13L G40 Vold (axis) vs Soulblighter (Allies +7)

  • 13

    Scramble Turkey?


  • What are you buying?

  • 13

    4 inf 4 art, its in the file


  • I have no clue as where to look in the file. I am leaning towards scrambling, but only if you roll on the forum (which seems to be possible). The reason I feel this, is because its a high variance battle and the forum dice roller is a bit more fair from what I read anyways. Al tho I guess in this case it would end up badly for me for some reason.

  • 13

    check ‘game’ and ‘show history’.  It shows every step of the game.

  • 13

    and no - I roll in game unless there is a compelling reason otherwise.


  • What would be a compelling reason?

  • 13

    If a minor battle was forgotten until after dice were rolled, it would have to be rolled separately in forum.  Or to overcome a known TripleA bug (combining SBR’s and tac bombing raids comes to mind) would be another compelling reason.

    Otherwise the dice server is the standard method - we all use the same dice server unless we both agree, and I do not agree to use another method just because you are nervous about the results (I don’t recall your complaining about the dice server in the Russian blood bath…).

    As much as I despise the dice at times, on principal I don’t believe in the ability to pick and choose your dice server based on the scenario at hand.  If we had agreed to use 100% in-forum dice, then that’s what we would be using throughout the game.  The dice server may swing one way or another at times, but it’s a demon we all have to face equally, and in all scenarios (except reasons that compel a in-forum roll).

    But mainly I am squeezing my “play time” in-between bouts of my wife harping on me and my kids trying to kill each other, and I just don’t have the time to unravel the results of the forum dice server for a standard combat :P

    So the question remains…scramble Turkey?

    V


  • Well scramble seems pointless since you aren’t attacking my ships. Intercept on the other hand is also a no. I prefer to keep my planes and as much as I like seeing you get diced, I tested it and it happens the other way around just as much.

  • 13

    Another compelling reason would be if there was a large and complicated battle, such as a multi national allied defense that has strategic implications, that would need a turn by turn OOL - maybe.

    So…exceptions to the norm.

  • 13

    yea, it can swing either way.  no intercept it is.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from French
                1 infantry moved from Alexandria to Tobruk
                      Italians take Tobruk from French
                6 fighters moved from Egypt to Turkey
                1 bomber moved from Southern Italy to Turkey

    Combat - Italians
                Air Battle in Turkey
                    Italians attacks with 7 units heading to Turkey
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Turkey
                    1 bomber killed by AA
                    Bombing raid in Turkey causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                6 fighters moved from Turkey to Greece
                5 infantry moved from Northern Italy to Southern France
                3 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • 13

    irrelevant anyhow :P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                4 fighters moved from 54 Sea Zone to 56 Sea Zone
                2 carriers moved from 54 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 56 Sea Zone
                    ANZAC attack with 4 fighters and 1 submarine
                    Japanese defend with 1 cruiser
                    ANZAC win, taking Java from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - ANZAC
                4 fighters moved from 56 Sea Zone to 42 Sea Zone
                2 fighters moved from Russia to Vologda

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tunisia
                1 cruiser moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Russia to Vologda

    Turn Complete - French

  • 13

    Intercept moscow?


  • No. I am counting on the fact your pilots have been drinking on the job and will miss their target.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Novgorod to Russia
                1 mech_infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Romania to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 3 infantry
                    retreated to Ukraine
                    Russians win with 3 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 mech_infantrys
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Russia to Novgorod
                2 artilleries and 2 infantry moved from France to Southern France
                1 armour and 2 mech_infantrys moved from Western Germany to Southern France
                1 fighter and 1 tactical_bomber moved from Ukraine to Greece
                3 mech_infantrys moved from Romania to Bessarabia
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 mech_infantry moved from Novgorod to Archangel

    Place Units - Germans
                2 infantry placed in France
                1 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
                1 armour, 1 bomber and 5 mech_infantrys placed in Germany
                Germans undo move 3.
                1 bomber placed in Western Germany
                1 armour and 5 mech_infantrys placed in Germany
                Germans undo move 3.
                1 bomber placed in Germany
                Germans undo move 3.
                3 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Yugoslavia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,3,5,4,5
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 armour moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                    Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Russia to Ukraine
                1 artillery moved from Tambov to Russia
                4 aaGuns and 2 artilleries moved from Vologda to Russia

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 21 PUs; end with 23 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                3 submarines moved from 35 Sea Zone to 42 Sea Zone
                4 infantry moved from Kwangsi to 36 Sea Zone
                4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                4 infantry moved from 39 Sea Zone to India
                1 armour moved from Burma to India
                3 transports moved from 37 Sea Zone to 38 Sea Zone
                3 artilleries and 3 infantry moved from Burma to 38 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 79 Sea Zone
                3 artilleries and 3 infantry moved from 79 Sea Zone to West India
                1 fighter and 1 tactical_bomber moved from Burma to West India
                1 fighter and 1 tactical_bomber moved from Burma to Sikang
                1 infantry and 2 mech_infantrys moved from Shensi to Sikang
                1 mech_infantry moved from Hunan to Szechwan
                      Japanese take Szechwan from Chinese
                2 carriers and 8 submarines moved from 36 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Burma to 42 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 artillery moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                6 destroyers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour and 4 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in West India
                    Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 1 artillery and 2 infantry
                    Japanese win, taking West India from UK_Pacific with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 aaGun, 1 artillery and 2 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry; Chinese defend with 1 infantry
                    retreated to Sikang
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 carriers, 2 fighters, 11 submarines and 2 tactical_bombers
                    ANZAC defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 carrier owned by the ANZAC
                    Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
                    2 carriers owned by the Japanese retreated to 37 Sea Zone
                    Americans win with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -58
                    Casualties for Japanese: 11 submarines
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 7 destroyers
                    Americans defend with 1 destroyer
                    Japanese win with 7 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 battleship and 2 transports
                    British win with 1 battleship and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                    7 fighters owned by the Americans , 1 tactical_bomber owned by the Americans and 4 fighters owned by the ANZAC forced to land in Java

    Non Combat Move - Japanese
                1 battleship moved from 37 Sea Zone to 41 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 carrier moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from West India to Burma
                1 armour moved from Hunan to Burma
                1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
                1 mech_infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Hopei to Tsinghai
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Manchuria to Chahar
                1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                1 artillery moved from Amur to Buryatia

    Place Units - Japanese
                1 carrier, 4 destroyers and 2 transports placed in 6 Sea Zone
                Japanese undo move 1.
                1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan
                1 armour and 1 mech_infantry placed in Manchuria
                1 destroyer placed in 19 Sea Zone
                1 armour and 1 mech_infantry placed in Kiangsu
                1 destroyer placed in 19 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 submarines
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

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