@BobbaRossa
no scrambles
13L Soulblighter (Axis) vs PGMatt (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 12 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Germans take Timguska from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
8 armour and 3 mech_infantrys moved from Finland to Novgorod
3 infantry moved from Finland to Norway
4 infantry moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Eastern Poland to Romania
1 aaGun moved from Poland to Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
4 fighters moved from Western Germany to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Novgorod to France
3 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
2 bombers moved from Novgorod to Southern Italy
1 infantry moved from Germany to Slovakia Hungary
6 artilleries moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to FrancePlace Units - Germans
3 transports placed in 97 Sea Zone
3 infantry placed in France
3 infantry placed in Norway
3 infantry placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 12 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Germans take Timguska from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
8 armour and 3 mech_infantrys moved from Finland to Novgorod
3 infantry moved from Finland to Norway
4 infantry moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Eastern Poland to Romania
1 aaGun moved from Poland to Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
4 fighters moved from Western Germany to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Novgorod to France
3 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
2 bombers moved from Novgorod to Southern Italy
1 infantry moved from Germany to Slovakia Hungary
6 artilleries moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to FrancePlace Units - Germans
3 transports placed in 97 Sea Zone
3 infantry placed in France
3 infantry placed in Norway
3 infantry placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Trans-Jordan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Timguska : 1 flag, 1 armour and 1 mech_infantry
Trans-Jordan : 5 fighters and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Slovakia Hungary : 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Romania : 1 infantry
Germany : 1 aaGun and 1 factory_major
Norway : 1 factory_minor and 9 infantry
Southern Italy : 2 bombers and 1 infantry
Karelia : 1 flag, 6 artilleries
Baltic States : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 artilleries and 9 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 8 armour, 6 artilleries, 1 factory_minor, 1 harbour, 31 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
97 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer and 3 transports
Yugoslavia : 1 flag, 1 factory_minor and 5 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 24 / 30
Japanese : 44 / 59
Americans : 60 / 80
Chinese : 8 / 9
British : 30 / 31
UK_Pacific : 14 / 14
Italians : 19 / 29
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Null / Other
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2 -
Minor edit. Those planes were supposed to go elsewhere.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 14 infantry moved from Suiyuyan to Chahar
6 infantry moved from Hopei to Chahar
4 artilleries and 4 infantry moved from Vologda to Smolensk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Persia to IraqPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians :
Chahar : 2 aaGuns and 20 infantry
Yakut S.S.R. : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 3 armour, 3 artilleries, 11 infantry and 2 mech_infantrys
Urals : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 6 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 4 aaGuns, 15 artilleries and 24 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 infantry and 3 mech_infantrys
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 59
Russians : 27 / 30
Japanese : 43 / 59
Americans : 60 / 80
Chinese : 8 / 9
British : 30 / 31
UK_Pacific : 14 / 14
Italians : 19 / 29
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour and 6 artilleries; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Yunnan
8 infantry moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 4 destroyers, 4 fighters, 8 infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 4 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 4 transports
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 4 carriers, 4 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 1 fighter, 8 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun, 4 artilleries, 3 fighters and 20 infantry moved from Anhwe to Jehol
3 infantry moved from Shantung to Jehol
3 infantry moved from Manchuria to Jehol
3 infantry moved from Kiangsu to Shantung
3 infantry moved from Kiangsi to Hunan
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
2 bombers moved from Yunnan to KwangtungPlace Units - Japanese
1 airfield placed in Kwangtung
3 artilleries placed in Kiangsu
3 artilleries placed in Shantung
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 bomber and 3 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - Americans
Battle in Philippines
Battle in Celebes
Battle in Anglo Egyptian Sudan
Americans attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from Anglo Egyptian Sudan to Persia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
17 Sea Zone : 1 flag
54 Sea Zone : 2 destroyers
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 artillery and 3 infantry
Morocco : 2 artilleries, 4 infantry and 2 mech_infantrys
Algeria : 2 infantry
Tunisia : 2 mech_infantrys
101 Sea Zone : 4 transports
Brazil : 1 flag
Persia : 1 bomber
91 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 47 / 59
Russians : 26 / 30
Japanese : 46 / 53
Americans : 65 / 91
Chinese : 3 / 9
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 18 / 29
ANZAC : 11 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 22 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Anhwe : 5 artilleries and 25 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 47 / 59
Russians : 26 / 30
Japanese : 45 / 53
Americans : 65 / 91
Chinese : 4 / 4
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 18 / 29
ANZAC : 11 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 6 mech_infantrys; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 4 infantry moved from Burma to Yunnan
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from ItaliansCombat - British
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun and 2 infantry moved from West India to India
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian CongoPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 39 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 1 artillery and 3 infantry
Burma : 2 aaGuns, 1 artillery and 9 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Malaya : 1 harbour and 1 infantry
Belgian Congo : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Scotland : 1 aaGun, 1 airfield, 2 fighters and 4 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 5 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 47 / 59
Russians : 26 / 30
Japanese : 44 / 53
Americans : 65 / 91
Chinese : 5 / 4
British : 32 / 39
UK_Pacific : 14 / 14
Italians : 17 / 29
ANZAC : 11 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot to post
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Siam to Philippines
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
EDIT: 2 destroyers moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Siam : 1 flag
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Dutch New Guinea : 1 flag
33 Sea Zone : 1 transport
35 Sea Zone : 1 transport
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 59
Russians : 24 / 30
Japanese : 44 / 53
Americans : 65 / 91
Chinese : 5 / 4
British : 32 / 39
UK_Pacific : 14 / 14
Italians : 19 / 31
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Gold Coast : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 24 / 30
Japanese : 44 / 53
Americans : 65 / 91
Chinese : 5 / 4
British : 32 / 39
UK_Pacific : 14 / 14
Italians : 19 / 31
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from ChineseCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
6 artilleries moved from Karelia to Novgorod
5 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Western Germany to Trans-Jordan
1 fighter and 1 tactical_bomber moved from France to 98 Sea Zone
3 infantry moved from Western Germany to France
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
2 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Germany to Western Germany
1 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
1 artillery placed in France
1 artillery placed in Western Germany
2 infantry placed in Western Germany
2 infantry placed in France
1 bomber placed in Yugoslavia
2 infantry placed in Yugoslavia
3 infantry placed in Novgorod
1 infantry placed in Western Germany
2 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Urals to Timguska
Russians take Timguska from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
2 armour and 2 artilleries moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Chahar : 2 aaGuns and 20 infantry
Yenisey : 1 infantry
Timguska : 1 infantry
Kazakhstan : 2 infantry
Buryatia : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 5 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 9 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 4 aaGuns, 15 artilleries and 24 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 61
Russians : 26 / 26
Japanese : 42 / 53
Americans : 65 / 91
Chinese : 4 / 4
British : 32 / 39
UK_Pacific : 14 / 14
Italians : 19 / 31
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
8 infantry moved from French Indo China to 36 Sea Zone
2 battleships, 4 carriers, 4 destroyers, 4 fighters, 8 infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Jehol to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Shantung to Anhwe
3 artilleries moved from Kiangsu to Anhwe
4 artilleries moved from Jehol to Anhwe
4 artilleries and 11 infantry moved from Hunan to Anhwe
17 infantry moved from Jehol to Anhwe
3 armour moved from Manchuria to Anhwe
1 armour and 1 mech_infantry moved from Shensi to Anhwe
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Tsinghai to Timguska -
Scramble? Also OOL would be nice.
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Scramble? Also OOL would be nice.
Dire days. I missed the USSR NCM to protect the China stack.
In any event, I’ll scramble both ANZAK planes.
I dont think I can supply an OOL without seeing how the battle trends, sorry.
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Doesn’t matter that much. They would have died anyways. If anything I now need to take into account they are still alive and kicking. I was surprised you didn’t move them tho. I did a lot of testing that included their timely demise.
As for the battle. We do it one roll at a time then.
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Round one was simple as it involved toppling some carriers and a few other things.
Round 2: 11 hits. You have: 4 carriers (all taken one hit), 1 destroyer 2 tactical bombers, 1 cruiser, 1 tactical bomber (anz), 6 fighters, 1 BS and 1 fighter (anz).I have 3 carriers (1 hit), 1 carrier (0 hits), 10 fighters, 7 tactical bombers, 2 BS (1 hit), 2 Bombers.
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added file
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Round one was simple as it involved toppling some carriers and a few other things.
Round 2: 11 hits. You have: 4 carriers (all taken one hit), 1 destroyer 2 tactical bombers, 1 cruiser, 1 tactical bomber (anz), 6 fighters, 1 BS and 1 fighter (anz).I have 3 carriers (1 hit), 1 carrier (0 hits), 10 fighters, 7 tactical bombers, 2 BS (1 hit), 2 Bombers.
Keep all the planes, go max D for the last round, saving ANZAK over US at each break point.





