Several edits as usual. I did want to call your attention to one in particular. I apparently didn’t unload the mech from SZ54 to Queensland, as was my intent. As a result, I used the mech to take Celebs, leaving behind the inf. I realized the mech may actually have some utility in Australia, so I made the edit to swap them. Please let me know if you’re not OK with that one, and feel free to swap them back on Italy’s turn.
13L Whackamatt (Axis) vs. PGMatt (Allies +11)
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Honestly, it’s fine with me either way, just wanted to make sure I understood what happened. I know the pain of redoing a turn.
When we play FtF, we usually purchase after combat moves, just to simplify things.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Shantung to Jehol
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
3 infantry moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from Kwangsi to French Indo China
2 bombers moved from Java to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
3 armour moved from Kiangsu to 19 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Kwangsi to Manchuria
1 fighter moved from Japan to Manchuria
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from Japan to ManchuriaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 3 armour, 5 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry; Chinese defend with 2 artilleries and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 armour, 1 fighter and 3 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter moved from Jehol to Shantung
1 fighter moved from Manchuria to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
2 bombers moved from Shan State to JavaPlace Units - Japanese
2 carriers placed in 19 Sea Zone
2 infantry placed in Kiangsu
Japanese undo move 1.
1 carrier placed in 19 Sea Zone
1 carrier placed in 19 Sea Zone
1 artillery and 1 infantry placed in Shantung
2 infantry placed in Japan
Japanese undo move 1.
1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial AfricaPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Queensland : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
26 Sea Zone : 1 flag, 3 destroyers
10 Sea Zone : 3 destroyers and 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Morocco : 3 infantry and 1 mech_infantry
French Equatorial Africa : 2 infantry
109 Sea Zone : 1 cruiser
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 50 / 58
Russians : 33 / 33
Japanese : 50 / 55
Americans : 52 / 72
Chinese : 10 / 18
British : 29 / 38
UK_Pacific : 7 / 11
Italians : 13 / 5
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries, 1 fighter and 17 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 17 infantry
Japanese defend with 1 airfield, 2 artilleries, 11 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 17 infantry in Kwangsi, round 2 : 8/22 hits
Japanese roll dice for 2 artilleries, 11 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/14 hits
8 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 3 : 1/19 hits
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/6 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 13 infantry in Kwangsi, round 4 : 6/18 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 4 : 0/5 hits
2 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 33
Casualties for Japanese: 2 artilleries, 11 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HopeiPlace Units - Chinese
6 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield, 4 artilleries and 13 infantry
Kiangsi : 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 fighter and 6 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 33 / 33
Japanese : 47 / 55
Americans : 52 / 72
Chinese : 13 / 19
British : 29 / 38
UK_Pacific : 7 / 11
Italians : 13 / 5
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
3 destroyers moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Yunnan to Malaya
4 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to Malaya
3 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China -
Scramble for 112?
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No!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
3 destroyers moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Yunnan to Malaya
4 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to Malaya
3 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo ChinaCombat - British
Battle in Malaya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Norway
British attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 2 cruisers in Norway, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 2 fighters and 7 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 fighters and 7 infantry in French Indo China, round 2 : 4/9 hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from French Indo China to Shan State
2 aaGuns moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
1 armour and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 81 Sea Zone
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,1
UK_Pacific collect 11 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Chahar : 1 mech_infantry
Shan State : 2 aaGuns, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 armour and 1 harbour
French Indo China : 1 flag, 5 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Norway : 1 flag, 3 artilleries and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 transports
Eire : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
81 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 33
Japanese : 42 / 55
Americans : 52 / 72
Chinese : 13 / 19
British : 32 / 37
UK_Pacific : 12 / 12
Italians : 13 / 5
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.295
Median : 3.000
Variance : 1.581
Standard Deviation : 1.258
Total rolls : 44Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Japanese Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.190
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
2 infantry moved from Southern France to FranceCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,5,4,3,1
Italians collect 5 PUs (8 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 3 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 2 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 armour, 1 artillery and 2 infantry
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 destroyers and 2 transports
62 Sea Zone : 1 destroyer and 2 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 33
Japanese : 42 / 55
Americans : 52 / 72
Chinese : 13 / 19
British : 32 / 37
UK_Pacific : 12 / 12
Italians : 13 / 10
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
97 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 33
Japanese : 42 / 55
Americans : 52 / 72
Chinese : 13 / 19
British : 32 / 37
UK_Pacific : 12 / 12
Italians : 13 / 10
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Bessarabia to 113 Sea Zone
3 armour moved from Romania to Eastern Poland
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Eastern Poland
2 artilleries moved from Belarus to Novgorod
1 artillery moved from Archangel to NovgorodCombat - Germans
Battle in Norway
Germans attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 artilleries and 3 infantry
Germans win, taking Norway from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 3 artilleries and 3 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
1 carrier and 4 destroyers placed in 113 Sea Zone
1 fighter placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5,5,6,6,6
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
2 armour and 1 mech_infantry moved from Novosibirsk to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
2 armour and 1 mech_infantry moved from Novosibirsk to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Tambov to Bryansk
1 infantry moved from Korea to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 armour, 2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Korea : 1 flag
Amur : 1 infantry
Belarus : 1 infantry
Bryansk : 2 aaGuns, 11 artilleries, 15 infantry and 4 mech_infantrys
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 3 infantry
Smolensk : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 60
Russians : 35 / 40
Japanese : 42 / 55
Americans : 52 / 72
Chinese : 13 / 19
British : 29 / 37
UK_Pacific : 12 / 12
Italians : 13 / 10
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to Philippines
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from Java to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
1 tactical_bomber moved from 19 Sea Zone to Amur
1 fighter moved from Shantung to Chahar
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Chahar
1 tactical_bomber moved from 19 Sea Zone to Chahar
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 fighter moved from 19 Sea Zone to Amur
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Chahar to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 19 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 infantry placed in Kiangsu
Japanese undo move 1.
1 carrier placed in 19 Sea Zone
1 carrier and 1 destroyer placed in 19 Sea Zone
1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Queensland to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway -
Scramble into 112 or 35?
-
Nope & nope
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Queensland to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Americans attack with 3 infantry and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits
1 armour owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 35 Sea Zone
Americans attack with 2 bombers, 4 fighters and 2 tactical_bombers
Japanese defend with 1 battleship
Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 7/8 hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Caroline Islands
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 3 carriers, 5 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
26 Sea Zone : 1 flag, 3 destroyers and 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 artillery and 1 infantry
Anglo Egyptian Sudan : 2 infantry
Morocco : 4 infantry
Norway : 1 flag, 3 infantry and 1 mech_infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 45 / 60
Russians : 31 / 40
Japanese : 49 / 55
Americans : 55 / 77
Chinese : 10 / 19
British : 29 / 37
UK_Pacific : 12 / 12
Italians : 13 / 10
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





