fighters and 2 transports in 35 Sea Zone, round 4 :  3/6 hits
                        5 fighters owned by the Americans , 1 transport owned by the ANZAC , 2 bombers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 4 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 90
                    Casualties for Japanese: 2 bombers, 5 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport

    Non Combat Move - Japanese
                2 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangtung
                1 aaGun and 12 infantry moved from Jehol to Manchuria
                1 infantry moved from Siberia to Amur
                1 aaGun moved from Hunan to Kiangsi

    Place Units - Japanese
                3 destroyers placed in 20 Sea Zone
                1 destroyer and 1 submarine placed in 19 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag, 1 aaGun
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 12 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 4 armour, 14 artilleries, 19 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
        Guam : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Timguska : 1 flag, 1 armour and 1 infantry
        Siberia : 1 flag
        French Indo China : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 4 carriers, 2 fighters, 8 infantry and 4 transports
        20 Sea Zone : 3 destroyers
        19 Sea Zone : 1 destroyer and 1 submarine
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 26
        Japanese : 44 / 44
        Americans : 65 / 91
        Chinese : 3 / 4
        British : 32 / 39
        UK_Pacific : 14 / 14
        Italians : 19 / 31
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3,694
            Median : 3,500
            Variance : 0,571
            Standard Deviation : 0,756
            Total rolls : 36

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3,000
            Median : 3,000
            Variance : 1,417
            Standard Deviation : 1,190
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 8 times
            Average roll : 4,087
            Median : 4,000
            Variance : 1,773
            Standard Deviation : 1,331
            Total rolls : 23

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

    Combat - Americans
                Battle in Hainan

    Non Combat Move - Americans
                2 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Persia to Tunisia
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,3,6,4,5
                Americans collect 63 PUs (2 lost to blockades); end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 armour and 1 infantry
        Hainan : 1 flag, 1 harbour and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 transport
        10 Sea Zone : 3 carriers, 3 fighters and 3 tactical_bombers
        17 Sea Zone : 1 flag
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        United Kingdom : 2 artilleries and 2 infantry
        Anglo Egyptian Sudan : 1 artillery and 3 infantry
        Morocco : 4 artilleries and 4 infantry
        Algeria : 2 infantry
        Tunisia : 1 bomber, 2 infantry and 4 mech_infantrys
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 4 transports

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 26
        Japanese : 44 / 44
        Americans : 65 / 91
        Chinese : 3 / 4
        British : 32 / 39
        UK_Pacific : 14 / 14
        Italians : 19 / 31
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Burma to Suiyuyan
                EDIT: 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Suiyuyan : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 26
        Japanese : 44 / 44
        Americans : 65 / 91
        Chinese : 3 / 4
        British : 32 / 39
        UK_Pacific : 14 / 14
        Italians : 19 / 31
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese


  • Something went wrong? I only see half of your UK move.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 aaGun, 4 artilleries, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 submarines; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers, 1 submarine and 3 transports
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 80 Sea Zone, round 2 :  3/3 hits
                        1 tactical_bomber owned by the British , 2 fighters owned by the British and 1 cruiser owned by the Italians lost in 80 Sea Zone
                        British roll dice for 1 bomber in 80 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 80 Sea Zone, round 3 :  1/2 hits
                        1 bomber owned by the British and 1 cruiser owned by the Italians lost in 80 Sea Zone
                    Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -19
                    Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
                    Casualties for Italians: 2 cruisers

    Non Combat Move - British
                2 mech_infantrys moved from India to Eastern Persia
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun, 2 fighters and 4 infantry moved from Scotland to United Kingdom
                1 fighter moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 aaGun and 2 artilleries placed in Persia
                1 destroyer placed in 110 Sea Zone
                2 artilleries placed in United Kingdom
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,6
                British collect 30 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                2 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 18 PUs total
                Some Units in 39 Sea Zone change ownership: 2 submarines

    Territory Summary for British, UK_Pacific :

    Kweichow : 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry
        Burma : 2 aaGuns, 1 artillery and 9 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 artillery
        39 Sea Zone : 2 submarines
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 5 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery, 2 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag, 2 mech_infantrys
        71 Sea Zone : 1 transport
        Persia : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 5 mech_infantrys
        110 Sea Zone : 2 destroyers and 1 fighter

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 26
        Japanese : 39 / 44
        Americans : 65 / 91
        Chinese : 6 / 4
        British : 32 / 31
        UK_Pacific : 16 / 18
        Italians : 19 / 31
        ANZAC : 11 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I was doing some testing, but figured out it wasn’t in a local game as I had intended. Al tho the results were favorable to me, I am not sure if I have to go by these results now as it didn’t include all the moves I wanted to make.

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